frontpage Posted by Bojjihuntindeals | Staff • Jan 20, 2024
Jan 20, 2024 6:38 PM
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frontpage Posted by Bojjihuntindeals | Staff • Jan 20, 2024
Jan 20, 2024 6:38 PM
No Man's Sky (PlayStation 5)
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$30
16% offAmazon
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So if the game ever goes offline and you want to enjoy it on PS5, you'll have a decent amount of base content to enjoy.
The disk was released in Oct 2022, and the 20th update was Outlaws (3.85).
The game is not for everyone, it relies a little bit on one's imagination. You can see it as it is, or how it can help oneself catalyze imagination. It's tapping into "the raven", the unknown. But if u figured it's just random images piecing stuff together, it's hard to enjoy. This all depends on how one wishes to use the information.
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So if the game ever goes offline and you want to enjoy it on PS5, you'll have a decent amount of base content to enjoy.
The disk was released in Oct 2022, and the 20th update was Outlaws (3.85).
Way better deal than a $25 4K Blu-ray that y'all keep thumbing up on here
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The game is not for everyone, it relies a little bit on one's imagination. You can see it as it is, or how it can help oneself catalyze imagination. It's tapping into "the raven", the unknown. But if u figured it's just random images piecing stuff together, it's hard to enjoy. This all depends on how one wishes to use the information.
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I was reluctant to try the game after the horror stories. But I dove into the game last year and I liked it pretty instantly. It's very clear HG care about the game experience and are doing their best to improve the game along the way. Btw, the PS5 version is probably better than the PC version. I haven't played the PC version in months but just the fact that there is no lag going from atmo to space in PS5 makes it a significantly better experience. But I do like playing the PC version with an ultrawide 49" monitor though!
I like this game because it is what I like; a chill, building and exploring game with sci-fi and philosophical stuff mixed in. I guess my critiques would be that the ships / flying is very simplistic and you can't customize too much - just gotta find a ship / configuration of features and colors you like among all the stars and galaxies you explore and you can buy it from the NPC pilot who owns it. That can be challenging given the scope of the game and the amount of time you have to put in to find the perfect ship (even with NMS Coordinate Exchange which is a must-use community on R for later stage players). There are no interiors to vehicles which is a bit of a bummer - it would be cool to have a space RV for example. I'm unsure how they would ever bring that particular feature, so I wouldn't necessarily hold my breath - even though HG often adds to the game.
The land vehicles are atrociously slow but I believe the reason for this has more to do with draw distance / speed / hardware / software limitations, so if you go too fast you will catch up to undrawn, unspawned items and land features which may mess up your experience. It's probably only a matter of time before they can improve this through code or eventually new generation hardware, but by then we may be looking at NMS 2.0. So again, not holding my breath - that's a lot of work.
I really like that you can actually tailor the difficulty by creating a custom game and choose what resources would be easier or free to attain. I would recommend being at or close to normal difficulty level so that it doesn't get boring for later stages, but it can be customized as needed. Just this feature alone makes NMS a more relaxing, casual game rather than a stressful, tense game.
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