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| Rating: | (4.3 out of 5 stars) |
| Reviews: | 52 Amazon Reviews |
| Product Name: | Dreams - PlayStation 4 |
| Product Description: | Explore and play in an ever-expanding Dreamiverse bursting with creativity Discover amazing creations from players around the world and experience the awe-inspiring story campaign, Art's Dream. Learn how to design your own games, animate, make music and more with easy-to-follow tutorial videos – and then share your ideas in an online social network of creativity. The only limit is your imagination. Get inspired with a host of mini-games. Collaborate with others online to create your own content. From the makers of Tearaway and LittleBigPlanet. |
| Product SKU: | B082LW28B2 |
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Do you know if this physical version also VR capable?
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If you're not creatively inclined, there's plenty of games, animation, and other creations to explore without the need of PlayStation Plus (there currently is no online multiplayer, but it's something they're exploring). There's no microtransactions anywhere, not even for the free PSVR update that released a few weeks ago. I'll admit: There's a lot of jank and low-effort stuff made in Dreams, but there's also a whole community of creators making fantastic quality stuff, some games that you can pretty much play for hours or stuff that looks and plays like an impressive indie game you'd find on PSN.
The "game", if you can even call it that, certainly doesn't click with everyone, but if you want to try your hand at creating something or want to dive into a variety of games and more, $20 is a steal in my book.
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Interesting novelty to play a game with zero direction. I can't imagine why anyone would spend serious development time on this when you could make something faster/more flexible in unity for example, and if it's good enough sell the game on any platform.
Most of the stuff I've seen in videos, amazes me that they spent the time to create with the tools they have available, but are beat out from a quality standpoint by Unity/Unreal prototypes that take 20x less time once you are familiar.
I haven't played Dreams FWIW, just my impression.
I saw an airbender in Dreams that someone was putting crazy effort into and getting huge attention, but still at an early prototype stage and could be pulled with one copyright request.
I still will probably get dreams for the "auto next game" type mechanic. Different experience.