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Edited June 22, 2021
at 09:24 PM
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Amazon has this entry level force feedback wheel for the lowest price it has ever been. This is a great deal if you are on the fence about trying out a force feedback wheel. Of course it will feel cheap compared to every other force feedback wheel, but it beats by miles the linear spring ones that do not have force feedback. If you have never tried one out in the past, this will feel amazing and it makes racing games way more immersive. Usually the HORI (non force feedback) wheels go for around $80-$100, so this is an incredible deal in my opinion for a force feedback wheel. Once again, note that this is an entry level force feedback wheel. You should not even compare it to those that cost $500+ (most of them).
https://smile.amazon.com/dp/B01CI97DNM - NLA, see FP for more options
GameStop also has it for the same price.
https://www.gamestop.com/video-ga...29787.html >
availability will vary by location
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On the opposite, if you feel one is weaker than the other, it could be that one is configured incorrectly in the game to have less force feedback, meaning you never reach the clipping point and all data values are now reduced to a tinnier portion of the capability range of the wheel. That will cause you to not feel enough what is going on with the car, similar to clipping, but instead of your wheel overpowering all future data, it is underpowered now and it will feel like no matter what happens, the wheel feels featherlike.
Basically, make sure you calibrate for clipping so that the maximum force feedback you get from the wheel occurs when your car is experiencing the highest Gs under normal driving conditions. (obviously it will clip if you are crashing into a wall, just like in real life, lol).
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Nonetheless great deal here thanks for posting
I initially ordered the G920 as a bday gift for a friend, but I want him to have the option to upgrade / add on in the future if he wants.
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On the opposite, if you feel one is weaker than the other, it could be that one is configured incorrectly in the game to have less force feedback, meaning you never reach the clipping point and all data values are now reduced to a tinnier portion of the capability range of the wheel. That will cause you to not feel enough what is going on with the car, similar to clipping, but instead of your wheel overpowering all future data, it is underpowered now and it will feel like no matter what happens, the wheel feels featherlike.
Basically, make sure you calibrate for clipping so that the maximum force feedback you get from the wheel occurs when your car is experiencing the highest Gs under normal driving conditions. (obviously it will clip if you are crashing into a wall, just like in real life, lol).