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Fire Emblem Engage (Nintendo Switch)
$32
$59.99
+ Free Shipping w/ Amazon Prime
Electronics.woot! has Fire Emblem Engage (Nintendo Switch) on sale for $31.99. Shipping is free w/ Amazon Prime or is otherwise a flat $6 per order.
Thanks to Deal Hunter niki4h for sharing this deal.
Game Summary:
Thanks to Deal Hunter niki4h for sharing this deal.
Game Summary:
- In a war against the Fell Dragon, four kingdoms worked together with heroes from other worlds to seal away this great evil. One-thousand years later, this seal has weakened and the Fell Dragon is about to reawaken. As a Divine Dragon, use rich strategies and robust customization to meet your destiny—to collect Emblem Rings and bring peace back to the Continent of Elyos.
- Team up with iconic heroes from past Fire Emblem games
- Summon valiant heroes like Marth and Celica with the power of Emblem Rings and add their power to yours in this brand-new Fire Emblem story. Aside from merging appearances, Engaging lets you inherit weapons, skills, and more from these battle-tested legends. The turn-based, tactical battle system returns with a fresh cast of characters you can customize and Engage to carefully craft your strategy
Editor's Notes & Price Research
Written by
- About this deal:
- This offer is $3 less (w/ prime shipping) than the previous Frontpage Deal where this game was featured.
- About this product:
- Metacritic score of 80 | 6.6 / 10 User rating.
- 4.7 out of 5 stars rating at Amazon based on over 1,100 customer reviews
- About this store:
- You can view Woot's Return Policy here.
- Don't have Amazon Prime? Students can get a free 6-Month Amazon Prime trial with free 2-day shipping, unlimited video streaming & more.
- If you're not a student, there's also a free 1-Month Amazon Prime trial available.
- Additional Note:
- Please refer to the Forum Thread for additional discussion regarding this deal.
Original Post
Written by
Edited September 23, 2023
at 04:15 PM
Created 09-21-2023
at 04:06 PM
by niki4h | Staff
in
Nintendo Switch
(4)
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As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
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As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
As a long time FE fan, you could pass on this game and you wouldn't miss out on anything spectacular. The only reason to get this game is because, well, it's Fire Emblem and to scratch your tactics itch.
The new engage system adds a different element of playing style and strategy to the game. There are a total of 12 different emblems in the game and each has their own unique special ability. Emblem Micaiah, for example, once engaged allows a non cleric unit to be able to use healing abilities. Her special ability is sacrificing all HER health to heal all units within range.
Another Emblem, Sigurd, once engaged allows you to travel GREAT distances. You can literally cover almost half the map with his ability. Paired with someone with high MOV (Calvary/Wyverns/Griffins) and you can set up some amazing strategies and wombo combo.
The emblems are definitely new and refreshing to a rather stale franchise (Three House was a huge disappointment for me) and that's about the only high point of the game. The story is average at best and the dialogue, at times, is extremely cringy and I find myself skipping a lot of the scenes.
I've beaten the game on hard and almost done with a maddening run. After doing the maddening run, I don't really see myself revisiting the game. If you're a long time fan and REALLY itching to play a tactics game, get it. But if you have other games to play and have a large backlog, you can pass and won't miss out on much.
Was it just the overemphasis on the time / effort spent on story / content outside of battles?
If so, while I enjoyed it on my first run I am not looking forward to it in subsequent runs.
I think that the GC entries are still my favorites.
Or maybe it was GC / Wii that they were on…?