expiredSuryasis posted Oct 25, 2022 09:01 AM
Item 1 of 6
Item 1 of 6
expiredSuryasis posted Oct 25, 2022 09:01 AM
Asus VivoBook Pro 15 OLED (2022): 15.6" 2.8K 120Hz OLED, Ryzen 7 6800H, RTX 3050, 16GB LPDDR5, 512GB PCIe SSD, USB4, Win11H @ $1149.99 + F/S
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https://www.asus.com/laptops/for-.../techspec/
The Type-C port has been updated to USB4 standard which you can also see in the product Spec section.
not zenbook
not zenbook
It is worth paying a few hundreds more to get the 4k Oleds if available which are really great for media consumption or productive work.
It is worth paying a few hundreds more to get the 4k Oleds if available which are really great for media consumption or productive work.
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But the limiting factor is 16GB soldered Ram on this vs Slim 7 Pro X. So, if you think you need more than 16GB Ram now or near future then Slim 7 Pro X is a better choice.
You can scale any native resolution to any custom resolution but you get the clearest scaling with no artifacts when you scale down to even fractions of native resolution.
I use a Zenbook Pro 15" with 4K OLED scaled to FHD (in fact this is the default on Windows when you set up for 4k laptops). This is really the best option for the 15" as 4k is unusable. Running it as a Hackintosh with retina HiDPI to FHD resolution, the screen is just brilliant and sharp.
When you go below 4k, the scaling without artifacts for the clearest picture gets below FHD and you lose screen real estate or you scale to some other fraction which introduces artifacts.
If you can use it at native resolution, then fine. Otherwise the resolutions below 4k have to make the above compromise.
You can scale any native resolution to any custom resolution but you get the clearest scaling with no artifacts when you scale down to even fractions of native resolution.
I use a Zenbook Pro 15" with 4K OLED scaled to FHD (in fact this is the default on Windows when you set up for 4k laptops). This is really the best option for the 15" as 4k is unusable. Running it as a Hackintosh with retina HiDPI to FHD resolution, the screen is just brilliant and sharp.
When you go below 4k, the scaling without artifacts for the clearest picture gets below FHD and you lose screen real estate or you scale to some other fraction which introduces artifacts.
If you can use it at native resolution, then fine. Otherwise the resolutions below 4k have to make the above compromise.
I'm using multiple 4K panels, a 16 inch 2.5K panel and a 14 inch 2.8K 90 Hz panel laptop right now. They're nowhere near as bad as you are suggesting.
You can scale any native resolution to any custom resolution but you get the clearest scaling with no artifacts when you scale down to even fractions of native resolution.
I use a Zenbook Pro 15" with 4K OLED scaled to FHD (in fact this is the default on Windows when you set up for 4k laptops). This is really the best option for the 15" as 4k is unusable. Running it as a Hackintosh with retina HiDPI to FHD resolution, the screen is just brilliant and sharp.
When you go below 4k, the scaling without artifacts for the clearest picture gets below FHD and you lose screen real estate or you scale to some other fraction which introduces artifacts.
If you can use it at native resolution, then fine. Otherwise the resolutions below 4k have to make the above compromise.
You can scale any native resolution to any custom resolution but you get the clearest scaling with no artifacts when you scale down to even fractions of native
I use a Zenbook Pro 15" with 4K OLED scaled to FHD (in fact this is the default on Windows when you set up for 4k laptops). This is really the best option for the 15" as 4k is unusable. Running it as a Hackintosh with retina HiDPI to FHD resolution, the screen is just brilliant and sharp.
When you go below 4k, the scaling without artifacts for the clearest picture gets below FHD and you lose screen real estate or you scale to some other fraction which introduces artifacts.
If you can use it at native resolution, then fine. Otherwise the resolutions below 4k have to make the above compromise.
I'm using multiple 4K panels, a 16 inch 2.5K panel and a 14 inch 2.8K 90 Hz panel laptop right now. They're nowhere near as bad as you are suggesting.
1. For a 15" laptop, running in 4k native resolution makes things way too small to read (menus, text, icons, etc). Almost nobody would run it in that resolution and the default setup in Windows is to scale it so the resolution becomes FHD. So 3840x2160 native becomes 1920x1080 scaled screen. This reduces the available real estate but things are much more readable and usable. For this scaling each pixel in scaled screen gets mapped to 4 pixels in native resolution and this provides good clarity without requiring pixel dithering, etc which would happen if you scale it to some other resolution between 4k and FHD. This is like increasing the pixel density 4x and so gives better experience than a FHD native resolution screen even though the real estate is same in both. If you are one of the handful that can deal with 4k native resolution with the small items, then fine but that is more of an exception than the rule. If you want to make it more readable, then you use the scaling feature. The next best scaled resolution for a 4K panel is FHD giving you a very usable 1920x1080 screen real estate (the default in Windows set up for 4k panels). This is for regular desktop work. Media playbacks can be done in native resolution. You need to understand what this paragraph means first without confusing it with things like text scaling on Windows which is an accessibility feature.
2. A 2.x screen has bigger text (and smaller screen real estate) than 4k running in native resolution for the same display size but still smaller items (albeit bigger real estate) than FHD screen resolution. This again for desktop work is a bit painful on a 15" or less laptop screen even if it is not as painful as a 4k native resolution setting. To scale this for bigger items on desktop, the next best scaled resolution setting for such a screen would be the same 4x scaled pixel density which would make the resulting screen resolution less than FHD and so less real estate than a 1920x1080 screen. So you have to either compromise with the smaller real estate or use the small items in native resolution or scale it to FHD or some other resolution which will introduce scaling artifacts without that even pixel translation which won't be as clear.
The above is the whole idea behind retina displays and HiDPI scaling on Macs and iOS devices. Not the software scaling for accessibility which results in less clarity for size.
The implication of this is that if the FHD screen resolution is seen as the optimal screen resolution (real estate vs size of items on desktop) for desktop work for a 15" or smaller laptop, then a 4k panel scaled to FHD would give a much more clearer screen than a 2.x screen scaled to FHD or even a FHD native display. Or alternatively, you deal with the smaller objects in 2.x native resolution or a smaller real estate scaling a 2.x panel to less than FHD or not as clear scaling it to FHD.
The current trend towards retina screens or HiDPI features is to run high resolution screens in non-native screen resolutions (not to be confused with display resolution) depending on lower level hardware or drivers to map it at pixel level than do the scaling at graphical rendering higher up which introduces artifacts or choose non-native display resolution. A 4k panel pixel scaled to FHD gives a clearer display than a FHD in native scaling for the same real estate size being the equivalent of a higher density FHD panel.
Pixel scaling works best with even fractions.
Part of the misunderstanding I think comes from the nomenclature Windows uses in its dumbed down display interface.
The "display resolution" is always best maintained at native resolution. So a 4k screen will have the 3840x2160 resolution selected.
But the meaning of scale has changed when Windows went from a fixed 96DPI scaling to variable scaling. In the former, the scaling was basically changing the software rendering keeping the same DPI. This is sort of like software zooming in cameras. In variable DPI scaling, the resolution could be mapped to higher pixel density resulting in the equivalent of a high density panel. The display settings interface in Windows doesn't make this clear. A lot of applications in Windows didn't work with anything different from fixed 96DPI so Windows had to do a lot of workarounds to make things work. When they switched to variable DPI as standard, the scaling setting became a DPI modification which was more efficient and you enabled the additional switch so Windows could handle the non DPI aware applications better. The pixel mapping scaling with variable DPI provides a clearer picture so you can ha e a screen resolution that is smaller than the display native resolution but at high DPI.
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