Amazon[amazon.com] also has Sonic Origins Plus (Xbox Series X / Xbox One) for $19.97. Shipping is free w/ Prime or on $25+ or $35+ orders (minimum requirement varies by location).
Model: Sonic Origins Plus - Xbox Series X, Xbox One
Deal History
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Picked it up! Looks like they made the main games widescreen and added Amy in the OG games. My kids will like being able to play as a girl. For $20 that's a good deal. Thanks for posting!
yeah but alot of the new games suck....thats why you see so many layoffs now in gaming
Something that gets me about current gaming is, in the past if you wanted to make a fighting game you had no choice but to approximate damage with a hit bar. But we are no longer at the point where we need to approximate damage, we can now simulate. Wouldn't it be so much more fun if in a ninja fighting game whenever you hit somebody with a blade it actually took off an arm and calculated how much damage it would do according to your inertia velocity and weight of the attack? Wouldn't it be cool with when lightning hit it's simulated what lightning would actually do to that person and therefore did damage accordingly? Imagine if in monster Hunter instead of when you hit someone's leg instead of it counting down an unknown counter, instead it showed the physical damage and if you do enough of it it cut that monsters leg off. If you balance your game according to this new metric of damage, then it would be faster sure enough on the fights, but it will be a hell of a lot more interesting... I don't know why we're stuck on use hit bars, when we could be using simulations...
this is especially cool if you consider something like Harry Potter. they could have had where the spells actually had effects, and more like I would be in real life if Harry Potter could be real, one spell hitting you could easily kill you... then the game becomes Dodge and completely nullify... instead of hit hit hit hit hit...
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I know why this is happening, when you dont hire the best people for your job, it will suffer....think about it.
I know why this is happening, when you dont hire the best people for your job, it will suffer....think about it.
Something that gets me about current gaming is, in the past if you wanted to make a fighting game you had no choice but to approximate damage with a hit bar. But we are no longer at the point where we need to approximate damage, we can now simulate. Wouldn't it be so much more fun if in a ninja fighting game whenever you hit somebody with a blade it actually took off an arm and calculated how much damage it would do according to your inertia velocity and weight of the attack? Wouldn't it be cool with when lightning hit it's simulated what lightning would actually do to that person and therefore did damage accordingly? Imagine if in monster Hunter instead of when you hit someone's leg instead of it counting down an unknown counter, instead it showed the physical damage and if you do enough of it it cut that monsters leg off. If you balance your game according to this new metric of damage, then it would be faster sure enough on the fights, but it will be a hell of a lot more interesting... I don't know why we're stuck on use hit bars, when we could be using simulations...
this is especially cool if you consider something like Harry Potter. they could have had where the spells actually had effects, and more like I would be in real life if Harry Potter could be real, one spell hitting you could easily kill you... then the game becomes Dodge and completely nullify... instead of hit hit hit hit hit...
I know why this is happening, when you dont hire the best people for your job, it will suffer....think about it.
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I'm guessing he just wants to make it political and moan about diversity hires.
I'm guessing he just wants to make it political and moan about diversity hires.
Nailed it. Barely-concealed complaints about diversity.