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Edited November 24, 2020
at 05:30 PM
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I don't post much but this is a deal I noticed last night.
DOLBY ATMOS for Headphones for Windows 10 PCs, XBOX One, and XBOX SERIES S/X is on sale for $ 10.49 (Normal price $14.99). If you aren't familiar...only Windows Sonic is supported out of the box for Xbox consoles and Windows 10 PCs,
Dolby Atmos and DTS are extra and require installation / activation.
You will need to install the DOLBY ACCESS app (which comes with a 7-day free ATMOS trial) via the Microsoft store on Windows 10 & Xbox Consoles.
Via that app you can access the purchase of DOLBY ATMOS as well as the settings. You also can go directly to the link for purchase.
This rarely ever goes on sale though I do know vouchers for a free copy are included with some RIG headsets.
https://www.microsoft.com/en-us/p...verviewtab
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Are you using PC -> TV -> Soundbar connection over HDMI, then there might be a way:
https://forums.tomsguid
Are you using PC -> TV -> Soundbar connection over HDMI, then there might be a way:
https://forums.tomsguid
https://www.microsoft.c
DTS is just as good and it's free.
https://www.microsoft.c
DTS is just as good and it's free.
That being said, you might try playing around with Plex:
https://forums.plex.tv/t/how-to-t...r/172470/2
This also depends on the media player software used.
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The solutions built into "virtual soundcard" solutions like Razer or any of the Creative soundcards treat your sound card like a 5.1 or 7.1 source (so any surround format works) and then virtualize it for your headphones. In practice that provides support for a lot more games / content and for most people sounds just as good.
Has the state of the Dolby Atmos / Windows Sonic apps changed to work with more content?
Not only does it talk about the differences between Windows Sonic and Dolby, it talks about how our body perceives sound, and how "simulated surround" works. It's one of the better articles translating something technical into terms most readers can understand.
https://reddiamondaudio
Not only does it talk about the differences between Windows Sonic and Dolby, it talks about how our body perceives sound, and how "simulated surround" works. It's one of the better articles translating something technical into terms most readers can understand.
https://reddiamondaudio
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1) Ability for 3D sound thanks to overheads or upfiring speakers. Can't really fake this as well as the real thing because you literally have sound waves coming from above your head.
2) Object-based audio (as opposed to channel based). This CAN be done with at least two speakers...hence the stereo requirement. This can be very subtle to pick up on or very obvious depending on how often you have heard it or the content at hand. In a nutshell, you can better position objects in a space because all speakers (or both in the case of stereo) will aid here. Want just left of center? Mostly left and a little right. Before you might have just the left channel working.
5.1 headphones and 7.1 headphones don't actually have that many speakers, rather nifty software tricks to make it closer. I have 7.1 Logitechs that default to stereo if I don't connect to the little DAC or whatever USB thingy it came with. From my understanding, I could connect any headphones to that and get similar effects (at least it worked with some UE headphones I have).
What does that mean? Overhead sounds are simulated, not actually coming from a particular part of a single tweeter, not really positional based on having a mix of sounds, and just an interpretation of how that would sound from a single sound wave. Remember how sound works - the thing making the sound produces a wave. In stereo, you have typically one speaker in each ear doing that. In my home theater, I have 9 speakers plus a sub (5.1.4). So directional sound is made by having different speakers produce different amounts of sounds to give the Atmos/DTS:X effect. With these, I believe it is software tricks, but largely changing how something sounds to give a perception from a single or both speakers, not fundamentally having multiple speakers work together.
I tried the two day free time from maybe two weeks ago. Sounded the same on my 7.1 headset, stereo headphones, and even my 2.1 computer speakers. All that to say it sounds a little better than normal stereo, but still impossible to emulate having proper speakers. If you want to test them, the app actually has Dolby made stuff. My cat and youngest kid have actually looked around the room for a bird flying around in a demo... Dolby had some available on their website pre-Dolby Music push. My understanding, though perhaps dated at this point, is Youtube only does stereo so if you are looking to demo something, that's likely stereo getting upmixed.