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frontpagephoinix | Staff posted Yesterday 07:02 PM
frontpagephoinix | Staff posted Yesterday 07:02 PM

Shadow Labyrinth: PlayStation 5 $20.60, Nintendo Switch

$19

$30

36% off
Amazon
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Amazon has Shadow Labyrinth (Nintendo Switch) on sale for $19. Shipping is free with Prime or on $35+ orders.

Amazon has Shadow Labyrinth (PlayStation 5) on sale for $20.57. Shipping is free with Prime or on $35+ orders.

Thanks Deal Hunter phoinix for sharing this deal

About this Game:
  • Search the remnants of an age-old intergalactic conflict, started long before your arrival, and discover new powers and abilities
  • Master the fluid combat and combine powerful skills to create a playstyle of your own
  • Team up with PUCK, and dive deeper into the maze of a mysterious alien world

Editor's Notes

Written by slickdewmaster | Staff
  • About this Offer:
    • Our research indicates that Shadow Labyrinth (Nintendo Switch) is $10.99 less (36.64% savings) than the next best available price from a reputable merchant with prices starting from $29.99 at the time of this posting.
  • About this Store:

Original Post

Written by phoinix | Staff
Product Info
Community Notes
About the Poster
Deal Details
Product Info
Community Notes
About the Poster
Amazon has Shadow Labyrinth (Nintendo Switch) on sale for $19. Shipping is free with Prime or on $35+ orders.

Amazon has Shadow Labyrinth (PlayStation 5) on sale for $20.57. Shipping is free with Prime or on $35+ orders.

Thanks Deal Hunter phoinix for sharing this deal

About this Game:
  • Search the remnants of an age-old intergalactic conflict, started long before your arrival, and discover new powers and abilities
  • Master the fluid combat and combine powerful skills to create a playstyle of your own
  • Team up with PUCK, and dive deeper into the maze of a mysterious alien world

Editor's Notes

Written by slickdewmaster | Staff
  • About this Offer:
    • Our research indicates that Shadow Labyrinth (Nintendo Switch) is $10.99 less (36.64% savings) than the next best available price from a reputable merchant with prices starting from $29.99 at the time of this posting.
  • About this Store:

Original Post

Written by phoinix | Staff

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Model: Shadow Labyrinth - Nintendo Switch

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freakingwilly
728 Posts
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Just beat this on Steam and it's a decent Metroidvania. I really appreciate the devs taking community feedback and making changes to the difficulty, adding checkpoints, and even creating a new difficulty for people who just want to have fun with the game (no contact damage, you deal more damage, enemies deal less) but even after all that... I have a really hard time recommending it.

Damage upgrades for the sword feel pointless. Enemies that take two hits to defeat with a level 1 sword still takes two hits to defeat with a level 10 sword.

Enemies are uninspiring, many of them are just reskins (shout out to the DigDug and Galaga easter egg enemies though!)

Maps have way too many branching paths and you are left with path confusion (which way do I go). Exploration and revealing the map are annoying, you really need to hug every wall to ensure you are revealing every inch of the map. You need to use map markers to remind you "hey, I need to come back here" because there's no clear indicator that you have an unexplored area. Did you walk up to a dead end wall and turn back or were you unable to progress further because you lack the movement ability to do so? Nobody knows!

"Mazes" are basically glorified Pac Man stages with a "boss" battle at the end. They aren't necessary to beat and while I found them easy to beat, I can absolutely understand the frustration trying to complete them. Even after the update to fix Maze/PUCK controls, I still found jumps aggravating to maneuver.

The story is interesting and the level design and visuals are really nice, this is definitely a labor of love. I beat it in just under 30 hours, missing just a single achievement (unlock all perks, which requires a LOT of material grinding to craft the perks). Most of that time spent was hopping between travel points and running along walls, trying to find an area I haven't gone through because I had no idea where to go next.

I did enjoy Shadow Labyrinth, but nothing about it stood out enough to recommend it.

"Blade Chimera" and "Pipistrello and the Cursed Yoyo", on the other hand, are two of the best Metroidvania's to release last year. I cannot recommend them enough!

6 Comments

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Yesterday 08:16 PM
728 Posts
Joined Nov 2011
freakingwillyYesterday 08:16 PM
728 Posts

Our community has rated this post as helpful. If you agree, why not thank freakingwilly

Just beat this on Steam and it's a decent Metroidvania. I really appreciate the devs taking community feedback and making changes to the difficulty, adding checkpoints, and even creating a new difficulty for people who just want to have fun with the game (no contact damage, you deal more damage, enemies deal less) but even after all that... I have a really hard time recommending it.

Damage upgrades for the sword feel pointless. Enemies that take two hits to defeat with a level 1 sword still takes two hits to defeat with a level 10 sword.

Enemies are uninspiring, many of them are just reskins (shout out to the DigDug and Galaga easter egg enemies though!)

Maps have way too many branching paths and you are left with path confusion (which way do I go). Exploration and revealing the map are annoying, you really need to hug every wall to ensure you are revealing every inch of the map. You need to use map markers to remind you "hey, I need to come back here" because there's no clear indicator that you have an unexplored area. Did you walk up to a dead end wall and turn back or were you unable to progress further because you lack the movement ability to do so? Nobody knows!

"Mazes" are basically glorified Pac Man stages with a "boss" battle at the end. They aren't necessary to beat and while I found them easy to beat, I can absolutely understand the frustration trying to complete them. Even after the update to fix Maze/PUCK controls, I still found jumps aggravating to maneuver.

The story is interesting and the level design and visuals are really nice, this is definitely a labor of love. I beat it in just under 30 hours, missing just a single achievement (unlock all perks, which requires a LOT of material grinding to craft the perks). Most of that time spent was hopping between travel points and running along walls, trying to find an area I haven't gone through because I had no idea where to go next.

I did enjoy Shadow Labyrinth, but nothing about it stood out enough to recommend it.

"Blade Chimera" and "Pipistrello and the Cursed Yoyo", on the other hand, are two of the best Metroidvania's to release last year. I cannot recommend them enough!
6
Yesterday 10:45 PM
658 Posts
Joined Sep 2014
MogwaiWaterParkYesterday 10:45 PM
658 Posts
Does it upgrade to switch 2 version free?
Today 02:31 PM
9,324 Posts
Joined Nov 2008
LanmannaToday 02:31 PM
9,324 Posts
Quote from freakingwilly :
Just beat this on Steam and it's a decent Metroidvania. I really appreciate the devs taking community feedback and making changes to the difficulty, adding checkpoints, and even creating a new difficulty for people who just want to have fun with the game (no contact damage, you deal more damage, enemies deal less) but even after all that... I have a really hard time recommending it.

Damage upgrades for the sword feel pointless. Enemies that take two hits to defeat with a level 1 sword still takes two hits to defeat with a level 10 sword.

Enemies are uninspiring, many of them are just reskins (shout out to the DigDug and Galaga easter egg enemies though!)

Maps have way too many branching paths and you are left with path confusion (which way do I go). Exploration and revealing the map are annoying, you really need to hug every wall to ensure you are revealing every inch of the map. You need to use map markers to remind you "hey, I need to come back here" because there's no clear indicator that you have an unexplored area. Did you walk up to a dead end wall and turn back or were you unable to progress further because you lack the movement ability to do so? Nobody knows!

"Mazes" are basically glorified Pac Man stages with a "boss" battle at the end. They aren't necessary to beat and while I found them easy to beat, I can absolutely understand the frustration trying to complete them. Even after the update to fix Maze/PUCK controls, I still found jumps aggravating to maneuver.

The story is interesting and the level design and visuals are really nice, this is definitely a labor of love. I beat it in just under 30 hours, missing just a single achievement (unlock all perks, which requires a LOT of material grinding to craft the perks). Most of that time spent was hopping between travel points and running along walls, trying to find an area I haven't gone through because I had no idea where to go next.

I did enjoy Shadow Labyrinth, but nothing about it stood out enough to recommend it.

"Blade Chimera" and "Pipistrello and the Cursed Yoyo", on the other hand, are two of the best Metroidvania's to release last year. I cannot recommend them enough!
Thank you for actually explaining why you don't recommend instead of the usual "this game sucks/is trash" that I see on here constantly. It's refreshing.
Would you recommend if it was cheaper or if someone was a huge Pac-Man fan?
Today 02:32 PM
728 Posts
Joined Nov 2011
freakingwillyToday 02:32 PM
728 Posts
Quote from MogwaiWaterPark :
Does it upgrade to switch 2 version free?
https://www.nintendo.com/us/store...-switch-2/

Comes up as $0/Free download for me when not signed in.
Today 03:06 PM
728 Posts
Joined Nov 2011
freakingwillyToday 03:06 PM
728 Posts
Quote from Lanmanna :
Thank you for actually explaining why you don't recommend instead of the usual "this game sucks/is trash" that I see on here constantly. It's refreshing.
Would you recommend if it was cheaper or if someone was a huge Pac-Man fan?
I had this game on my Steam wishlist for a long time and I paid full price for it. Since I got the flu over my winter PTO, I took the time to binge this game and beat it. I'm a huge fan of the Metroidvania genre and while I love Pac-Man too, it's more Pac-Man themed elements than actual gameplay (the "Mazes" are true Pac-Man). The problem with the game is that the issues I outlined (primarily map exploration) aren't made "less bad" because you paid less for the game. These are issues that need to be fixed and not something you can sweep under the rug because you got the game for half off.

If you've played Metroidvania's before, you know how important map exploration is. When it's poorly implemented, the experience isn't fun anymore.

Imagine opening the map, zooming into an area, and manually searching every single nook and cranny just to find an area with an unexplored ceiling. Well, now you have a double jump, so you can explore that area now. You teleport to the nearest warp point and walk the rest of the way. Turns out, the room just had a slightly higher ceiling and it wasn't revealed when you walked through the room. You have to deliberately jump to reach the ceiling in a room so that the ceiling is drawn on your map. Heck, you might have even seen the ceiling the first time walking through that room, but a single jump wasn't high enough to "reveal" it on the map. Exploring the map in a Metroidvania is supposed to be fun. With Shadow Labyrinth, it's not.

There's a reason why the reviews are still heavily mixed on Steam. There's still improvements that need to be made and in it's current state, it's not an experience I would recommend to fans of the genre.
Pro
Today 04:33 PM
7,182 Posts
Joined Sep 2014
MostBased
Pro
Today 04:33 PM
7,182 Posts
Quote from freakingwilly :
https://www.nintendo.com/us/store...-switch-2/ Comes up as $0/Free download for me when not signed in.
Can confirm, I just got the free upgrade without owning the game.

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