Forum Thread

Doom VFR PC $21.39

Share
Good deal?
You gave rep to crankless for this post.
Thank you!
crankless posted this deal. Say thanks!
Give Rep Points
Add Comment
Created 12-02-2017 at 10:32 PM by crankless
If you purchase something through a post on our site, Slickdeals may get a small share of the sale.
Deal
Score
+3
1,601 Views

11 Comments

1

Sign up for a Slickdeals account to remove this ad.

This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2014
Fiction-phobe
2,362 Posts
530 Reputation
Pro
#2
Bought - just got my new Samsung MR headset last night and I needed a good shooter to compare to Robo recall on Rift. Thanks OP!
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2009
L2: Beginner
52 Posts
37 Reputation
Original Poster
#3
I only have the oculus, how's the Sammy?
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Jul 2010
L7: Teacher
2,121 Posts
467 Reputation
Our community has rated this post as helpful. If you agree, why not rep Masejoer?
#4
Quote from crankless
:
I only have the occulus, how's the Sammy?
I returned the Odyssey. The inside-out tracking works well-enough for most things, but I didn't like:

- Controllers - didn't like them as much as I didn't like the Vive wands. Oculus touch is hard to beat at this time.
- Controllers - relying on the PC having its own bluetooth receiver is an incomplete package (my laptop with built-in bluetooth worked fine)
- Headphones, awful
- Resolution increase is there, but screen door is about the same as going from vive to rift - better than the vive, but as obvious as the rift. Text still has issues, with no real improvement in readability. Blurry text just becomes slightly less blurry text.
- There was no real content at release. Microsoft store is impossible since you couldn't filter by VR support. I ended up getting a beta steam vr key and it worked okay.
- Cable is very short. 6ft extensions work. Not sure if 10ft would work, to get the cable to match my vive and rift setups.
- I was hoping for support of a larger play area, since I didn't need to worry about running light houses or cameras, but the odyssey is quite limited in play area
- Crepuscular rays still there
- Controllers don't work well if you're just trying to place arms to side and use pointer

I was mostly hoping to be able to use the odyssey as a portable system with laptop in custom backpack. The max play area being quite small killed that idea.

I think the rift is still the one to beat. Come the next gen headsets though (higher res/wider fov), it will likely be the time to move onto the competition. Next gen light houses and controls from Valve is what I expect to be my successor to the rift, with at least odyssey level resolution, and retaining OLED. Not sure Pimax is doing enough to take the lead.

That said, nice savings on a game (version) which was just released. The reviews are pretty poor though.
Reply Helpful Comment? 3 0
Last edited by Masejoer December 2, 2017 at 11:12 PM.
This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2014
Fiction-phobe
2,362 Posts
530 Reputation
Pro
#5
Well, off the bat the higher resolution of the Samsung is noticeable. Though, the headset itself is harder to fit. The Rift adjusts easily - the Odyssey... not so much. Plus the ear pieces don T drop low enough. My head isn't small, but not huge either and it seems to stress the maximum area of fit. Larger heads will most likely hate it and for good reason.

That said, the experience itself is pretty flawless yet it's nowhere near as refined as the Rift. The lighthouse which is the equivalent to the Occulus Home is pretty barebones- the SteamVR home is much better in aesthetics and that runs on both systems.

Game options are pretty bare as well, that's why I wanted Doom because right now, graphically Rift games look better - BUT, SteamVR ran SUPERBLY with Batman VR. On the Rift it runs max settings with 200% screen scaling before frames start dropping, but on the Odyssey I went max to 280% screen scaling and it ran flawlessly. I attribute this to the fact that the design of the MR system itself isn't as resource intensive since there are no other sensors it needs to process... which brings me to my last point.

Plugging in one HDMI and one USB is pure magic. I run everything off a laptop and not having to setup extra sensors is so friggin awesome. The other thing is that if you choose the sitting option, you only need 1 foot in front and to the sides of you to play - really good for small places. It realy is to early to call a winner, but that's a huge deal for me as I routinely like to travel with VR. The less hassle it is to set up the more one tends to play VR. Myself and friends with the Rift that dont have the space to leave it setup neglect it because of that hassle to setup each time we want to play. This completely eliminates the need to dedicate any space. Just pick up and play in any environment.

I wouldn't change if you have a good stable Rift setup....there isn't a clear winner.
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Nov 2014
L10: Grand Master
16,049 Posts
3,026 Reputation
#6
Quote from cyciumx
:
Well, off the bat the higher resolution of the Samsung is noticeable. Though, the headset itself is harder to fit. The Rift adjusts easily - the Odyssey... not so much. Plus the ear pieces don T drop low enough. My head isn't small, but not huge either and it seems to stress the maximum area of fit. Larger heads will most likely hate it and for good reason.
I think that's a clear indicator you don't have the headset on right. If you did, then the ear pieces would be low enough or even too low. Many people don't put on these headsets properly. It's not meant to be worn like a crown. The rear section should be much lower than that. It should be at the base of your skull almost on your neck. Feel around the back of your skull until you feel a bump. Right under that bump is where the rear of the headset strap should be. When the rear of the strap is placed there, the ear pieces should easily be low enough to cover your ears. I have a big melon head and when worn correctly, the ear pieces are right where they need to be if not a little too low.

Many people who complain about discomfort with the Samsung headset take it back when they finally put it on properly. Samsung didn't make it easy by not providing clear instructions about how the headset should be mounted.
Reply Helpful Comment? 1 0
This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2014
Fiction-phobe
2,362 Posts
530 Reputation
Pro
#7
I should add, I bought the Samsung for 100 bucks on BF so.... I wouldn't return it even if I hated it... I'd just sell it for $250 in 10 minutes on Craigslist...lol

...but that may be a reason for discrepancy in opinion. I think I'm pretty unbiased, but that is important to mention. It was 400 cheaper than my Rift (400 plus the extra sensor and tax).
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2014
Fiction-phobe
2,362 Posts
530 Reputation
Pro
#8
Quote from ghostofposterspast
:
I think that's a clear indicator you don't have the headset on right. If you did, then the ear pieces would be low enough or even too low. Many people don't put on these headsets properly. It's not meant to be worn like a crown. The rear section should be much lower than that. It should be at the base of your skull almost on your neck. Feel around the back of your skull until you feel a bump. Right under that bump is where the rear of the headset strap should be. When the rear of the strap is placed there, the ear pieces should easily be low enough to cover your ears. I have a big melon head and when worn correctly, the ear pieces are right where they need to be if not a little too low.

Many people who complain about discomfort with the Samsung headset take it back when they finally put it on properly. Samsung didn't make it easy by not providing clear instructions about how the headset should be mounted.
I'll give it a shot. The lower I placed it in the back of the the worse it felt, but I didn't go far so I'll give it a try. If that's the case then it's making a good case against the Rift. Thanks!

Edit: okay it definitely feels better all around with the ear pieces having more room for adjustment, but without tilt in the front piece there is now a small gap in the nose section letting light it.... I'll need to give this more time, but thank you for letting me know!
Reply Helpful Comment? 0 0
Last edited by cyciumx December 2, 2017 at 11:40 PM.

Sign up for a Slickdeals account to remove this ad.

This comment has been rated as unhelpful by Slickdeals users
Joined Jul 2009
L4: Apprentice
390 Posts
73 Reputation
#9
Quote from cyciumx
:
Plugging in one HDMI and one USB is pure magic. I run everything off a laptop and not having to setup extra sensors is so friggin awesome. The other thing is that if you choose the sitting option, you only need 1 foot in front and to the sides of you to play - really good for small places. It realy is to early to call a winner, but that's a huge deal for me as I routinely like to travel with VR. The less hassle it is to set up the more one tends to play VR. Myself and friends with the Rift that dont have the space to leave it setup neglect it because of that hassle to setup each time we want to play. This completely eliminates the need to dedicate any space. Just pick up and play in any environment.

I wouldn't change if you have a good stable Rift setup....there isn't a clear winner.
That's the whole point of MR headset. It's not created for hardcore gaming and it's not asking you to have a $200+ video card and a powerful processor. Too many reviews were done by hardcore gamers and reviewed MR headset as a pure gaming device. I have 3 PS3 eyes setup with PSVR on PC and I hate getting the cables around and using up all my USB ports. I can imagine setting up Rift and Vive with sensors is not going to work for non-hardcore gamers.

Microsoft is obviously trying to get the VR experience to broader audience that most people do not have a dedicated room or area for playing VR games and will have other apps to support VR to bring it to non-gaming level. The inside-out tracking will work in most cases unless you really want to make it out of tracking by stretching your limbs. However, there is a problem with Microsoft, they often had some good intention or products but failed to execute the plan.

I had the Lenovo Explorer but returned it because the soft IPD adjustment didn't work for me. I really wish to like it as it's light weight, comfortable, can use my own headphone and super easy to plug and play. I will try Samsung next when the price is right as it supports up to 72mm IPD (I'm at the border), though I wish they have a version without the headphone.

Back to the topic, I read on Internet that Doom VFR should work with MR headset if you have SteamVR already setup for MR headset.
Reply Helpful Comment? 0 0
Last edited by megazone23 December 3, 2017 at 12:23 AM.
This comment has been rated as unhelpful by Slickdeals users
Joined Aug 2006
L5: Journeyman
558 Posts
114 Reputation
#10
Quote from cyciumx
:
I should add, I bought the Samsung for 100 bucks on BF so.... I wouldn't return it even if I hated it... I'd just sell it for $250 in 10 minutes on Craigslist...lol

...but that may be a reason for discrepancy in opinion. I think I'm pretty unbiased, but that is important to mention. It was 400 cheaper than my Rift (400 plus the extra sensor and tax).

How did you score this for $100 on BF? That was a SD
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Nov 2014
L10: Grand Master
16,049 Posts
3,026 Reputation
#11
Quote from FW_Lurker
:
How did you score this for $100 on BF? That was a SD
Bundle deal with a computer. $400 discount.
Reply Helpful Comment? 0 0
This comment has been rated as unhelpful by Slickdeals users
Joined Dec 2014
Fiction-phobe
2,362 Posts
530 Reputation
Pro
#12
Quote from megazone23
:
That's the whole point of MR headset. It's not created for hardcore gaming and it's not asking you to have a $200+ video card and a powerful processor. Too many reviews were done by hardcore gamers and reviewed MR headset as a pure gaming device. I have 3 PS3 eyes setup with PSVR on PC and I hate getting the cables around and using up all my USB ports. I can imagine setting up Rift and Vive with sensors is not going to work for non-hardcore gamers.

Microsoft is obviously trying to get the VR experience to broader audience that most people do not have a dedicated room or area for playing VR games and will have other apps to support VR to bring it to non-gaming level. The inside-out tracking will work in most cases unless you really want to make it out of tracking by stretching your limbs. However, there is a problem with Microsoft, they often had some good intention or products but failed to execute the plan.

I had the Lenovo Explorer but returned it because the soft IPD adjustment didn't work for me. I really wish to like it as it's light weight, comfortable, can use my own headphone and super easy to plug and play. I will try Samsung next when the price is right as it supports up to 72mm IPD (I'm at the border), though I wish they have a version without the headphone.

Back to the topic, I read on Internet that Doom VFR should work with MR headset if you have SteamVR already setup for MR headset.
Yeah, time will tell, but their vision of where this sits in the market is clearer for me now.... it's a pretty good execution though at least for the way Samsung has implemented it. I can't say I'm a "hardcore gamer", but my laptop is a 1070sli based MSI GT83VR and MR is what it is... super easy to jump into.

That's why Steam VR is where I'll buy all my games from now on. It's the one platform that is compatible with all three systems. Shame I spent so much money on Oculus based content. I'm sure there is or will be a way to play Oculus on MR, but those hurdles suck.
Reply Helpful Comment? 0 0
Page 1 of 1
1
Join the Conversation
Add a Comment
 
Copyright 1999 - 2018. Slickdeals, LLC. All Rights Reserved. Copyright / Infringement Policy  •  Privacy Policy  •  Terms of Service  •  Acceptable Use Policy (Rules)  •  Interest-Based Ads
Link Copied to Clipboard