Immersive and intuitive control. With 6DoF tracking available in the controller, VR navigation and hand motions are highly intuitive and immersive. The pressure-sensitive trigger further provides enhanced interaction and manipulation of objects in virtual environments. Combined with the 6DoF-supported headset, users can seamlessly interact with virtual environments and truly appreciate the freedom of untethered VR.
Enhanced VR visuals. Lots of standalone devices come with trade-offs - especially when it comes to visual quality. Not the VIVE Focus Plus. Users will be able to see even more details in excellent clarity with reduced ring effects thanks to advanced lenses.
Comfort for extended usage. The VIVE Focus Plus is more balanced, more comfortable, and rests easier on users' heads. Its soft, easy-to-clean material makes it ideal for high-usage environments.
In the Box:
(1) HTC Vive Focus Plus 6DOF VR Headset
(2) Controllers
(1) Face Cushion
(1) Charging Cable
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Immersive and intuitive control. With 6DoF tracking available in the controller, VR navigation and hand motions are highly intuitive and immersive. The pressure-sensitive trigger further provides enhanced interaction and manipulation of objects in virtual environments. Combined with the 6DoF-supported headset, users can seamlessly interact with virtual environments and truly appreciate the freedom of untethered VR.
Enhanced VR visuals. Lots of standalone devices come with trade-offs - especially when it comes to visual quality. Not the VIVE Focus Plus. Users will be able to see even more details in excellent clarity with reduced ring effects thanks to advanced lenses.
Comfort for extended usage. The VIVE Focus Plus is more balanced, more comfortable, and rests easier on users' heads. Its soft, easy-to-clean material makes it ideal for high-usage environments.
In the Box:
(1) HTC Vive Focus Plus 6DOF VR Headset
(2) Controllers
(1) Face Cushion
(1) Charging Cable
How does this compare to the Oculus device? Is it comparable to meta or oculus and is this price truly a good deal considering what you d pay for the other two i mentioned?!
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4 year old tech. Originally aimed at enterprise. Here is a CNET review from 4 years ag0: https://www.youtube.com/watch?v=cwfVgb5gyT4 Hard to find many reviews on this. Some comments seem to indicate poor tracking for the controllers. I'm tempted for Elite Dangerous, but if other games like beat saber don't work well, I'll pass. Not being able to find a quick review for games (my use case) makes this a pass for me.
Avoid like the plague. Save those 200 for part of a quest 3 when it's on sale.
I avoid comments that are so extreme as to say "avoid like the plague" or "hard pass". I would never equate a VR headset to the plague.
When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
I avoid comments that are so extreme as to say "avoid like the plague" or "hard pass". I would never equate a VR headset to the plague.
When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
I avoid comments that are so extreme as to say "avoid like the plague" or "hard pass". I would never equate a VR headset to the plague.
When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
In for 1. Works wirelessly with a PC, you get two cordless 6DOF controllers, and there are no cords at all. I had the first PS VR and didn't like the cords.
Not looking for a huge VR investment, so to be able to link this to my PC and play some VR games on Steam sounds like a good deal.
FYI, you don't need to subscribe to HTC app to connect it wirelessly to your PC. You can use RiftCat. The app costs $10 flat-fee and their webpage confirms HTC Vive Focus Plus works: https://riftcat.com/vridge
In for 1. Works wirelessly with a PC, you get two cordless 6DOF controllers, and there are no cords at all. I had the first PS VR and didn't like the cords.
Not looking for a huge VR investment, so to be able to link this to my PC and play some VR games on Steam sounds like a good deal.
FYI, you don't need to subscribe to HTC app to connect it wirelessly to your PC. You can use RiftCat. The app costs $10 flat-fee and their webpage confirms HTC Vive Focus Plus works: https://riftcat.com/vridge
Thank you. I bought one too. For $200, I can consider it similar to buying a cheap second monitor. I'll buy that app when the headset arrives.
When considering this purchase, I just compared it to a cell phone or tablet, because you're basically getting a Samsung Galaxy in a VR headset form factor, with some controllers added in. If we're talking about $20 each for the controllers, that is like $160 for a Samsung Galaxy. Not a bad deal at all in my mind, however strange my logic may be.
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Screen: Dual AMOLED 3.5" diagonal
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined), 615 PPI
Processor: Qualcomm® Snapdragon™ 835
Memory (RAM/ROM): RAM:4GB / ROM:32GB
SD Card: MicroSD Slot x 1 with support up to 2TB
Tracking: 6DoF inside-out HMD / 6DoF controller
Refresh Rate: 75Hz
FOV: 110°
Audio: Built-in speakers + 3.5mm headphone jack
Input: Microphone x 2 with noise cancellation
Battery: Built-in rechargeable battery (up to 3 hours* of active use time).
Charging time: ~2 hrs.
Charging: QC 3.0
Data connectivity: Wi-Fi® 802.11a/n/ac (5 GHz)
EncryptionAndroid File-Based Encryption
Connection: USB 3.1 Type-C
Ergonomics: Designed to fit 95%+ of all head sizes, ages 14+ of all genders
Adjustable IPD (Interpupillary distance) mechanism range: 60.5-74mm
Face Gasket: Replaceable synthetic leather
Weight: 695g +/- 1%2880x1600 combined resolution
Tracking: Chirp SonicTrack™ 6DoF ultrasonic + IMU fusion tracking
Button: Trackpad, Trigger, Grip button, Menu button, VIVE button
Power and Battery: Two AAA batteries (up to 4 hours* of active use)
Eyeglass compatible
Kiosk Mode (limit access to apps)
Miracast screencasting and recording
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Our community has rated this post as helpful. If you agree, why not thank SeriousRock7474
Our community has rated this post as helpful. If you agree, why not thank LosseNutsCorp
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When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
When considering display purchases, $200 doesn't seem too bad for a VR headset in comparison to a monitor. You get the wireless features, the controllers, some audio, however bad, and what is comparable to high-end mobile phone CPU/GPU hardware.
For $200, this is a great deal. You can do better for more money, but anyone with a VR headset will tell you they don't use the headset too often.
Not looking for a huge VR investment, so to be able to link this to my PC and play some VR games on Steam sounds like a good deal.
FYI, you don't need to subscribe to HTC app to connect it wirelessly to your PC. You can use RiftCat. The app costs $10 flat-fee and their webpage confirms HTC Vive Focus Plus works: https://riftcat.com/vridge
Not looking for a huge VR investment, so to be able to link this to my PC and play some VR games on Steam sounds like a good deal.
FYI, you don't need to subscribe to HTC app to connect it wirelessly to your PC. You can use RiftCat. The app costs $10 flat-fee and their webpage confirms HTC Vive Focus Plus works: https://riftcat.com/vridge
When considering this purchase, I just compared it to a cell phone or tablet, because you're basically getting a Samsung Galaxy in a VR headset form factor, with some controllers added in. If we're talking about $20 each for the controllers, that is like $160 for a Samsung Galaxy. Not a bad deal at all in my mind, however strange my logic may be.
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Screen: Dual AMOLED 3.5" diagonal
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined), 615 PPI
Processor: Qualcomm® Snapdragon™ 835
Memory (RAM/ROM): RAM:4GB / ROM:32GB
SD Card: MicroSD Slot x 1 with support up to 2TB
Tracking: 6DoF inside-out HMD / 6DoF controller
Refresh Rate: 75Hz
FOV: 110°
Audio: Built-in speakers + 3.5mm headphone jack
Input: Microphone x 2 with noise cancellation
Battery: Built-in rechargeable battery (up to 3 hours* of active use time).
Charging time: ~2 hrs.
Charging: QC 3.0
Data connectivity: Wi-Fi® 802.11a/n/ac (5 GHz)
EncryptionAndroid File-Based Encryption
Connection: USB 3.1 Type-C
Ergonomics: Designed to fit 95%+ of all head sizes, ages 14+ of all genders
Adjustable IPD (Interpupillary distance) mechanism range: 60.5-74mm
Face Gasket: Replaceable synthetic leather
Weight: 695g +/- 1%2880x1600 combined resolution
Tracking: Chirp SonicTrack™ 6DoF ultrasonic + IMU fusion tracking
Button: Trackpad, Trigger, Grip button, Menu button, VIVE button
Power and Battery: Two AAA batteries (up to 4 hours* of active use)
Eyeglass compatible
Kiosk Mode (limit access to apps)
Miracast screencasting and recording
Leave a Comment