You last visited: Today at 02:32 PM
|Topic Review (Newest First)|
|08-09-2012 12:41 AM|
|anni250||Stimulate the game, I played a few times can you can try|
|07-24-2012 12:23 PM|
|07-24-2012 12:23 PM|
|cynicalcriminal||Aww man I missed it .. its back up to over $7 now after coupon.|
|07-24-2012 12:19 PM|
I was having trouble with steam during the sale. There were a couple times I had to try several times to check out, but I attribute that to the fact that they were getting solidly hammered by people trying to get in on all their great deals. Normally they're fine though. And IMHO I don't think this game is that fantastic a deal that it should cause their checkout not to work right. It's a good JRPG, but it's not like steam's summer sale that had been hyped up a long time in advance. Just a daily deal that shouldn't have screwed up their servers. People've commonly had these kinds of problems with GMG in the past if I recall correctly.
|07-24-2012 12:12 PM|
|07-24-2012 12:04 PM|
Pretty much, and they still don't disclose the presence of 3rd party DRM included in their games (besides steam). And their capsule client is complete trash. They're really only useful when they occasionally have a deal on steam-activation games. Otherwise, they're just a lame website trying to capitalize on the similarity in sound between their website and goodoldgames (gog.com).
|07-24-2012 12:01 PM|
|victoreyes55||Awesome thank you!|
|07-24-2012 11:56 AM|
I'm not dumb, so no need to assume that. I've checked out over $100 on Steam during the summer sale with 0 problems and guess what? Same exact billing/credit card info. Imagine that!
So yes, shit seller.
|07-24-2012 11:55 AM|
Point with indie dev's is there's way more competition so people hold them to a higher standard per unit cost. Simultaneously, it's less of a loss if a game doesn't pan out and you thought it would since they're typically cheaper to begin with.
I agree with you that steam probably should provide some mechanism to resell games later, although that would likely discourage them from having as good sales as they presently do during summer/holiday season. But steam arose because of concern over piracy. The other approach was the insane securom/starforce/tages approach that installed rootkit viruses on your machine and gave you limited activations. Compared to that, steam is way better for the customer, especially if you can get the games cheap. Also, I never claimed indies and small studios were trying to sell less, only that they were selling at a lower price - i.e. volume over high ticket price. This pricing system is more globally responsible as it allows people who aren't in the USA like us to be enriched as well if they happen to live in a poorer country - without having to resort to piracy.
My preference is actually for DRM-free and I don't mind not being able to resell those. Obv. boxed games do let you if they are DRM free, but there's no easy way to enforce that for digital distribution.
Also, I may have come off a little harsher than I intended, but there were several people in the steam summer sale thread who were constantly trolling steam and going so far as to claim things like securom, tages, starforce, etc.. were less intrusive than steam and better for the customer. i.e. total bullshit. But since your point of comparison is console games, my impression is that your views aren't all that different than mine as far as preferring least DRM as possible to give consumers more choice. I do however disagree with you over the degree to which steam limits customers' rights. I prefer DRM-free when possible, but compared to the alternative schemed that've been floating around steam is like a Saint. At least it's never farked up my pc like all those other junky schemes and you never have to worry about limited activations.
And really here's the rub. I buy most games on sale. Rarely pay full price, however I do pay more for some games near release. Uncharted series, Skyrim, etc.. but these are games that I return to, that I'll continue to play in years to come because I enjoy them. Therefore I have no problem with not being able to resell them and the games that I get cheap - basically I'd lose money trying to resell them anyway. And to add to that, selling anything that's DRM'ed like those Digital Copies from BR's is a bloody nightmare. I've sold a few and honestly all you get are annoying scammers who try their damnest to redeem the copies and then claim they couldn't/wanting a refund/blahblahblah. Without a fairly strong, organized, and regulated for 3rd party sales of digital content that actively checks validity and ownership of keys being sold, it's pretty useless to even begin to talk about reselling them after use. Don't get me wrong. It's a good idea and I think it would be great if implemented, as it would give consumers more choice, but I just don't see anyone doing it anytime soon.
It would completely kill indie devs since their asking prices are so low anyway and for the big label games, they usually aren't interested in encouraging 3rd party reselling of used games. It's a major reason they introduced things like release-day DLC that's only included with a retail key. But you can't really have it both ways. Either you have fair use /DRM-free (which steam is closest to, granted only for one account though) or you have resalable, but limited in terms of scope what you can do with it. DRM-free on physical disks is probably the only balance between the two, but that's being phased out except among smaller/indie devs since the big studios want the most money possible.
|07-24-2012 10:10 AM|
|Shroomer||Man you guys are really laying out some serious text...|
|07-24-2012 09:56 AM|
As for steam and publishers creating crap, you are correct. Steam has nothing to do with that, except that steam now locks your game and doesnt allow reselling. So publishers have less to lose. The main reason I go console for games like COD now, is if I hate it (Which I did for MW3) is it goes to GS, Glyde, or Amazon and I get $35-40 and the publisher hopefully loses a sale because someone else (Atleast on Glyde) bought it used. I dont mindlessly buy games. Actually, MW3 I bought at Kmart and got a $20 GC, then I sold on Glyde for $50. I made $10 to play it for 3 days while I waited for the mailer. I've done the same with many other games and Amazon $20 preorder bonuses. Hell, for someone that mindlessly buys games I spent $12 on the steam sale on 3x copies of Defcon for friends. Everything else looked like something I wouldnt play long enough to justify the price, or reviews looked weak.
As for my UN, its an old joke from my Axis and Allies days. I just kept it because its more unique then most, and its not something that looks like a jumble of letters and numbers. As far as regulation, I dont want that either. I'm actually against being told I cant resell my games (the whole point of my steam dislike). I can sell the same game back on 360, so I see no reason why Steam should be able to tell me I cant. Its MY game, or do we just license this stuff? (I know, the law is fuzzy here).
I think you are also wrong about big business. I think most businesses will inovate if it will make them money. Most innovation comes from businesses competing for cash, rather then customer complaints. COD/Activision dont have to innovate because the console drones buy it in droves. Thats also why Halo 4 will play just like Halo 2 and 3.
I'm not sure where you get the idea that I buy every game made. I dont, actually I usually buy 5-6 games a year and then go back to Company of Heroes or Starcraft. And I think you are highly optimistic if you think that indie games are trying to sell less, and only to intelligent customers. The indie developers are trying to push their stuff as hard as EA or THQ, they just dont have the billion dollar marketting department to do it. Look at the indie bundles that pop up all over. They do that for numbers, not quality of customer.
And if Steam is so good for customers, why wont they give you 2 keys to the same game? If you buy a bundle and already own the game, most of the time steam just adds the keys you dont have, even though you paid for some games twice. (Some games will give you a key to gift, but they are rare). Steam is about the $ just as much as the other publishers, they just do it in a smarter, more innovative way.
|07-24-2012 09:47 AM|
|07-24-2012 09:17 AM|
And BTW, I played every single one of the FPS games you mentioned. As I said in my post (That you didnt read) I bought COD games because they were awesome. COD, COD2, and COD4 were well worth every penny and I still own a copy of each. MW2 and 3 are crap games that I want a refund for. So I wont be waiting for the next COD DLC.
|07-24-2012 08:17 AM|
|07-24-2012 08:12 AM|
|thehuman||Deal is dead technically, but it's still $7.20 after the coupon, so I went for it anyway. I have been meaning to pick this up for a while, so it's still a pretty good deal. Thanks!|
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