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Dolby Atmos for Headphones Add-On (Xbox / Windows Digital) for Dolby Access App EXPIRED

$10.50
$14.99
+135 Deal Score
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Microsoft.com has Dolby Atmos for Headphones Add-On (Xbox / Windows Digital) for use the Dolby Access app (free download) on sale for $10.49. Thanks goosedude

Note, requires installation of the free Dolby Access app (free download) to use this add-on feature.

Description
  • "Dolby Atmos for Headphones is an add-on for the Dolby Access app, Dolby Atmos for Headphones enables your Windows 10 PC to deliver a premium, immersive headphone experience. You’ll get the full Dolby Atmos moving audio experience with games, movies, and shows designed for Dolby Atmos, and an enhanced surround sound experience for all your favorite 5.1- and 7.1-channel content."
Compatibility:
  • Windows 10 PC
  • Xbox One / One S / One X
  • Xbox Series S / Series X
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Original Post

Written by
Edited November 24, 2020 at 05:30 PM by
I don't post much but this is a deal I noticed last night.

DOLBY ATMOS for Headphones for Windows 10 PCs, XBOX One, and XBOX SERIES S/X is on sale for $ 10.49 (Normal price $14.99). If you aren't familiar...only Windows Sonic is supported out of the box for Xbox consoles and Windows 10 PCs,

Dolby Atmos and DTS are extra and require installation / activation.

You will need to install the DOLBY ACCESS app (which comes with a 7-day free ATMOS trial) via the Microsoft store on Windows 10 & Xbox Consoles.

Via that app you can access the purchase of DOLBY ATMOS as well as the settings. You also can go directly to the link for purchase.

This rarely ever goes on sale though I do know vouchers for a free copy are included with some RIG headsets.

https://www.microsoft.com/en-us/p...verviewtab
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Deal
Score
+135
70,027 Views
$10.50
$14.99

Community Wiki

Last Edited by UnstableChimp November 24, 2020 at 05:26 PM
For those who have questions, or simply want to learn more about Dolby Atmos and Windows Sonic for headphones, this is a really good article.
https://reddiamondaudio.net/windo...lby-atmos/
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158 Comments

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Joined Sep 2012
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#121
This should be free to begin with.
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#122
After moving to my series x this app no longer works for me. I go into my xbox settings to turn dolby on and it directs me to the store where it tells me to install the app I already have installed. The app just sends me back to my xbox settings and I'm stuck in a loop. Others have been having this issue too.
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#123
Was not a fan of this with my A50's
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#124
Quote from 66Days :
I just did a quick test of both Atmos and DTS. Testing left right audio was useless as off provided sufficient information. Depth (distance from me) and angle (above or under me) were the values I ended up testing. I thought about making a more detailed youtube video, but since SlickDeals brought this deal to my attention I figured I would share my early results and then let you all tell me if it's worth making an longer video.

Headphones: Corsair VOID wireless and ATH-MX50
Game: Assassin's Creed Origin. Selected because it is marketed as a game for Atmos for headphones.
Method: I went into a city with a lot of ambient noises and found a donkey. With my eyes shut I ran away while pressing left and right and spinning my mouse for 5 to 10 seconds. I kept my eyes shut and then when the donkey started walking I would follow the sound and try and track back to the animal.

I repeated this for off, sonic, Atmos, and DTS for both headphones.

Then I climbed a building and stood by the edge. With my eyes shut I waited for a hay cart to come by and tried to jump into the cart.

Again I repeated this for all four for both headphones.

Results: Keep in mind the subjective nature of this and the very limited testing sample.

Overall sound quality. While the overall sound was marginally better with any 3D sound tech vs off I couldn't really tell much difference between the quality of the three options.

Non-voice sound effects had a better sense of depth with DTS than the other two 3D solutions. Noticeable but not significant (subjective use of the word, not statistical). I was repeatedly closer to the hay cart with DTS than the other two options.

Voice sound effects were identical for characters that were walking about, but there was a sense of distance. NPC yelling from a fixed point were very strange as their volume seemed to increase as I moved farther away from them until I could no longer hear them. This negated any depth information their sound provided.

Conclusion. Overall the distance a sound was coming from did seem improved with 3D sound enhancement vs off. In limited sampling no single 3D sound solution seemed the best. Angled sound was less impressive. DTS did seem the best of the three but more so when trying to locate birds above my head than people under me. In both above and below testing it was an acceptable improvement but not impressive.

This limited test suggests that, for gaming at least, Sonic is sufficient for improving sound.

Let me know if it's worth me taking the time to try more tests.
But did you catch the donkey??
In all seriousness, I appreciate this unconventional way of testing the features. Would be fun to watch a YouTube review like this. (See your character on screen following a donkey with your eyes closed)
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#125
Quote from cscamp20 :
This should be free to begin with.
This.

Imagine paying for what's nothing more than an EQ setting.
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#126
Quote from 66Days :
I just did a quick test of both Atmos and DTS. Testing left right audio was useless as off provided sufficient information. Depth (distance from me) and angle (above or under me) were the values I ended up testing. I thought about making a more detailed youtube video, but since SlickDeals brought this deal to my attention I figured I would share my early results and then let you all tell me if it's worth making an longer video.

Headphones: Corsair VOID wireless and ATH-MX50
Game: Assassin's Creed Origin. Selected because it is marketed as a game for Atmos for headphones.
Method: I went into a city with a lot of ambient noises and found a donkey. With my eyes shut I ran away while pressing left and right and spinning my mouse for 5 to 10 seconds. I kept my eyes shut and then when the donkey started walking I would follow the sound and try and track back to the animal.

I repeated this for off, sonic, Atmos, and DTS for both headphones.

Then I climbed a building and stood by the edge. With my eyes shut I waited for a hay cart to come by and tried to jump into the cart.

Again I repeated this for all four for both headphones.

Results: Keep in mind the subjective nature of this and the very limited testing sample.

Overall sound quality. While the overall sound was marginally better with any 3D sound tech vs off I couldn't really tell much difference between the quality of the three options.

Non-voice sound effects had a better sense of depth with DTS than the other two 3D solutions. Noticeable but not significant (subjective use of the word, not statistical). I was repeatedly closer to the hay cart with DTS than the other two options.

Voice sound effects were identical for characters that were walking about, but there was a sense of distance. NPC yelling from a fixed point were very strange as their volume seemed to increase as I moved farther away from them until I could no longer hear them. This negated any depth information their sound provided.

Conclusion. Overall the distance a sound was coming from did seem improved with 3D sound enhancement vs off. In limited sampling no single 3D sound solution seemed the best. Angled sound was less impressive. DTS did seem the best of the three but more so when trying to locate birds above my head than people under me. In both above and below testing it was an acceptable improvement but not impressive.

This limited test suggests that, for gaming at least, Sonic is sufficient for improving sound.

Let me know if it's worth me taking the time to try more tests.
How did you do that? The Corsair Void Pro with its own "7.1" disables the option to select headphone virtualization in the sound control panel. How would you even be able to use this?
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#127
Make sure yo get your audiophile rocks to go with your magic simulated surround sound:


http://audiophile.rocks/index.html
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#128
Wondering if someone who has experience with this will know. I have a Soundblaster G6 gaming DAC I pair with some Philips Fidelio X2HR headphones. I know the G6 simulates 7.1 sound (fairly well I might add, positional audio has been historically pretty good).

Would adding this Atmos for Headphones conflict with that or potentially improve it? I'm no audiophile but I do enjoy knowing where an enemy is or hearing things coming from all around. Just curious if there's any benefit to adding Atmos for headphones if I'm already using simulated surround sound processed by a dedicated DAC like I'm using?
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#129
Using an actual dac made much more of a difference. I got this and game audio was drastically different. https://www.amazon.com/gp/product...UTF8&psc=1
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#130
[QUOTE=Kryshade;142791271]Wondering if someone who has experience with this will know. I have a Soundblaster G6 gaming DAC I pair with some Philips Fidelio X2HR headphones. I know the G6 simulates 7.1 sound (fairly well I might add, positional audio has been historically pretty good).

Would adding this Atmos for Headphones conflict with that or potentially improve it? I'm no audiophile but I do enjoy knowing where an enemy is or hearing things coming from all around. Just curious if there's any benefit to adding Atmos for headphones if I'm already using simulated surround sound processed by a dedicated DAC like I'm using?]


I use this with a dac and it's great
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Original Poster
#131
Quote from 7minutessober :
Make sure yo get your audiophile rocks to go with your magic simulated surround sound:
http://audiophile.rocks/index.html [audiophile.rocks]

This guy is genius....
https://www.youtube.com/watch?v=GGulSllKNyc
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#132
Quote from Aspey81 :
You do not need to buy this for your setup to work. Instead attempt to enable it in the Xbox audio settings, and it will prompt you to first install the Dolby app in order to enable it. The app will try to sell you on this very same headphones deal, but you can skip past that. As far as I know, Atmos is not an option without first installing the (free) Dolby app. That goes for both Xbox One and Xbox Series X.
Very helpful, thanks. I just noticed this is the same case for DTS:X. I installed the DTS Xbox app, and now I have DTS:X as a bitstream output option in my audio settings. Interesting!
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#133
Quote from BeigeFuel237 :
Very helpful, thanks. I just noticed this is the same case for DTS:X. I installed the DTS Xbox app, and now I have DTS:X as a bitstream output option in my audio settings. Interesting!
Yes, this is only if you want them to process the sound for headphone use (the software basically converts the data into two channels optimized for headphones if I am understanding correctly)
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#134
Quote from DevMartin :
How did you do that? The Corsair Void Pro with its own "7.1" disables the option to select headphone virtualization in the sound control panel. How would you even be able to use this?
You have to revert the original Windows drivers. They have instructions here [dolby.com]. To be clear, I have the Corsair VOID Elite not the Pro, but it sounds like it should work for either.
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Last edited by 66Days November 25, 2020 at 09:10 AM.

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#135
If you can use VPN, you can get it for <$2 from Argentina Microsoft Store.
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