I playtested this with Fantasy Flight at PAX a number of years ago. It didn't have much in the way of rules, instead relying on players to tell a story around their chosen character. Unless it's changed a lot between the playtest and release, I can't recommend it.
Combat was just you describing how you attack, with the other player describing how they defended, and went on until one player said "Uh, ok you got me." Even the FF employees who were running the game weren't really sure how to play. It's an interesting concept that didn't really translate to a board game.
3 Comments
Your comment cannot be blank.
Sign up for a Slickdeals account to remove this ad.
Combat was just you describing how you attack, with the other player describing how they defended, and went on until one player said "Uh, ok you got me." Even the FF employees who were running the game weren't really sure how to play. It's an interesting concept that didn't really translate to a board game.