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How are the animations confusing? I think the animations/effects are pretty clear in conveying what's going on. The only one I see being an issue is Bloodseeker's open wounds but I think that's because most people don't seem to know that moving while you're affected by it is why they're being damaged.
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| 05-07-2012, 11:40 AM | |
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(point to note, the issues below maybe because of latency?)
it is also an issue with some ranged heroes's regular attack. there is a very slight delay between the attack animation showing that the attack lands, and when the game actually registers the hit landing (thus damage occur). and for some melee's area abilities (like slardar's aoe stun) are particularly easy to miss if you use it while chasing an enemy down - because, your character would stop running, execute animations, then ability activated. the actual time frame of this sequence of event is EXTREMELY small, maybe 0.2-0.3 seconds. But it was sufficient for the person to get away from the tiny area effect range. only slight annoyance, the game otherwise functions great and smooth. |
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I am still waiting for a beta key, but this is something that really irks me. It seems there is a delay for some reason, but then again, I haven't played it yet cause I need a key: http://www.youtube.com/watch?v=n0YQP4TQdsA
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i understand. it appears to be less of an issue in WC3 dota.
ah, in dota2, melee attack will always land on a running hero after attack animation starts (less the hero blink/teleport away), regardless of range. very well documented: http://dev.dota2.com/showthread.php?t=16368 http://dev.dota2.com/showthread.php?t=33513 |
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Valve, Blizzard Reach DOTA Trademark Agreement [gameinformer.com]
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