Anbernic Local Shipment Store via AliExpress has
4.7" ANBERNIC RG476H Android 13 1280x960 120Hz IPS Retro Gaming Handheld (3 Colors) on sale for $164.76 - $32 with promo code
USDEAL032 or
RDC32C or
RDT32C at checkout =
$132.76.
Shipping is free.
Thanks to Deal Editor
RevOne for sharing this deal.
Note: Codes may only be valid for select accounts (YMMV). For AliExpress accounts for which the codes above are invalid, alternate codes for $26 off (instead of $32 off) are
AEUS26 and
USDEAL026 for a final price of
$131.26. Price may fluctuate slightly with currency exchange rates. You must be signed into your AliExpress account and have your
address added to add items to your cart and place an order. You may have to manually type in the promo code to apply it at checkout. This item ships from a USA warehouse.
Available Colors:
Specs:
- 4.7" 1280x960 120Hz IPS touchscreen display (4:3 aspect ratio)
- Unisoc Tiger T820 Chipset
- 8GB LPDDR4X RAM
- 128GB UFS 2.2 internal storage
- Quad-core Mali-G57 850MHz GPU
- microSD card slot (supports up to 2TB cards)
- 3D Hall Effect joysticks
- Six-Axis Gyroscope Sensor
- 2.4/5G 802.11a/b/g/n/ac Wi-Fi + Bluetooth 5.0
- High fidelity stereo speakers
- 5000mAh battery
- USB-C port
- Android 13
- Released: September 2025
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Top Comments
2 minute TLDR version. https://youtu.be/EAqoXHNI4sc?si=
15 minute version. https://youtu.be/OrNFaSGl3KU?si=
28 minute no steps skipped version. https://youtu.be/tETxR8nFTDE?si=
21 Comments
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Only if you pick one of the sd cards when on the aliexpress page. On the site you can pick no sd card and just the device or pick the device with a sd card (bigger the card the more games they put on it)
But I'll warn you that those sd cards usually fail. You should copy the games from the cards to your own reputable sd card and maybe source your own games (roms).
Since this is a android device you may have to do some of your own tinkering to get it set up.
Hopefully this one has DRM widevine enabled so that netflix works (and other streaming video apps). Netflix has games that can be downloaded and played (ie gta, dead cells) but will crash with out passing the DRM check.
The RG406H has this enabled, but to date the newer RG477M doesn't.
Our community has rated this post as helpful. If you agree, why not thank JimBobHeller
Our community has rated this post as helpful. If you agree, why not thank gtprojectx
2 minute TLDR version. https://youtu.be/EAqoXHNI4sc?si=
15 minute version. https://youtu.be/OrNFaSGl3KU?si=
28 minute no steps skipped version. https://youtu.be/tETxR8nFTDE?si=
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• Display (4:10): The device features a 4.7-inch, 4x3 aspect ratio display with a 1280x960 resolution, which is praised for its size and scaling options for retro gaming. It also boasts a 120Hz refresh rate, improving motion clarity, especially when combined with CRT shaders. The all-glass display offers a seamless look.
• Controls (8:17): The RG476H has excellent D-pad-centric controls, with springy, quiet face buttons and a classic bouncy D-pad. It features stacked shoulder buttons and analog triggers, which are comfortable, although the shoulder buttons are noted to be clicky and loud. The analog sticks are Hall Effect, preventing drift, and are good for single analog stick games like N64 and Dreamcast.
• Design and Build (11:26): The reviewer prefers the plastic shell of the device, finding it lighter and more reminiscent of classic retro systems compared to the heavier metal-shelled RG477M. It includes active cooling, which is quiet and keeps the device cool.
• Performance (13:05): The device uses the UNISOC T820 CPU, which is considered a bit "stale" as newer chipsets are available.
• GameCube emulation (14:09): It performs well with lighter GameCube titles at native resolution.
• PS2 emulation (14:46): PS2 performance is hit-and-miss, with many lightweight games playing at full speed. An older version of the NetherSX2 emulator (v1.5) was found to improve performance for some games.
• Retro systems (16:42): It effortlessly runs Game Boy, Game Boy Color, Game Boy Advance, and 8-bit/16-bit era games. It handles early 3D era systems like PS1, N64, and Dreamcast very well, allowing for upscaling to 960p. However, it struggles with heavy shaders when using features like black frame insertion. Sega Saturn emulation is good but requires the Yabason Chiro core instead of the more accurate Beetle Saturn core.
• PSP, Switch, and Android games (19:27): PSP games run great at 3x resolution, though they will have black bars due to the 16x9 aspect ratio. It can play very lightweight Nintendo Switch games and medium to lightweight Android games. Streaming from PC or cloud services is also possible.
• Battery Life (20:58): The device offers excellent battery life due to its less power-hungry chipset.
• Super Nintendo (no shaders, 120Hz): 14 hours and 28 minutes.
• Super Nintendo (with CRT shaders, 120Hz): 10 hours and 32 minutes.
• PlayStation 1 (upscaled, 120Hz): 8 hours and 17 minutes.
• PS2 (native resolution, 120Hz): Just under 5 hours.
• Price (23:14): Priced at $150 (initial sale price, later rising to $165), the reviewer considers it a fair price for its capabilities, especially as a horizontal handheld for retro gaming.
• Faults (26:46):
• The micro SD card flap on the bottom does not stay flush.
• The start and select button placement is unnatural (27:27).
• It cannot do video out and charging simultaneously (27:40).
• The ABXY button layout reverts to Nintendo Switch mode after a restart (28:19).
• The "high performance" mode in Anbernic's Android builds shows negligible improvement (29:17).
• Conclusion (30:05): The RG476H is described as an "unexciting but solid" handheld. It is considered a strong contender for those focusing on retro systems up to Dreamcast/N64, offering a great experience for its price, especially for new buyers of retro handhelds.
(From the Retro Game Corps video)
• Display (4:10): The device features a 4.7-inch, 4x3 aspect ratio display with a 1280x960 resolution, which is praised for its size and scaling options for retro gaming. It also boasts a 120Hz refresh rate, improving motion clarity, especially when combined with CRT shaders. The all-glass display offers a seamless look.
• Controls (8:17): The RG476H has excellent D-pad-centric controls, with springy, quiet face buttons and a classic bouncy D-pad. It features stacked shoulder buttons and analog triggers, which are comfortable, although the shoulder buttons are noted to be clicky and loud. The analog sticks are Hall Effect, preventing drift, and are good for single analog stick games like N64 and Dreamcast.
• Design and Build (11:26): The reviewer prefers the plastic shell of the device, finding it lighter and more reminiscent of classic retro systems compared to the heavier metal-shelled RG477M. It includes active cooling, which is quiet and keeps the device cool.
• Performance (13:05): The device uses the UNISOC T820 CPU, which is considered a bit "stale" as newer chipsets are available.
• GameCube emulation (14:09): It performs well with lighter GameCube titles at native resolution.
• PS2 emulation (14:46): PS2 performance is hit-and-miss, with many lightweight games playing at full speed. An older version of the NetherSX2 emulator (v1.5) was found to improve performance for some games.
• Retro systems (16:42): It effortlessly runs Game Boy, Game Boy Color, Game Boy Advance, and 8-bit/16-bit era games. It handles early 3D era systems like PS1, N64, and Dreamcast very well, allowing for upscaling to 960p. However, it struggles with heavy shaders when using features like black frame insertion. Sega Saturn emulation is good but requires the Yabason Chiro core instead of the more accurate Beetle Saturn core.
• PSP, Switch, and Android games (19:27): PSP games run great at 3x resolution, though they will have black bars due to the 16x9 aspect ratio. It can play very lightweight Nintendo Switch games and medium to lightweight Android games. Streaming from PC or cloud services is also possible.
• Battery Life (20:58): The device offers excellent battery life due to its less power-hungry chipset.
• Super Nintendo (no shaders, 120Hz): 14 hours and 28 minutes.
• Super Nintendo (with CRT shaders, 120Hz): 10 hours and 32 minutes.
• PlayStation 1 (upscaled, 120Hz): 8 hours and 17 minutes.
• PS2 (native resolution, 120Hz): Just under 5 hours.
• Price (23:14): Priced at $150 (initial sale price, later rising to $165), the reviewer considers it a fair price for its capabilities, especially as a horizontal handheld for retro gaming.
• Faults (26:46):
• The micro SD card flap on the bottom does not stay flush.
• The start and select button placement is unnatural (27:27).
• It cannot do video out and charging simultaneously (27:40).
• The ABXY button layout reverts to Nintendo Switch mode after a restart (28:19).
• The "high performance" mode in Anbernic's Android builds shows negligible improvement (29:17).
• Conclusion (30:05): The RG476H is described as an "unexciting but solid" handheld. It is considered a strong contender for those focusing on retro systems up to Dreamcast/N64, offering a great experience for its price, especially for new buyers of retro handhelds.
(From the Retro Game Corps video)
Worst case buy it with a CC card which gives you automatic warranty coverage on top of whatever the manufacturer supports. Pretend problem solve.
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I purchased the RG476H last week but won't deliver until Monday. Even if less powerful I'm hoping I like the screen and formfactor better. To me the RP4 just feels like it is going to pop out of my hand because the grip is so awkward (too skinny and long). Hard to explain but that also scares me away from the RP5 as well. I want the AYN Thor but that is also a lot of money for a device that I won't play nearly as much as my Steam Deck....which I should just use for everything if I am being honest with myself.
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