Definitions: |
A. Failure: The mechanical or operational failure of hardware or software caused by defects in materials and/or workmanship, and, with respect to software, the mechanical or operational failure caused by normal wear and tear. |
B. GPG: Game Play Guarantee coverage for software and the sales receipt documenting the purchase of the same, which receipt is incorporated herein by reference. |
C. PRP: Product Replacement Plan coverage for hardware and the sales receipt documenting the purchase of the same, which receipt is incorporated herein by reference. |
D. Plan: The PRP and/or GPG purchased by You. |
E. Product: The hardware and/or software covered by this Plan and purchased contemporaneously with this Plan. |
F. You, Your, Customer: The individual who purchased this Plan and the Product. |
G. We, Us, Our: the applicable Obligor. Coverage: |
A. PRP Coverage: This PRP will provide for repair or one-time replacement, at Our sole discretion, of the hardware covered by this PRP in the event of a Failure not covered by insurance or any other warranty or service contract. |
B. GPG Coverage: This GPG will provide for one-time replacement of the software covered by this GPG in the event of a Failure not covered by insurance or any other warranty or service contract. |
Term: The term of this PRP, if applicable, shall begin on the date of purchase of the covered Product, as indicated on Your sales receipt, and will end on either the twelve (12) month anniversary or (24) month anniversary of such date, as indicated on Your sales receipt for a new Product. The term of the GPG, if applicable, begins on the date of purchase of the covered Product, as indicated on Your sales receipt, and will end on the twelve (12) month anniversary of such date. |
Limitations of Coverage. This Agreement Does Not Cover: |
A. Any product owned or operated outside the United States and its Territories. |
B. Repairs and/or service required as a result of any alteration of the Product, repairs not made by Us or the use of supplies not recommended or recognized as industry equivalents. |
C. Relocation, installation or reinstallation of any Product. |
D. Damage (including rust or corrosion) due to causes beyond Our control including, but not limited to, misuse, abuse, riot, vandalism, theft, fire, flood, wind, lightning, freezing, power failure, power reduction, inadequate power supply, unusual atmospheric conditions, telephone failure, or Acts of God. |
E. Expendable item(s), including, but not limited to, batteries and other operating supplies and consumable item(s). |
F. Repairs and/or service required as a result of use of non-compatible software or cartridges. |
G. Telephone or other lines connecting to the Product. |
H. Purely cosmetic scratches, peeling, dents or any other similar damage. |
I. Any preventative maintenance. |
J. Any product used for rental or commercial purposes. |
K. Any failure covered by insurance or any other warranty or service contract. |
L. Any pre-existing conditions that occur or arise prior to the effective date of this Plan. |
Disclaimers and Limitations of Liability: Our sole responsibility under this Plan shall be limited to providing service for repair or replacement of the Product, at Our election. THE TOTAL LIABILITY UNDER THIS PLAN IS THE PURCHASE PRICE YOU PAID FOR THE PRODUCT |
IN THE E |
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I have ps classic with 2 usb ports,
If 2 controllers can be driven by one dongle,
the 2nd usb port can be used with usb flash drive
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This! Take SNES/NES Classic for crying out loud