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Post Date | Sold By | Sale Price | Activity |
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12/01/23 | Best Buy | $449.99 |
3 |
10/29/23 | Amazon | $449.99 |
6 |
10/10/23 | Amazon | $479.99 |
0 |
07/11/23 | Amazon | $449 |
0 |
05/25/23 | Best Buy | $449.99 |
8 |
02/17/23 | Best Buy | $449.99 |
5 |
12/23/22 | Adorama | $499 |
3 |
11/27/22 | Best Buy | $449.99 |
0 |
11/14/22 | Best Buy | $429.99 |
11 |
10/28/22 | Target | $449 |
1 |
10/20/22 | Walmart | $449 |
2 |
06/13/22 | Amazon | $429 |
12 |
01/26/22 | Amazon | $449.99 |
33 |
01/13/22 | Amazon | $479 |
1 |
12/28/21 | Amazon | $479 |
1 |
11/24/21 | Amazon | $429 frontpage |
48 |
11/18/21 | Best Buy |
0 | |
11/06/21 | Amazon | $430 frontpage |
75 |
10/10/21 | Amazon | $449 |
7 |
10/09/21 | Best Buy | $449 popular |
72 |
Sold By | Sale Price |
---|---|
Amazon | $519 |
Walmart | $519 |
Abt Electronics | $519 |
Best Buy | $529.99 |
Sam's Club | $539 |
Verizon Wireless | $549 |
Adorama | $599 |
Staples | $751.49 |
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Our community has rated this post as helpful. If you agree, why not thank mezenat
Atmos is an encoding scheme for multichannel audio w/height information via Dolby Digital Plus or TrueHD, most commonly used for speakers setups. On iOS and tvOS devices, you can take this multichannel audio and apply spatial audio w/head tracking on top of it. There is Dolby Atmos for Headphones, but only works with certain content and it doesn't even work as well as Dolby Headphone did. And yes, no head tracking available. And it only works with the Xbox and Windows, and no mobile devices.
Auro 3D as far as I can tell is not even a format, it's a proprietary sound expansion system that nobody has except some high-end AVRs, and its headphones implementation only exists in theory and AFAIK nowhere in the market (though I haven't looked too hard, if you know of something please point to it).
Sony's audio is even worse, I've had it for years on my Android devices and Sony headsets, but could never use it because it only works with a few Sony approved music services and not with any video streaming ones, which is where spatial audio shines. And again, no head tracking.
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No but it does it if you put them around your neck, plus the button also works too play/pause
Because spatial audio is simulating speakers. So you are perceiving the sound as if it was coming from speakers around you, so when you turn your head to the right, the center channel sound stays at the position of the screen. It adds to the illusion of speakers.
You would turn your head with headphones the sound just rotates around you. Get it?