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HP Mixed Reality Headset and Controllers Black (VR1000-100) - $129.99 @ Micro Center FS

$129.99
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Microcenter has the HP VR1000 virtual reality headset w/ controllers on sale for $129.99, marked down from $400. Item is available for free shipping or store pickup.


https://www.microcenter.com/produ...s---black#

Dive into the world of mixed reality and blur the line between real and digital. Designed to deliver cutting-edge visual quality and superb comfort, the HP Mixed Reality Headset with Controllers puts the magic of immersive computing within reach.
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Created 10-13-2019 at 12:00 AM by Chris2
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#2
An awesome way to get into VR at that price!

Though if I was new to VR, I think a used Vive off eBay for about 100 more is a better value. (Better hands and head tracking, and more games, which use to sell for 600 or 800 new)
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#3
Quote from Fish_Tail
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An awesome way to get into VR at that price!

Though if I was new to VR, I think a used Vive off eBay for about 100 more is a better value. (Better hands and head tracking, and more games, which use to sell for 600 or 800 new)
Same as when this deal was posted last week, you don't get more games with the Vive, you can play the VR games on Steam VR which is the store the Vive uses with Windows Mixed Reality and you can play Oculus Store games with Revive, you also don't have to mess with lighthouses
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#4
Keep reading about how small the sweet spot is. Anyone with one like to chime in? Also I have a big head. PSVR was painful. Does the strap on this one get bigger than the psvr?
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#5
If you have a big head I'd avoid halo style straps in general. Mine's pretty big and I can just fit into my Odyssey+'s halo strap and give it a few clicks for a tighten.

As for this headset in particular, it's known to have one of the smallest sweet spots and it also features a proprietary break away cable. This can be a boon and a flaw depending on how you look at it: it's easy to detach and store but if your cable fails that's the end of the line because HP doesn't sell these cables at all and you can only get them from third party's for an insane markup ($200 or more).

Regarding the WMR controllers, I can only speak to how they fare with the O+ and I can confidently say for me they're pretty much on par with my original two sensor 360 Rift setup. All the WMR headsets use the same controllers but only the 0+ has Bluetooth built into the HMD which helps with tracking a ton from what I've read. Make sure you have a good Bluetooth receiver if you do get this as a lot of built in ones are not up to the task and will cause control issues. You're not going to get 100% perfect tracking, but you should be in the 95-99% range if you have decent lighting and a good receiver.

As for getting a used Vive, I just don't see how that is sound advice at this point. It has pretty much the worst screen out there and the Vive wands are widely considered to be the worst VR controllers as well, even if they do track well with the Lighthouses. I'm not sure about the more games comment either -- I've only ever found one game I couldn't play out of roughly fifty or more games I've tried and it was an Alpha from a no name dev.

For $130, if you have a gaming PC and just want to see what VR is about, this is a great deal.
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#6
Quote from BenjiS1712
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Same as when this deal was posted last week, you don't get more games with the Vive, you can play the VR games on Steam VR which is the store the Vive uses with Windows Mixed Reality and you can play Oculus Store games with Revive, you also don't have to mess with lighthouses
There are more "Vive compatible" games on Steam than Mixed Reality or Oculus compatible ones. And, Vive can play basically all the Oculus games using the free ReVive app.
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#7
How is this for someone with glasses?
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#8
Quote from JasonW8093
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How is this for someone with glasses?
Just saw a review on youtube where the person illustrated that this is perfect for person with glasses. https://www.youtube.com/watch?v=W...sAY&t=709s skip to 5:30
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Quote from Fish_Tail
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There are more "Vive compatible" games on Steam than Mixed Reality or Oculus compatible ones. And, Vive can play basically all the Oculus games using the free ReVive app.
But you also know this is pretty much meaningless. SteamVR makes support damn near ubiquitous across HMD's unless the developer has no idea what they're doing and even then there's also custom Steam Controller configs to sort the issue.

It's a bit disingenuous to make out like Vive is the only place to play most VR titles. You'd have to try pretty hard to find stuff that has no support for Oculus or WMR and when you did find something like that it's generally a bottom of the barrel game you wouldn't want to play anyway. The VR market is just too small for devs to be cutting out 50% or more of the userbase.

As a WMR user I can personally attest that 99% of titles will work perfectly fine on this HMD.
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#10
Quote from JonahM
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As a WMR user I can personally attest that 99% of titles will work perfectly fine on this HMD.
Yes, they technically work, but a lot of times are hindered by jittery wand tracking, sometimes frequent crashing.

I've had this kit since it came out. I use it on a Windows 10 Desktop and Windows 10 laptop. The tracking on the controllers is really wacky and jittery. Its worked fine sometimes. I've had to do a fair share of trouble shooting to get mine working properly. WMR would crash to blue screen quite frequently too. A lot of times this has to do with Bluetooth issues or USB issues, on both desktop and laptop for me. The poor wand tracking has many of my VR titles catching dust, its just not fun when its accuracy is bugging out and jittering constantly. I've found my most enjoyable experiences are playing Space Sims or Flight sims with a HOTAS-X joystick as you still have controller immersion, just not wacky jittery wand tracking.

Also this works flawlessly with Whiriligig Player (with mouse support) for...uh... videos...

I would definitely recommend it for those.. um... videos.


----
Additionally, I've read, and can confirm from experience, that the wand controllers start reporting low battery soon as they hit actual 70% battery. There are special batteries that have a more consistent voltage drain, I forget what they're called, but it was some rechargable chinese brand that has some sort of regulator built into the batteries. For reference, I use fresh rechargable Eneloop Pros and run into the aforementioned issue all the time. I'll provide link to those recommended Chinese rechargable batteries if I can find it.
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Last edited by dealwidit October 13, 2019 at 11:46 PM.
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#11
How's this for Beat Saber?
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Quote from dealwidit
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Yes, they technically work, but a lot of times are hindered by jittery wand tracking, sometimes frequent crashing.

I've had this kit since it came out. I use it on a Windows 10 Desktop and Windows 10 laptop. The tracking on the controllers is really wacky and jittery. Its worked fine sometimes. I've had to do a fair share of trouble shooting to get mine working properly. WMR would crash to blue screen quite frequently too. A lot of times this has to do with Bluetooth issues or USB issues, on both desktop and laptop for me. The poor wand tracking has many of my VR titles catching dust, its just not fun when its accuracy is bugging out and jittering constantly. I've found my most enjoyable experiences are playing Space Sims or Flight sims with a HOTAS-X joystick as you still have controller immersion, just not wacky jittery wand tracking.

Also this works flawlessly with Whiriligig Player (with mouse support) for...uh... videos...

I would definitely recommend it for those.. um... videos.


----
Additionally, I've read, and can confirm from experience, that the wand controllers start reporting low battery soon as they hit actual 70% battery. There are special batteries that have a more consistent voltage drain, I forget what they're called, but it was some rechargable chinese brand that has some sort of regulator built into the batteries. For reference, I use fresh rechargable Eneloop Pros and run into the aforementioned issue all the time. I'll provide link to those recommended Chinese rechargable batteries if I can find it.
No issues with jittery tracking here, and definitely no crashing. What kind of Bluetooth receiver are you using?

Also, you want 1.5V batteries. Eneloops are only 1.2 and not only will they drain fast some people report issues with, you guessed, poor connection and jittery tracking when using 1.2V batteries.

Tenavolts is probably the brand you're thinking of. And they are indeed amazing. I got maybe 6 hours of battery life with brand new Eneloops and well over double that with the Tenavolts.
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#13
Quote from JonahM
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No issues with jittery tracking here, and definitely no crashing. What kind of Bluetooth receiver are you using?

Also, you want 1.5V batteries. Eneloops are only 1.2 and not only will they drain fast some people report issues with, you guessed, poor connection and jittery tracking when using 1.2V batteries.

Tenavolts is probably the brand you're thinking of. And they are indeed amazing. I got maybe 6 hours of battery life with brand new Eneloops and well over double that with the Tenavolts.
My Eneloops might be worth investigating over as they might be the source of the progressively worser tracking. And Tenavolts were exactly it. I read those improve battery performance substantially due to the constant voltage. Your experience seems to confirm that.
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#14
Quote from JonahM
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....It's a bit disingenuous to make out like Vive is the only place to play most VR titles..
....As a WMR user I can personally attest that 99% of titles will work perfectly fine on this HMD.
Here's the facts. SteamVR says there are 4,000 NEW SteamVR games. I said "more 'Vive compatible' games on Steam than Mixed Reality or Oculus compatible ones". As in, less chance of an issue. I never said "Vive is the only place to play most VR titles".

It's good you've discovered that many games that explicitly call out Vive and not WMR, often actually still work in WMR! But I'm guessing you've tried hundreds, yet there are thousands of "NEW" VR games listed on Steam.

Based on the data this is a YMMV situation at best. Overall, I stick by what I initially said in my very first text. That this is "an awesome way to get into VR at that price!" So let's focus on keeping things positive.
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Last edited by Fish_Tail October 14, 2019 at 10:21 AM.
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#15
Quote from Fish_Tail
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But I'm guessing you've tried hundreds, yet there are thousands of "NEW" VR games listed on Steam.

Based on the data this is a YMMV situation at best. Overall, I stick by what I initially said in my very first text. That this is "an awesome way to get into VR at that price!" So let's focus on keeping things positive.
And the "thousands" of games you refer to are generally shovelware garbage. Sadly, as someone who is a huge fan of VR, many games are unfinished asset flips with minimal development put into them. The vast majority of VR titles that are of any value at all will work just fine on any HMD you buy, be it Oculus, Vive, or WMR branded.

Don't try and make out like you're not going into multiple deal posts and spreading this "buy a used Vive" nonsense (yes the Vive has better tracking but that also comes at the cost of ease of use and portability). A used Vive isn't a good investment these days. It has bottom tier optics and the wands, while serviceable, are outmoded and best forgotten these days. They're decent for Beat Saber and things of that ilk, but as all around controllers they're best left in the past.

For $130 this is a new HMD that has better optics and better controllers than the Vive does. And your recommendation is to buy a Used Vive for $100-150 more why? Because some Steam titles don't have a WMR compatible box checked even though the lion's share of those games do actually support WMR anyway?

I think we both want as many people as possible to get into VR. It's a fun hobby and an experience unlike anything else out there. I feel like your "buy a used Vive" campaign is muddying the waters to be perfectly honest. If even one person came here and was about to buy this thing for $130, sure to have a great time provided they have the computer to do it justice, and your somewhat disingenuous and honestly rather poor advice got them to just say "screw it!" and move on that would be a real shame.

I've used my WMR setup with damn near a hundred games across three different launchers, from Steam, to Oculus using Revive, to Viveport. I've run into one game that didn't work. And again, it was an Alpha from a no name dev.
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