Original Post
Written by
Edited February 7, 2021
at 02:48 PM
by
Nintendo eShop
YouTube Review [youtube.com]
Only an hour into it, but gameplay feels fluid and very reminiscent of the Gameboy Advance and Nintendo DS Castlevania games (albeit, not as... sinister (?) in style or tone). Solid, under-the-radar indie "Metroidvania" clone (especially if you have a few eShop Gold Points to spend)
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Average time to beat: 10 hours
Metacritic Score: 72/100.
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Our community has rated this post as helpful. If you agree, why not thank doomy
Average time to beat: 10 hours
Metacritic Score: 72/100.
Average time to beat: 10 hours
Metacritic Score: 72/100.
Actually for $10 Ritual of the night can be had on iOS/Android with reduced quality but still a lot more contents.
Nothing offensive about it, though I do think the term "inspired by" or "in the style of" makes more sense.
Actually for $10 Ritual of the night can be had on iOS/Android with reduced quality but still a lot more contents.
Bloodstained has performance issues on switch iirc.
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As far as Chasm, I love the Metroidvania genre and this game was one of the most basically generic entrees in it. There's not much to it that makes it stand out and combat is not very deep. The fact that it's "procedurally generated" is actually a detriment, in my opinion, since, because key objectives are randomly placed on the map, there is never a clear path of where you have to go.
Progressing usually devolves to: "oh, you just got a new upgrade that lets you double jump? Well backtrack to every location you can remember (because there's no way to mark the map) where double jumping would have been used and hope that one of them is the right path forward. But more than likely you'll just travel a room or two and hit a small upgrade (health, etc) with no other way forward then have to travel across the world to another location and try again."
For $8, you can find much more enjoyable Metroidvanias that often hit that price when they're on sale like Hollow Knight, Rive, Sundered, and Aggelos.
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As far as Chasm, I love the Metroidvania genre and this game was one of the most basically generic entrees in it. There's not much to it that makes it stand out and combat is not very deep. The fact that it's "procedurally generated" is actually a detriment, in my opinion, since, because key objectives are randomly placed on the map, there is never a clear path of where you have to go.
Progressing usually devolves to: "oh, you just got a new upgrade that lets you double jump? Well backtrack to every location you can remember (because there's no way to mark the map) where double jumping would have been used and hope that one of them is the right path forward. But more than likely you'll just travel a room or two and hit a small upgrade (health, etc) with no other way forward then have to travel across the world to another location and try again."
For $8, you can find much more enjoyable Metroidvanias that often hit that price when they're on sale like Hollow Knight, Rive, Sundered, and Aggelos.
Aggelos has bugs too. In particular, it lost large quantities of my saved progress. I gave up on that game immediately. I also thought Chasm was a better game. Of course hollow knight is 100% fantabulous. I'm playing through that now (got about 15hrs in on PC and switched to... Switch. )