Electronics.woot! has
Fire Emblem Engage (Nintendo Switch) on sale for
$31.99.
Shipping is free w/ Amazon Prime or is otherwise a flat $6 per order.
Thanks to Deal Hunter
niki4h for sharing this deal.
Game Summary:
- In a war against the Fell Dragon, four kingdoms worked together with heroes from other worlds to seal away this great evil. One-thousand years later, this seal has weakened and the Fell Dragon is about to reawaken. As a Divine Dragon, use rich strategies and robust customization to meet your destiny—to collect Emblem Rings and bring peace back to the Continent of Elyos.
- Team up with iconic heroes from past Fire Emblem games
- Summon valiant heroes like Marth and Celica with the power of Emblem Rings and add their power to yours in this brand-new Fire Emblem story. Aside from merging appearances, Engaging lets you inherit weapons, skills, and more from these battle-tested legends. The turn-based, tactical battle system returns with a fresh cast of characters you can customize and Engage to carefully craft your strategy
Top Comments
As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
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As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
Was it just the overemphasis on the time / effort spent on story / content outside of battles?
If so, while I enjoyed it on my first run I am not looking forward to it in subsequent runs.
I think that the GC entries are still my favorites.
Or maybe it was GC / Wii that they were on…?
Was it just the overemphasis on the time / effort spent on story / content outside of battles?
If so, while I enjoyed it on my first run I am not looking forward to it in subsequent runs.
I think that the GC entries are still my favorites.
Or maybe it was GC / Wii that they were on…?
Just off the top of my head, I wasn't really fond of the after school activities. I found it to be mundane and quite tedious.
3 branching story arcs wouldn't be so bad if the writing was good. Outside of Claude's arc (which I've read somewhere was canon), I just felt Edelgard and Dimitri's arc were eh.
With such a large casts of characters per house, which may seem like a good thing, I felt like many of them were less than memorable. There were maybe 5 or so characters that I really liked and stood out.
3H was the first entry on the NS and I had really really high expectations but it just felt flat. I was hoping they would build on Awakening's success and refined it on the Switch but they completely went in a new direction.
It felt like they were trying to do too much all at once.
Just my two cents.
I guess I would've expected it to stay OOS since it's a Woot deal, but this game really must not be selling well through normal channels.
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Was it just the overemphasis on the time / effort spent on story / content outside of battles?
If so, while I enjoyed it on my first run I am not looking forward to it in subsequent runs.
I think that the GC entries are still my favorites.
Or maybe it was GC / Wii that they were on…?
That being said I would recommend going back and playing any of the 3ds FE games before either Switch entry. Both are pretty lackluster compared to just about any gameboy/DS game.
Of course neither holds a candle to the older FE titles.
The game mechanics and battles were, imo, better than 3H. Emblem Rings are a lot more fun than Gambits, and the maps are larger and more strategic. I think the way you engage with strong enemies and bosses was considerably better, too.
If what you liked about 3H was interacting with the characters and following the story, maybe skip this one, but if you found yourself thinking "all right, enough support convos and classes, can we just do a battle already?", I think this game is worth a shot. I had more fun actually *playing* it than 3H.
I'd say if you care about the tactics gameplay above all-else and aren't obsessed over min-maxing, Engage is excellent.
If you primarily care about the tactics gameplay but do want to min-max, it's a bit weaker due to all the Somnial chores.
If you primarily care about the story and characters, you're probably not going to love this one.
The story is a lot closer to the pre-Path of Radiance games. It's a very simple good vs evil story that barely maintains any internal consistency and would be better with less melodrama. It just takes itself way too seriously for the quality of the story it tells. And the characters are anime cardboard cutouts that have one or two traits that define their entire character in every conversation they are ever involved in. Classic FE in that regard, but after TH people grew to expect a little more than that.
Was it just the overemphasis on the time / effort spent on story / content outside of battles?
If so, while I enjoyed it on my first run I am not looking forward to it in subsequent runs.
I think that the GC entries are still my favorites.
Or maybe it was GC / Wii that they were on…?
In 3H this means banging your head into the wall all while you cringe grind through recruitment relationship play and then teach everyone how to be a wyvern lord - trivializing the entire game -
The DLC campaign has no grind and limits class choices. When every unit can be every class, unit identity is meaningless and 3H is all about character identity so… jarring decision at best.
Also the DLC maps are straight up better more interesting maps.
I'd say if you care about the tactics gameplay above all-else and aren't obsessed over min-maxing, Engage is excellent.
If you primarily care about the tactics gameplay but do want to min-max, it's a bit weaker due to all the Somnial chores.
If you primarily care about the story and characters, you're probably not going to love this one.
The story is a lot closer to the pre-Path of Radiance games. It's a very simple good vs evil story that barely maintains any internal consistency and would be better with less melodrama. It just takes itself way too seriously for the quality of the story it tells. And the characters are anime cardboard cutouts that have one or two traits that define their entire character in every conversation they are ever involved in. Classic FE in that regard, but after TH people grew to expect a little more than that.
Thanks for the in depth look!
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As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.