https://www.hp.com/us-en/shop/pdp...ty-headset
From the Data Sheet on HP's product page:
"
Exceptional combination of visuals and sound
Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides high quality resolution and fully immersive spatial audio. With murafree, 2160 x 2160 LCD panels per eye, you can now see more detail than ever before.
A headset that adjusts to you
Get maximum comfort for longer wear time. With flexible material, increased cushion size and lenses that can be adjusted for different eye distances2 , each user experiences a custom fit regardless of face size and shape.
More cameras. Better tracking.
With four cameras built into the headset and no external sensors required, you can now track more movement1 no matter how extreme. And with a smaller and more ergonomic design, our controllers are more natural and comfortable to hold onto.
Compatible across the industry
Looking for access across any and all VR content? With compatibility across both SteamVR and Windows Mixed Reality, seamless access to everything VR is now within reach. All with quick and painless setup.
Improved Controller Tracking
Get improved tracking below the waist with 30% more vertical area coverage.
Extended Cable Compatibility
The 6M cable is now compatible with all AMD systems. Intel® systems continue to be compatible.
New Adjustable Facemask
With the new adjustable eye relief facemask, you can easily customize your eye distance from the lenses to get an improved visual experience"
Perks at work brings the price down to $389.10 before tax.
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It seems for $150-300 more than the 128GB Quest 2 (depending on what price the reverb is going for that day), you get slightly better resolution and FOV (peripheral vision before things get blurry), but not much else. But you're sacrificing ability to load games on the headset itself, better tracking controllers (the G2 would sometimes lose tracking on my controllers if they got slightly out of sight, but Quest are very solid in this regard), and most importantly (to me), the ability to play wirelessly. After using my Quest 2, dragging around the wire on the reverb felt so terrible. As long as your wifi is up to it, the wireless experience is much more immersive imo (I use virtual desktop from the oculus store rather than oculus air link btw, seems to work much better). On the other hand, if you're just playing sim games where you sit, the reverb may be a better option.
If playing on the Quest 2, you're limited by battery time (but I typically can't stand to play more than 2 hours in one go anyway), and have worse audio (though this can be remedied by the Quest's headphone jack, and I typically don't notice much difference).
Anyway, those are just my thoughts in case anyone is considering between the two like I was. I'm attempting to return the Reverb for now and wait until something that has the best of both worlds (wireless and higher resolution) comes out, but even though I submit for a refund a week ago, I still haven't received anything back from HP, and according to their website there may be a restocking fee on any returns, so that is something else to consider.
It seems for $150-300 more than the 128GB Quest 2 (depending on what price the reverb is going for that day), you get slightly better resolution and FOV (peripheral vision before things get blurry), but not much else. But you're sacrificing ability to load games on the headset itself, better tracking controllers (the G2 would sometimes lose tracking on my controllers if they got slightly out of sight, but Quest are very solid in this regard), and most importantly (to me), the ability to play wirelessly. After using my Quest 2, dragging around the wire on the reverb felt so terrible. As long as your wifi is up to it, the wireless experience is much more immersive imo (I use virtual desktop from the oculus store rather than oculus air link btw, seems to work much better). On the other hand, if you're just playing sim games where you sit, the reverb may be a better option.
If playing on the Quest 2, you're limited by battery time (but I typically can't stand to play more than 2 hours in one go anyway), and have worse audio (though this can be remedied by the Quest's headphone jack, and I typically don't notice much difference).
Anyway, those are just my thoughts in case anyone is considering between the two like I was. I'm attempting to return the Reverb for now and wait until something that has the best of both worlds (wireless and higher resolution) comes out, but even though I submit for a refund a week ago, I still haven't received anything back from HP, and according to their website there may be a restocking fee on any returns, so that is something else to consider.
Depends on your graphic card in your computer really. If you got a lower quality card then you're not going to be able to boost the graphics up. But if you got a card like an RTX 3090 you will be blown away you can crank them all the way up
At this price I think it's a pretty good buy if you can power it. It takes a lot of GPU power to run the headset's 4320x2160 resolution. I wouldn't suggest anything less than a GTX 1080 Ti, RTX 2080, or RTX 3070. From AMD probably a RX 6700 or better. You won't be able to keep the resolution and detail settings up with anything less.
Though I think a second hand OLED VR headset is something more people should consider. Like Samsung Odyssey+. It's not as sharp but the contrast ratio is so much better. Fun to see.
Yeah true. I have an RTX 2080, so not the best available but probably better than average. I was able to run the native resolution, but anything above that in SteamVR settings caused unplayable frame drops and the headset would eventually freeze.
Funnily enough, HP just replied to my refund request after I posted and essentially said to reach out to customer support to resolve common Reverb issues, and closed the request. So looks like I'm either going to get the run around or end up with two headsets.
The original Reverb was extremely picky about the quality of motherboard USB ports. The long cabling of VR headsets pushes USB and HDMI/displayport to the limit and it has been problematic heh.
The original Reverb was extremely picky about the quality of motherboard USB ports. The long cabling of VR headsets pushes USB and HDMI/displayport to the limit and it has been problematic heh.
No problems with mine. I pre-ordered mine and got it at release. I was considering the quest 2 but after they announced the Facebook requirement. I forgot about that. I'm not being forced on social media just to play VR
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I know some people pairs the Reverb G2 with the controllers from the Index, and the tracking (lighthouse) from the Index as well, so you kind of get the best of both worlds, the resolution/visuals of the Reverb, and the controller+tracking of the Index.
Regardless if you use the Reverb or the Quest for PCVR you will need a halfway decent PC.... this is literally the issue with all VR headsets... except the Quest which doesn't require a PC if you want to play Quest VR games.
The original Reverb was extremely picky about the quality of motherboard USB ports. The long cabling of VR headsets pushes USB and HDMI/displayport to the limit and it has been problematic heh.
I do have the new cable. I think it was SteamVR settings. The default 100% resolution setting in SteamVR was something like 3k x 3k, possibly higher, I can't recall. I had to set it to 50% to get it close to the advertised 2160 resolution of the Reverb, but anything higher would cause the problems I mentioned.
Regardless if you use the Reverb or the Quest for PCVR you will need a halfway decent PC.... this is literally the issue with all VR headsets... except the Quest which doesn't require a PC if you want to play Quest VR games.
It seems for $150-300 more than the 128GB Quest 2 (depending on what price the reverb is going for that day), you get slightly better resolution and FOV (peripheral vision before things get blurry), but not much else. But you're sacrificing ability to load games on the headset itself, better tracking controllers (the G2 would sometimes lose tracking on my controllers if they got slightly out of sight, but Quest are very solid in this regard), and most importantly (to me), the ability to play wirelessly. After using my Quest 2, dragging around the wire on the reverb felt so terrible. As long as your wifi is up to it, the wireless experience is much more immersive imo (I use virtual desktop from the oculus store rather than oculus air link btw, seems to work much better). On the other hand, if you're just playing sim games where you sit, the reverb may be a better option.
If playing on the Quest 2, you're limited by battery time (but I typically can't stand to play more than 2 hours in one go anyway), and have worse audio (though this can be remedied by the Quest's headphone jack, and I typically don't notice much difference).
Anyway, those are just my thoughts in case anyone is considering between the two like I was. I'm attempting to return the Reverb for now and wait until something that has the best of both worlds (wireless and higher resolution) comes out, but even though I submit for a refund a week ago, I still haven't received anything back from HP, and according to their website there may be a restocking fee on any returns, so that is something else to consider.
The Quest 2 is a phenomenal product. Just a shame it's tied to Facebook.