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Riftcat Vridge VR $11.99 (40% Off Cyber Monday) --Play Virtual Reality Games on your Smartphone

$11.99
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VRidge will turn your smartphone into powerful PC based virtual reality headset.

Pair VRidge with inexpensive mobile VR headset like Google Cardboard. Experience PC based Virtual Reality gaming for less than $20.
VRidge will make your PC think that your phone is an expensive HTC Vive or Oculus Rift headset. SteamVR support is included.

License includes future-updates.
Vridge 2.0 will be released in a few weeks.

Some of the highly-rated VR Games (currently on-sale):
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Created 11-27-2017 at 05:37 PM by VreebieZ
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Joined Sep 2011
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#2
Where is it 11.99? The link goes to their website and shows 14.99
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#3
How could this possibly work? Why would the Vive exist if we could all just use our smartphones?
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#4
Quote from msk2982
:
Where is it 11.99? The link goes to their website and shows 14.99
After logged in, scroll down, click that 'BUY' button under 'Vridge Full Version' .
You will see a Paypal link for $11.99.
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#5
Quote from mjclementz
:
How could this possibly work? Why would the Vive exist if we could all just use our smartphones?
marketing.
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Our community has rated this post as helpful. If you agree, why not rep Jtheletter?
#6
Quote from xxxHolic
:
marketing.
One very big difference is dedicated tracking hardware for better accuracy and smoother motion. Strapping a phone to your face means you only have the phone's built in accelerometer to track motion but as good as they are these days they still accrue a lot of error. A dedicated VR headset will have multiple accelerometers mounted in different locations for more data points to compare and reduce error.
If you've taken calculus you may recall that you get velocity by taking the derivative of position over time, and to get acceleration you take the derivative of velocity. But remember that when you go the other direction via integration you introduce a +C term which is a constant but unknown value. Thus to go from acceleration sensing to position tracking you must integrate twice and introduce some error C×t + D. There are methods to reduce this error but eventually over time you get random drift in position. The easiest way to prevent this is to compare measurements from multiple sensors.
This is a gross simplification of tracking but probably still overkill for your initial question. For more information brush up on your kinematic physics, linear algebra, trigonometry, differential equations, and Kalman filtering.
Also dedicated VR has more buttons.
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#7
I've used it, it does work, just need a long USB cable from phone to pc. Additionally, need some controllers for best experience. I've gotten it to work with leap motion too.
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#8
This will be a terrible experience, so please don't judge VR based solely on this.

The motion trackers in smart phones are not up to the task, nor is the refresh rate really. Gear VR is basically the bare minimum for actual gaming since the headset includes a decent tracker.
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#9
Look, this isn't close to a rift or vive. One extremely important point - no motion tracking at all. Imagine your head in a bubble, that's your viewpoint, no tilting your head or moving around - both of which a PC headset can do. Further, both the rift and vive have motion controllers, these are not like game controllers on your ps4 or XBOX. They track your hands position so you can reach out and touch object in vr. There is no way they can simulate this and without motion tracking you'd be inside your movement "bubble" and not be able to touch anything outside that location.

With all that said, $11 Might be worth it to get a peek into what pc vr is and how amazing it can be. But your pc better have a high end video card or prepare for a terrible choppy experience. I own a bunch of vr headsets including a rift, gear vr and cardboard. The gear vr is a better choice if you have a phone that supports it, it does not have motion tracking but there are some great experiences and a great way to dip your feet into vr.

Also, nothing short of gear vr, daydream or a PC vr setup gives anything close to what pc vr is like.
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#10
This is for those who want to take a peek into VR (VERY low cost of entry), utilizing hardwares you most likely already have (like phone, earset, etc).
And hobbyists, those who prefer to choose their own components. Because sometimes you can get a better module than those in preassembled model like Oculus/Vive.
Found a better module? Simply swap that particular component (cheaper), instead of getting rid of the whole system.

Tips for common VR concerns:
Screendoor effect ~ Higher PPI is better. It depends on your smartphone.
Tracking ~ Add external sensors like PS-Move webcam, leapmotion, or use headset with built-in sensors/laser tracking.
Cannot interact / touch ~ Obviously need a controller. Steam/PS4 Gamepad is good. And PSMove controllers are plenty and relatively cheap.


What to look for in hobbyist VR Components:
DISPLAY : Sensors, Resolutions, Pixel-Per-Inch. --COMPARISON [phonearena.com]
Ex. Galaxy Note 4, Axon 7, etc

HEADSET : Isolation, Lens, Field of View. --COMPARISON [sitesinvr.com]
Ex. Virtoba Elite, Wearality, GearVR, etc

EARSET : Levels, # of Speakers. --COMPARISON [aproear.co.uk]
Ex. KZ ZS6, Senfer 4in1, etc

Controllers : Sensors, Comfort.
Ex. PS-Move Service HWs, Nolo VR, Leap Motion, etc


Instead of focusing to naysayers, I prefer to listen to reviewer who has the skill to provides solutions.
Good Channels to follow:
VR systems is constantly being improved. Entry level hobbyists system works! [youtube.com].
While waiting for the 'perfect VR' (I'm personally are waiting for an 8K system like PiMax), why not dabble into it with stuff you already have.

The price point for hobbyists components is waayy cheaper than preassembled solutions. For the cost of 1-lunch (like this software and most of the games), we can contribute to the VR devs & communities; mainly so that hardware & gaming devs, even preassembled-system devs can continue developing VR further.
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Last edited by VreebieZ November 28, 2017 at 06:18 PM.
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#11
Oh man. This is the sale I've been waiting for, but sadly my wallet wasn't ready. Next time, Vive.
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