I decided to finally get it this summer after many years of hearing about the series.
It starts out hard, both game play wise as well as mechanics. Over the years developers added 1000s of features, combos, weapons, items etc. with very little explanation as to how to use them.
If you manage to get through introductory phase (which is the whole story mode), you'll pick the weapon you like the most (there are MANY weapons like bows, long swords, transforming axes, etc.) to learn all the combos/get proficient and "build" our character around it.
Mid-game (after finishing story) involves hunting various monsters (who are much tougher, due to additional moves and higher aggression) to farm the materials they drop to upgrade your armor (and to also discover new armors). Mid-game is still fun, as there's constant progression. You can play with randoms with no issues.
Once you're out of mid-game (which most people never get to), there's end-game which involves hunting extremely aggressive monsters who can one-hit you during any phase of 10-20 minute fight. To avoid being killed in those fights you have to memorize all "phases" of the fight and be extremely good at dodging and counter-attacking. Experts enjoy the challenge, most of more casual crowd avoid it. You can play with randoms online, but most of them end-up wiping during fight and since there's shared pool of deaths per fight it's no fun. Furthermore, to "unlock" Tempered and Arch Tempered Elder dragon quests/fights you have to complete LOTS boring side-quests, they don't just roam in the world.
In short - very hard to get into, fun once you got the handle of it, nearly-impossible at the end-game phase.
I spent 100+ hours playing it, only to realize that my hand-eye coordination was not good enough to fight super-challenging end-game dragons, so I stopped.
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One of my all time favorite games. Plenty of random people to play with. I prefer playing on PC although events/updates/expansions on the consoles are a bit faster.
Is it worth it if I don't have a group of friends to play with regularly?
In the beginning you'll probably be joining random parties or sending SOS flares for people to join your party. Later on though for most quests, you'll do better on your own since the total count of "KO" you can get also counts your party members. So if you have a limit of 3 KOs and your one party member KO 3x in a row, he'll fail your mission for you and everyone in it.
There are very few specific missions where you basically fight a raid boss but even then you can join them at random and ship off. Just a little warning though, the game may feel a little off at first because once you input an action, you'll follow through that action even if it puts you in danger. You have to be very deliberate with all of your actions or it could put you in harms way.
I decided to finally get it this summer after many years of hearing about the series.
It starts out hard, both game play wise as well as mechanics. Over the years developers added 1000s of features, combos, weapons, items etc. with very little explanation as to how to use them.
If you manage to get through introductory phase (which is the whole story mode), you'll pick the weapon you like the most (there are MANY weapons like bows, long swords, transforming axes, etc.) to learn all the combos/get proficient and "build" our character around it.
Mid-game (after finishing story) involves hunting various monsters (who are much tougher, due to additional moves and higher aggression) to farm the materials they drop to upgrade your armor (and to also discover new armors). Mid-game is still fun, as there's constant progression. You can play with randoms with no issues.
Once you're out of mid-game (which most people never get to), there's end-game which involves hunting extremely aggressive monsters who can one-hit you during any phase of 10-20 minute fight. To avoid being killed in those fights you have to memorize all "phases" of the fight and be extremely good at dodging and counter-attacking. Experts enjoy the challenge, most of more casual crowd avoid it. You can play with randoms online, but most of them end-up wiping during fight and since there's shared pool of deaths per fight it's no fun. Furthermore, to "unlock" Tempered and Arch Tempered Elder dragon quests/fights you have to complete LOTS boring side-quests, they don't just roam in the world.
In short - very hard to get into, fun once you got the handle of it, nearly-impossible at the end-game phase.
I spent 100+ hours playing it, only to realize that my hand-eye coordination was not good enough to fight super-challenging end-game dragons, so I stopped.
each time I get confused, having none played neither this nor the other Monster Hunter (generations or something), which one of the two is better, more difficult, more fun, more longer/variety, but lacks proper manual/explanation - each SD thread, like in Groundhog Day, I start learning about the differences from zero
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It starts out hard, both game play wise as well as mechanics. Over the years developers added 1000s of features, combos, weapons, items etc. with very little explanation as to how to use them.
If you manage to get through introductory phase (which is the whole story mode), you'll pick the weapon you like the most (there are MANY weapons like bows, long swords, transforming axes, etc.) to learn all the combos/get proficient and "build" our character around it.
Mid-game (after finishing story) involves hunting various monsters (who are much tougher, due to additional moves and higher aggression) to farm the materials they drop to upgrade your armor (and to also discover new armors). Mid-game is still fun, as there's constant progression. You can play with randoms with no issues.
Once you're out of mid-game (which most people never get to), there's end-game which involves hunting extremely aggressive monsters who can one-hit you during any phase of 10-20 minute fight. To avoid being killed in those fights you have to memorize all "phases" of the fight and be extremely good at dodging and counter-attacking. Experts enjoy the challenge, most of more casual crowd avoid it. You can play with randoms online, but most of them end-up wiping during fight and since there's shared pool of deaths per fight it's no fun. Furthermore, to "unlock" Tempered and Arch Tempered Elder dragon quests/fights you have to complete LOTS boring side-quests, they don't just roam in the world.
In short - very hard to get into, fun once you got the handle of it, nearly-impossible at the end-game phase.
I spent 100+ hours playing it, only to realize that my hand-eye coordination was not good enough to fight super-challenging end-game dragons, so I stopped.
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This is in my top five all time favorites
And if you like the Monster Hunter style of game (boss battles and gear gathering) it's well worth $15.
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Yes, you can take on quests with random players. Most knows what they're doing too fortunately.
This will say a lot about you and if this game is worth it or not.
There are very few specific missions where you basically fight a raid boss but even then you can join them at random and ship off. Just a little warning though, the game may feel a little off at first because once you input an action, you'll follow through that action even if it puts you in danger. You have to be very deliberate with all of your actions or it could put you in harms way.
It starts out hard, both game play wise as well as mechanics. Over the years developers added 1000s of features, combos, weapons, items etc. with very little explanation as to how to use them.
If you manage to get through introductory phase (which is the whole story mode), you'll pick the weapon you like the most (there are MANY weapons like bows, long swords, transforming axes, etc.) to learn all the combos/get proficient and "build" our character around it.
Mid-game (after finishing story) involves hunting various monsters (who are much tougher, due to additional moves and higher aggression) to farm the materials they drop to upgrade your armor (and to also discover new armors). Mid-game is still fun, as there's constant progression. You can play with randoms with no issues.
Once you're out of mid-game (which most people never get to), there's end-game which involves hunting extremely aggressive monsters who can one-hit you during any phase of 10-20 minute fight. To avoid being killed in those fights you have to memorize all "phases" of the fight and be extremely good at dodging and counter-attacking. Experts enjoy the challenge, most of more casual crowd avoid it. You can play with randoms online, but most of them end-up wiping during fight and since there's shared pool of deaths per fight it's no fun. Furthermore, to "unlock" Tempered and Arch Tempered Elder dragon quests/fights you have to complete LOTS boring side-quests, they don't just roam in the world.
In short - very hard to get into, fun once you got the handle of it, nearly-impossible at the end-game phase.
I spent 100+ hours playing it, only to realize that my hand-eye coordination was not good enough to fight super-challenging end-game dragons, so I stopped.