National Geographic Explore VR (Oculus Quest/Quest 2 Digital VR Game)
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$7
$9.99
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Oculus.com has National Geographic Explore VR (Oculus Quest/Quest 2 Digital VR Game) on sale for $6.99.
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About this Game:
Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
Set off as a National Geographic explorer to discover two of the most iconic locations on the planet! Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
With a mission to capture photographs for the National Geographic magazine, this interactive experience lets the entire family discover the world without ever leaving home.
If that's the case, the sentence should read "looking at screens for long time is not recommended under 13 years old", or actually not recommended for anyone, which is just common sense. And it has nothing to do with VR specifically -- that's just the same thing with computer screens or phone screens. In that sense, the comment above has no meaningful information at all.
It is not just the fact that you are staring at a screen, it is how close it is and the amount of light you are exposing to the eyes of kids that are not fully developed at that age. So it is not the same as looking at a phone or tablet (which is also not good for a long period of time), it is much worse. Now, if people want to just leave their kids play Oculus when they are little and/or for a long period of time is fine, let's just not say that it can't be harmful for their eyes.
I think it is something to do with damaging eye development at younger ages - looking at a screen that close for long periods.
You think? How about we not randomly make claims and look to people that know what they're talking about?
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ophthalmologists agree there is no reason to be concerned that VR headsets will damage eye development, health or function. "Age limitations for VR technology might make sense for content, but as far as we know this technology poses no threat to the eyes," said Stephen Lipsky, MD, a pediatric ophthalmologist
Or how about this study, published in the American Journal of Ophthalmology:
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Conclusion
Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor functions. VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-ocular reflex. The prevalence of discomfort and aftereffects may be less than that reported for adults.
It is not just the fact that you are staring at a screen, it is how close it is and the amount of light you are exposing to the eyes of kids that are not fully developed at that age. So it is not the same as looking at a phone or tablet (which is also not good for a long period of time), it is much worse. Now, if people want to just leave their kids play Oculus when they are little and/or for a long period of time is fine, let's just not say that it can't be harmful for their eyes.
You want to provide sources (by which I mean peer-reviewed scientific studies) for the claim that VR is "much worse" than a phone or tablet, which I doubt there is any.
Would love to visit Antarctica some day before everything melts. Been to MachuPicchu before and it's an amazing place! Majestic and impressive in person. I'm hoping VR can capture some of the magic you can't get from pictures and videos. I'm in
I have a Quest 1 and Quest 2 that are hugely popular with our friends' kids who come and visit. They're all well under 13. Our kids are 7 and 9 and they've been playing for well over a year now. Not often, but they play, and mostly semi/unsupervised. I'm not sure the reasons for 13 being the recommended age. Oculus Guardian boundary works great. The kids are very capable of using the controllers. If they start feeling nauseous, they stop immediately because it's not pleasant.
It's not due to "damaging eye development". The reason is because the sense of balance isn't fully developed until age 12, so you're going to potentially mess up their coordination if they do too much VR too early in life. I say potentially because the research is still early.
Bought this even though the Amazon refurb deal hasn't got a shipment date yet. My father's a retired art professor and absolutely loves everything Machu Piccu related. He'll be delight to come over and explore it in VR. For seven bucks it'll probably be one of my go to apps to have friends try out for their first VR experience.
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Most accurate response to this question yet.
Ok, didn't know that. Thank you!
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Actually it had to do with advertising and data retention.
Or how about this study, published in the American Journal of Ophthalmology:
Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor functions. VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-ocular reflex. The prevalence of discomfort and aftereffects may be less than that reported for adults.
It's not due to "damaging eye development". The reason is because the sense of balance isn't fully developed until age 12, so you're going to potentially mess up their coordination if they do too much VR too early in life. I say potentially because the research is still early.
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