Thanks OP, unfortunately I'm a stubborn mule about owning things in physical (so yes, I'm still waiting on this one.)
Can someone give me the cliffnotes on why they seemed to stop making the North American physical releases of this title? I had been watching for this title for years to no availโฆat best I would see the EU release on Amazon drop to somewhere near $60. Simply not understanding the ongoing shortage of a AAA Switch title in physical.
Thanks OP, unfortunately I'm a stubborn mule about owning things in physical (so yes, I'm still waiting on this one.)
Can someone give me the cliffnotes on why they seemed to stop making the North American physical releases of this title? I had been watching for this title for years to no availโฆat best I would see the EU release on Amazon drop to somewhere near $60. Simply not understanding the ongoing shortage of a AAA Switch title in physical.
I strongly recommend against buying this title. It is wretched, irredeemable tripe.
The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this[fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I strongly recommend against buying this title. It is wretched, irredeemable tripe.
The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this[fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I 100% disagree. This game was an amazing experience! Was the story a little predictable sure, was the gameplay a little wonky due to the ai, yep, did it drop frame rate and resolution during fights/highly congested areas, of course. But the whole experience of it and going in blind was amazing. It is easily a 9/10 game.
It really dependsโฆ People who love XB2 love it so much and they usually put like ~300-400 hours into it while people who hate XB2 also hate it very much. Personally I prefer both XB2 and XB3-DLC to XB3. I think XB2 has a much better storyline, map design and combat system than XB3.
I put 90 hours each into all 3 Xeno games and another 25 into Torna (and beat all the other Xeno games) and think they're all worth playing if you like JRPGS but to me, 3 was my least fave. But I also know there are some hardcore fans out there that take this shit personally LOL.
Gameplay wise- I preferred 2 over 3. The battles themselves are very similar but the major difference was 2's Pokemon-else "Blades" vs 3's "learn skills from other characters". Blades were much more fun than having to learning skills from various characters with mostly half-assed stories.
Story wise- I thought 2's story was great, just a bit too much cringy sexual innuendo/fan-service (I very much like fan-service but it just delivered it in a very immature manner). 3 did a much better job of telling a story but the story just wasn't that interesting, but the characters/character development are much better than they were in 2.
Technically, 2 has a lot of stuttering and slowdown compared to 3. I wouldn't say it's unplayable by any means but watch some vids online and you'll get an idea. You can see the developers did a lot of (very impressive) refinement of the engine from 2, to Torna, and to 3.
I strongly recommend against buying this title. It is wretched, irredeemable tripe.
The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this[fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I agree with everything you said but the worst thing is definitely the voice acting.
Great game. Music is among the best across all video games. Check out Mor Ardain specifically. Been strongly considering another playthrough recentlyโฆ
This one is particularly bad. Even when it released they only had limited copies to some regions, supposedly they release new copies every couple years but they're gone within minutes to hours.
First and third game is easily obtainable.
XC2 is only game I don't have of the franchise. Really not wanting to go digital but I might since it also rarely goes on sale on eshop.
I agree with everything you said but the worst thing is definitely the voice acting.
Hmm.but XB1 has the option to use Japanese voice acting, which I usually prefer for JRPGs..
I assume XB2 and XB3 should also have Japanese voice options... I never like to listen to English voice for most JRPGs or Japanese games in general with the exception of Resident Evil series. I'm playing Ghost of Tsushima now 100% on Japanese voice and it fits much better.
I'm doing the same with ghost of tsushima. The issue is that xb2 doesn't have language options so I was stuck with the awful English dub. I couldn't take it and ended up selling the game.
I strongly recommend against buying this title. It is wretched, irredeemable tripe.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
Thanks a lot for the detailed review.
I read some other reviews and found mixed opinion but yes in general the gameplay is not very good, has poor map/navigation and balance issues. However the positive points are music and animation (some say it's like buying anime and get the game for free.) But again if so maybe it makes more sense to watch anime on Youtube?
Also the gotcha system in XB2 is a real pain.
I kind of agree with some reviews that XB1> XB3 > XB2.
However I'm debating myself if I want to buy the XB2+XB3 bundle for about USD$70 total.....Really hard to decide. I think XB2 is a good game with a lot of flaws and some positive points.. Some reviews say out of 100 it ranges from 40-120 in different aspects.
I'm doing the same with ghost of tsushima. The issue is that xb2 doesn't have language options so I was stuck with the awful English dub. I couldn't take it and ended up selling the game.
XB2 has the Japanese Voice Pack DLC for free, on eShop[nintendo.com]
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Can someone give me the cliffnotes on why they seemed to stop making the North American physical releases of this title? I had been watching for this title for years to no availโฆat best I would see the EU release on Amazon drop to somewhere near $60. Simply not understanding the ongoing shortage of a AAA Switch title in physical.
Can someone give me the cliffnotes on why they seemed to stop making the North American physical releases of this title? I had been watching for this title for years to no availโฆat best I would see the EU release on Amazon drop to somewhere near $60. Simply not understanding the ongoing shortage of a AAA Switch title in physical.
The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this [fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this [fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I 100% disagree. This game was an amazing experience! Was the story a little predictable sure, was the gameplay a little wonky due to the ai, yep, did it drop frame rate and resolution during fights/highly congested areas, of course. But the whole experience of it and going in blind was amazing. It is easily a 9/10 game.
It really dependsโฆ People who love XB2 love it so much and they usually put like ~300-400 hours into it while people who hate XB2 also hate it very much. Personally I prefer both XB2 and XB3-DLC to XB3. I think XB2 has a much better storyline, map design and combat system than XB3.
Gameplay wise- I preferred 2 over 3. The battles themselves are very similar but the major difference was 2's Pokemon-else "Blades" vs 3's "learn skills from other characters". Blades were much more fun than having to learning skills from various characters with mostly half-assed stories.
Story wise- I thought 2's story was great, just a bit too much cringy sexual innuendo/fan-service (I very much like fan-service but it just delivered it in a very immature manner). 3 did a much better job of telling a story but the story just wasn't that interesting, but the characters/character development are much better than they were in 2.
Technically, 2 has a lot of stuttering and slowdown compared to 3. I wouldn't say it's unplayable by any means but watch some vids online and you'll get an idea. You can see the developers did a lot of (very impressive) refinement of the engine from 2, to Torna, and to 3.
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The story is overwhelmingly terrible. This is the kind of game where the main character announces "We'll beat 'em with the power of friendship!" before every third fight -- and that's an actual quote, not a paraphrase. It's a storyline really aimed at 8-year-old children. Alas, the game is also filled with weirdly sexualized female characters in skimpy costumes complete with exaggerated boob physics, so I'm not sure how comfortable I would be having my child play it. Just everything about the game's presentation is poor. There's no consistency to character designs. Some are literally inserted from other games set in different universes. The player characters are incredibly annoying, like one who will just constantly say "meh" after every movement or utterance. The game contains some almost indescribably cringe-inducing dialogue -- just check out crap like this [fandom.com]. It's all just bad, bad, bad.
The gameplay is hideously boring. The core gameplay is, in theory, based on waiting through auto-attacks until you can use skills. Unlike the original Xenoblade Chronicles, you can't auto-attack while moving, and actual skills are quite slow. However, in practice... you get yourself enough gear about 25% of the way through the game so that you just never stop using skills. You can't move while attacking, and you never stop attacking, and your abilities are just cooldown-based, so gameplay is pretty much just mashing your fingers mindlessly up and down in the face buttons until you win. Woo-hoo. The main source of variation is that the game is so broken that your damage can scale exponentially with Fusion Combo hits, which is even more incredibly stupid. This doesn't work on the DLC difficulty, but if you do play on Bringer of Chaos, then you're going to have to grind down boss health bars for an hour using Corvin while your AI teammates take a dirt nap (and no, I don't mean "like an hour", I mean 60 actual minutes of waiting). The only real attempt to mix this up are various forms of timed button press events -- but it gets worse.
The framerate is egregious. You're going to see this game swing wildly from 2 to 20 frames. Worse, the gameplay is locked to a base frametime and slows down when the framerate does. When the game chugs down to 2 or 3 frames per second, you're stuck waiting 2 minutes for the camera to move enough that the game will at least give you a chance to run away from whatever was causing the game to choke again. Even if it isn't catastrophically failing, you will find yourself battling the timed button press mechanics, as the pace at which those events actually play is variable with the framerate. You can't time something when you don't know when the next frame is going to render. It's just a huge mess. There are, of course, other technical issues as well. I repeatedly found the sound breaking and requiring a restart to fix. The game also crashes in other dumb ways, like soft-locking in the Mercenary screen.
The AI is also something else. It's terribly stupid and often just broken. At a basic level, it won't use abilities because it would rather use weaker basic attacks, which means that the player character will often do 4-5x as much damage with the same character as the AI. That is, of course, if the AI attacks at all, which they sometimes simply choose not to due to pathing issues. Sometimes they run off into the distance repeatedly just to be teleported back and do it again. Characters will also occasionally walk off ledges and die, but they also sometime just teleport through the ground and die. The game doesn't seem to respect elevation differences at all.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I agree with everything you said but the worst thing is definitely the voice acting.
First and third game is easily obtainable.
XC2 is only game I don't have of the franchise. Really not wanting to go digital but I might since it also rarely goes on sale on eshop.
I assume XB2 and XB3 should also have Japanese voice options... I never like to listen to English voice for most JRPGs or Japanese games in general with the exception of Resident Evil series. I'm playing Ghost of Tsushima now 100% on Japanese voice and it fits much better.
Gameplay is bad, balance is bad, story is bad, presentation is bad, and the technicals are a mess. Save your $40.
I read some other reviews and found mixed opinion but yes in general the gameplay is not very good, has poor map/navigation and balance issues. However the positive points are music and animation (some say it's like buying anime and get the game for free.) But again if so maybe it makes more sense to watch anime on Youtube?
Also the gotcha system in XB2 is a real pain.
I kind of agree with some reviews that XB1> XB3 > XB2.
However I'm debating myself if I want to buy the XB2+XB3 bundle for about USD$70 total.....Really hard to decide. I think XB2 is a good game with a lot of flaws and some positive points.. Some reviews say out of 100 it ranges from 40-120 in different aspects.