It's a good price, just the hounds are angry that it's QLC and not a PS5 compatible NVME. For someone just looking to cheaply upgrade from an SSD, it's pretty decent.
I have this and been using for several months. Loads my MS FS 2020 and many GB's of add-ons quickly and loads the graphics at max. settings with no hesitations.
Just as quick as my Samsung PRO 980 2 TB.
Don't understand the downvote, this is a good price for what is essentially an average performing drive.
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You'd think the entire 300m population has PS5! Don't have one, don't want one, and don't know anyone with one. Enuf PS5... no one can't tell a difference with these drive speed v 980p etc! If the can, they are lying. Solidigm purchase Intel's SSD business. If this anything like 670p, it's excellent!
It just might be a rebadged 670p basically. But don't take my word for it am not an expert just read somewhere they are now selling all the Intel models under Solidigm brand.
1. SK Hynix bought Intel's NAND Business.
2. SK Hynix made a business part with their own tech + Intel's NAND business which SK Hynix bought..
3. That is Solidigm.
Bottleneck for game loading usually the CPU anyway. The difference is still 2-3 seconds when comparing SATA SSD vs top tier Gen 4 on PC games. PS5 probably is the same.
Incorrect, at least with current gen consoles. PS5 and Xbox Series games have Direct Storage implementation (Playstation calls it something else). The assets are decompressed by the GPU, instead of the CPU. GPU decompression is much faster. In current PC games, the loading times are similar between gen 4 NVME and even SATA SSD's, but console games load much faster with NVME drives. That's why PS5 games require a gen 4 NVME drive. High-end gen 3 drives are technically fast enough, but Sony mandates a gen 4 drive to prevent owners from unknowingly buying low-end slower gen 3 drives. Forspoken is the only PC game to implement Direct Storage so far, but soon most new games will implement it. With Direct Storage, games will finally take advantage of the faster SSD's and load much faster.
It's a good price, just the hounds are angry that it's QLC and not a PS5 compatible NVME. For someone just looking to cheaply upgrade from an SSD, it's pretty decent.
for the same price one can get TLC drive with much higher TBW. QLC 2tb drive should be $50. avoid all QLC drive.
Incorrect, at least with current gen consoles. PS5 and Xbox Series games have Direct Storage implementation (Playstation calls it something else). The assets are decompressed by the GPU, instead of the CPU. GPU decompression is much faster. In current PC games, the loading times are similar between gen 4 NVME and even SATA SSD's, but console games load much faster with NVME drives. That's why PS5 games require a gen 4 NVME drive. High-end gen 3 drives are technically fast enough, but Sony mandates a gen 4 drive to prevent owners from unknowingly buying low-end slower gen 3 drives. Forspoken is the only PC game to implement Direct Storage so far, but soon most new games will implement it. With Direct Storage, games will finally take advantage of the faster SSD's and load much faster.
And PC testing of direct storage says generational differences lead to a very minor improvement in load times if that... Pure marketing bull$hit.... https://hothardware.com/news/dire...s-pcie-345
And PC testing of direct storage says generational differences lead to a very minor improvement in load times if that... Pure marketing bull$hit.... https://hothardware.com/news/dire...s-pcie-345
Forspoken doesn't really use true Direct Storage, only the less beneficial part to add Direct Storage to the marketing. The article you linked explains that.
"The likely reason for the fairly-small difference in the drives is because Forspoken rarely gets up to even 3GB/second transfers at the busiest. This could be down to the limits of CPU decompression, as Forspoken doesn't actually make use of the most important feature of DirectStorage, GPU Decompression."
If it were "pure marketing bull$hit," then why do console games load so much faster? I've got both a Series X and a PC (5800x3d, 3080, Samsung 980 Pro), and the same game loads substantially faster on Xbox.
I still do the vast majority of my gaming on PC, because I prefer it, but there's no doubt that Direct Storage is a huge improvement in load times. Soon it should finally be actually implement in games.
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Just as quick as my Samsung PRO 980 2 TB.
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It just might be a rebadged 670p basically. But don't take my word for it am not an expert just read somewhere they are now selling all the Intel models under Solidigm brand.
https://www.reuters.com/technolog...021-12-29/
https://news.skhynix.co
1. SK Hynix bought Intel's NAND Business.
2. SK Hynix made a business part with their own tech + Intel's NAND business which SK Hynix bought..
3. That is Solidigm.
Incorrect, at least with current gen consoles. PS5 and Xbox Series games have Direct Storage implementation (Playstation calls it something else). The assets are decompressed by the GPU, instead of the CPU. GPU decompression is much faster. In current PC games, the loading times are similar between gen 4 NVME and even SATA SSD's, but console games load much faster with NVME drives. That's why PS5 games require a gen 4 NVME drive. High-end gen 3 drives are technically fast enough, but Sony mandates a gen 4 drive to prevent owners from unknowingly buying low-end slower gen 3 drives. Forspoken is the only PC game to implement Direct Storage so far, but soon most new games will implement it. With Direct Storage, games will finally take advantage of the faster SSD's and load much faster.
And PC testing of direct storage says generational differences lead to a very minor improvement in load times if that... Pure marketing bull$hit.... https://hothardware.com/news/dire...s-pcie-345
Sign up for a Slickdeals account to remove this ad.
Forspoken doesn't really use true Direct Storage, only the less beneficial part to add Direct Storage to the marketing. The article you linked explains that.
"The likely reason for the fairly-small difference in the drives is because Forspoken rarely gets up to even 3GB/second transfers at the busiest. This could be down to the limits of CPU decompression, as Forspoken doesn't actually make use of the most important feature of DirectStorage, GPU Decompression."
If it were "pure marketing bull$hit," then why do console games load so much faster? I've got both a Series X and a PC (5800x3d, 3080, Samsung 980 Pro), and the same game loads substantially faster on Xbox.
I still do the vast majority of my gaming on PC, because I prefer it, but there's no doubt that Direct Storage is a huge improvement in load times. Soon it should finally be actually implement in games.