Amazon has DRAGON QUEST VII Reimagined (Xbox Series X|S) for $39.64. Shipping is free.
Thanks to Deal Hunter phoinix for posting this deal.
About this game:
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
A Diorama Brought to Life - DRAGON QUEST VII Reimagined blends a beautiful diorama art style with Akira Toriyama's iconic character designs to make every encounter feel vibrant, heartfelt, and full of adventure. From lush forests and bustling towns to ancient ruins and whimsical monsters, every environment is bursting with color and personality.
Travel through History to Restore the Present - Scattered stone fragments unlock portals to long-lost eras with their own challenges to solve. Restore the islands, solve mysteries, and make allies in the past to breathe life back into the present.
A Beloved Tale with a Streamlined Narrative - DRAGON QUEST VII Reimagined is told through a series of vignettes with an overarching narrative. The main story has also been streamlined to make the journey more accessible to all players.
Classic Combat, Improved! - The battle system in DRAGON QUEST VII Reimagined has undergone significant changes. Turn the tides of battle with new vocational perks. Each vocation has its own unique ability, from all-out attacks to those that support your allies. Battle speed adjustments and an auto-battle feature are also available. Battles can progress without interruptions between each turn, depending on the tactics selected for the protagonist and allies. While on the field, players can pre-emptively strike monsters and instantly defeat them If the monster is weaker than the party.
Our research indicates that this deal is $15.35 less (28% savings) than the next best available price from a reputable merchant with prices starting from $54.99 at the time of this posting.
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Amazon has DRAGON QUEST VII Reimagined (Xbox Series X|S) for $39.64. Shipping is free.
Thanks to Deal Hunter phoinix for posting this deal.
About this game:
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
A Diorama Brought to Life - DRAGON QUEST VII Reimagined blends a beautiful diorama art style with Akira Toriyama's iconic character designs to make every encounter feel vibrant, heartfelt, and full of adventure. From lush forests and bustling towns to ancient ruins and whimsical monsters, every environment is bursting with color and personality.
Travel through History to Restore the Present - Scattered stone fragments unlock portals to long-lost eras with their own challenges to solve. Restore the islands, solve mysteries, and make allies in the past to breathe life back into the present.
A Beloved Tale with a Streamlined Narrative - DRAGON QUEST VII Reimagined is told through a series of vignettes with an overarching narrative. The main story has also been streamlined to make the journey more accessible to all players.
Classic Combat, Improved! - The battle system in DRAGON QUEST VII Reimagined has undergone significant changes. Turn the tides of battle with new vocational perks. Each vocation has its own unique ability, from all-out attacks to those that support your allies. Battle speed adjustments and an auto-battle feature are also available. Battles can progress without interruptions between each turn, depending on the tactics selected for the protagonist and allies. While on the field, players can pre-emptively strike monsters and instantly defeat them If the monster is weaker than the party.
Our research indicates that this deal is $15.35 less (28% savings) than the next best available price from a reputable merchant with prices starting from $54.99 at the time of this posting.
Xbox software sales must be absolutely tanking. Always on sale while the other formats stick closer to retail price. Their leadership has done so much to damage the brand.
Xbox software sales must be absolutely tanking. Always on sale while the other formats stick closer to retail price. Their leadership has done so much to damage the brand.
+1, just go PC or Playstation... Or just play some affordable indie games that can run in any pc since Ai is whoring up all the ram and ssds and wait for the Ai bubble to burst...
... But make sure to avoid Xbox in general unless someone can mod and hack the Xbox to run steam os
And the person who thumb me down, stop licking the boot
Last edited by samuraiX20 April 19, 2026 at 12:40 AM.
Xbox software sales must be absolutely tanking. Always on sale while the other formats stick closer to retail price. Their leadership has done so much to damage the brand.
It feels like Xbox didn't just lose a console war; they accidentally staged a hit on the very idea of what a game is worth. By training us to treat titles like disposable "content" and then charging $30 a month for the privilege, they've turned a passionate hobby into a monthly chore. It's not a playground anymore; it's just another bill you resent paying, like car insurance or that gym membership you keep meaning to cancel.
I really wonder if they've broken our ability to actually value the art. By dumping everything into a subscription on day one, they've traded "big event" energy for raw metrics. They're basically shouting from the rooftops that their own art isn't worth owning, and honestly, the public is finally starting to believe them.
This devaluation has created a total death spiral for their hardware. When the games feel cheap, the console feels optional. You can see it in the sales slide. There's no pride in owning the box when the entire experience is just a license you're renting until your credit card expires.
The real victim here is the gamer. This "buffet" model breeds a sickness for hoarding instead of playing. We're all drowning in massive backlogs and digital "stuff" that feels too overwhelming to even click on. It's hollow. At $30 a month, you're dropping $360 a year.
I've realized that owning a small, curated collection I actually love is way better than "having everything" and valuing nothing. Once you tell the world your work is worth zero at entry, it's almost impossible to convince some its worth the price of admission ever again.
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It feels like Xbox didn't just lose a console war; they accidentally staged a hit on the very idea of what a game is worth. By training us to treat titles like disposable "content" and then charging $30 a month for the privilege, they've turned a passionate hobby into a monthly chore. It's not a playground anymore; it's just another bill you resent paying, like car insurance or that gym membership you keep meaning to cancel.I really wonder if they've broken our ability to actually value the art. By dumping everything into a subscription on day one, they've traded "big event" energy for raw metrics. They're basically shouting from the rooftops that their own art isn't worth owning, and honestly, the public is finally starting to believe them.This devaluation has created a total death spiral for their hardware. When the games feel cheap, the console feels optional. You can see it in the sales slide. There's no pride in owning the box when the entire experience is just a license you're renting until your credit card expires.The real victim here is the gamer. This "buffet" model breeds a sickness for hoarding instead of playing. We're all drowning in massive backlogs and digital "stuff" that feels too overwhelming to even click on. It's hollow. At $30 a month, you're dropping $360 a year. I've realized that owning a small, curated collection I actually love is way better than "having everything" and valuing nothing. Once you tell the world your work is worth zero at entry, it's almost impossible to convince some its worth the price of admission ever again.
I've been too busy with life, work and family for these subscriptions to make any sense to me. I played Tears of the Kingdom almost exclusively for two years bc I only game on weekends and only after everyone else is asleep. If I was paying a subscription for access to dozens of games I would feel overwhelmed that I'm already paying for access to these and not playing any of them. I'd probably download and try a new game every Friday night and never finish a single one of them.It reminds me of when I got a DVR back when I had cable. It could store 100 hours of shows so my wife and I both programmed it to record tons of content. Within a few months we were arguing over limited space and saying "you gotta delete that season of your show so we have room for this other show."This was supposed to give us more options but now it feels like a chore. Can't go out today, I have a week of Conan to catch up on lol
Xbox software sales must be absolutely tanking. Always on sale while the other formats stick closer to retail price. Their leadership has done so much to damage the brand.
Anecdotal evidence, but I let my XBL subscription expire after 20+ years. The only games I'll buy are Play Anywhere titles that I can also play on my PC. The XSX I own is likely the last Microsoft console I'll ever own and probably 90% of the games on it are pre-series generation.
It feels like Xbox didn't just lose a console war; they accidentally staged a hit on the very idea of what a game is worth. By training us to treat titles like disposable "content" and then charging $30 a month for the privilege, they've turned a passionate hobby into a monthly chore. It's not a playground anymore; it's just another bill you resent paying, like car insurance or that gym membership you keep meaning to cancel.
I really wonder if they've broken our ability to actually value the art. By dumping everything into a subscription on day one, they've traded "big event" energy for raw metrics. They're basically shouting from the rooftops that their own art isn't worth owning, and honestly, the public is finally starting to believe them.
This devaluation has created a total death spiral for their hardware. When the games feel cheap, the console feels optional. You can see it in the sales slide. There's no pride in owning the box when the entire experience is just a license you're renting until your credit card expires.
The real victim here is the gamer. This "buffet" model breeds a sickness for hoarding instead of playing. We're all drowning in massive backlogs and digital "stuff" that feels too overwhelming to even click on. It's hollow. At $30 a month, you're dropping $360 a year.
I've realized that owning a small, curated collection I actually love is way better than "having everything" and valuing nothing. Once you tell the world your work is worth zero at entry, it's almost impossible to convince some its worth the price of admission ever again.
+1
Compete agreement. I loaded up on Game Pass during sales to make it $8 a month. Those deals have dried up so once my subscription expires next March, I'm completely done with Xbox. I've supported Xbox since the OG console. You really saw the downturn starting with the fumbled Xbox One launch.
I do admit that the games that pop up on gamepass are amazing but I end up buying the ones I want on Steam or PS5 anyways. I'm not going to invest 50 hours into a game just to have it taken away from my library. I'll be picking up DQ7 on the PS5 when it hits $35-$40.
+1, just go PC or Playstation... Or just play some affordable indie games that can run in any pc since Ai is whoring up all the ram and ssds and wait for the Ai bubble to burst... ... But make sure to avoid Xbox in general unless someone can mod and hack the Xbox to run steam os And the person who thumb me down, stop licking the boot
What has Sony/Playstation done better than Xbox exactly? Keep their 1st party titles exclusive and pay a bunch for exclusivity for some 3rd party titles? Basically what everyone was whining about when Xbox was in the process of acquiring Activision?
For all the negativity in the moves Xbox makes (studio closures, console price hikes, game pass price hikes), has Sony not done the exact same? Maybe their PS+ didn't get price increase, but no one is forcing anyone to get game pass, and PS+ isn't anywhere the service that game pass is.PlayStation's stance on exclusivity has hurt gamers in general a lot more. But no one cares because they market a lot better and pay sites to trash on Xbox.
Anyways, none of this matters for this deal. Very fun game, it's nice to see more turn based JRPGs, one of my favorite genres growing up as a kid.
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... But make sure to avoid Xbox in general unless someone can mod and hack the Xbox to run steam os
And the person who thumb me down, stop licking the boot
I really wonder if they've broken our ability to actually value the art. By dumping everything into a subscription on day one, they've traded "big event" energy for raw metrics. They're basically shouting from the rooftops that their own art isn't worth owning, and honestly, the public is finally starting to believe them.
This devaluation has created a total death spiral for their hardware. When the games feel cheap, the console feels optional. You can see it in the sales slide. There's no pride in owning the box when the entire experience is just a license you're renting until your credit card expires.
The real victim here is the gamer. This "buffet" model breeds a sickness for hoarding instead of playing. We're all drowning in massive backlogs and digital "stuff" that feels too overwhelming to even click on. It's hollow. At $30 a month, you're dropping $360 a year.
I've realized that owning a small, curated collection I actually love is way better than "having everything" and valuing nothing. Once you tell the world your work is worth zero at entry, it's almost impossible to convince some its worth the price of admission ever again.
Sign up for a Slickdeals account to remove this ad.
I really wonder if they've broken our ability to actually value the art. By dumping everything into a subscription on day one, they've traded "big event" energy for raw metrics. They're basically shouting from the rooftops that their own art isn't worth owning, and honestly, the public is finally starting to believe them.
This devaluation has created a total death spiral for their hardware. When the games feel cheap, the console feels optional. You can see it in the sales slide. There's no pride in owning the box when the entire experience is just a license you're renting until your credit card expires.
The real victim here is the gamer. This "buffet" model breeds a sickness for hoarding instead of playing. We're all drowning in massive backlogs and digital "stuff" that feels too overwhelming to even click on. It's hollow. At $30 a month, you're dropping $360 a year.
I've realized that owning a small, curated collection I actually love is way better than "having everything" and valuing nothing. Once you tell the world your work is worth zero at entry, it's almost impossible to convince some its worth the price of admission ever again.
Compete agreement. I loaded up on Game Pass during sales to make it $8 a month. Those deals have dried up so once my subscription expires next March, I'm completely done with Xbox. I've supported Xbox since the OG console. You really saw the downturn starting with the fumbled Xbox One launch.
I do admit that the games that pop up on gamepass are amazing but I end up buying the ones I want on Steam or PS5 anyways. I'm not going to invest 50 hours into a game just to have it taken away from my library. I'll be picking up DQ7 on the PS5 when it hits $35-$40.
For all the negativity in the moves Xbox makes (studio closures, console price hikes, game pass price hikes), has Sony not done the exact same? Maybe their PS+ didn't get price increase, but no one is forcing anyone to get game pass, and PS+ isn't anywhere the service that game pass is.PlayStation's stance on exclusivity has hurt gamers in general a lot more. But no one cares because they market a lot better and pay sites to trash on Xbox.
Anyways, none of this matters for this deal. Very fun game, it's nice to see more turn based JRPGs, one of my favorite genres growing up as a kid.
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