The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
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Reviews
Recent - Mixed (8,140)
All - Mixed (253,585)
Metacritic - 82
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Now only $5.48 more than BF1, which no longer has any discounts at $39.99 and is, IMO, a far superior game, but not as many populated servers.
BF6 is a really tough buy even at $45, with the game losing ~35% of its users each month since its 10 Oct 2025 launch per SteamDB. Just counting merely PC players on Steam is quite telling:
Friday 10 Oct: 747K players
Friday 7 Nov: 378K players (-49% since prior month)
Friday 5 Dec: 166K players (-56% since prior month)
Friday 9 Jan: 95K players (-42% since prior month)
Friday 6 Feb: 61K players (-36% since prior month)
Non-weekend days are even worse; 11 Feb (Wednesday) only had 19K players globally.
It plays much more like COD than BF3 / BF4 / BFV / BF1: far smaller maps, almost entirely chokepoint-based maps, multiple / confusing in-game currencies, micro-transactions galore, bots on bots on bots, no server browser in normal gameplay, a free-to-play extraction map (???), completely open classes for any gun in any class, no naval vehicles, a menu UI ripped straight out of COD, client-side-only objects, minimal destruction, etc. Then the bugs: netcode, inconsistent tick rates, stuck on the scoreboard, revive UI missing, netcode, etc.
And that is just from playing the playtests and the Free to Play weekend. I booted up BF1 as a comparison: infinitely improved and played like Battlefield.
I'm sure the ~61K Steam players are having a blast, but the game has serious game-closing issues and I fear it will take years, not months, to fix the core gameplay issues as DICE / EA still need to deliver their "live service" updates.
Anyways, I'd definitely watch some uncut BF6 streams on Twitch or try REDSEC (free) or wait for another free weekend. This game needs a ton of fixes before it gets any purchase beyond $10 for me.
Now only $5.48 more than BF1, which no longer has any discounts at $39.99 and is, IMO, a far superior game, but not as many populated servers. BF6 is a really tough buy even at $45, with the game losing ~35% of its users each month since its 10 Oct 2025 launch per SteamDB. Just counting merely PC players on Steam is quite telling: Friday 10 Oct: 747K playersFriday 7 Nov: 378K players (-49% since prior month)Friday 5 Dec: 166K players (-56% since prior month)Friday 9 Jan: 95K players (-42% since prior month)Friday 6 Feb: 61K players (-36% since prior month)Non-weekend days are even worse; 11 Feb (Wednesday) only had 19K players globally.It plays much more like COD than BF3 / BF4 / BFV / BF1: far smaller maps, almost entirely chokepoint-based maps, multiple / confusing in-game currencies, micro-transactions galore, bots on bots on bots, no server browser in normal gameplay, a free-to-play extraction map (???), completely open classes for any gun in any class, no naval vehicles, a menu UI ripped straight out of COD, client-side-only objects, minimal destruction, etc. Then the bugs: netcode, inconsistent tick rates, stuck on the scoreboard, revive UI missing, netcode, etc.And that is just from playing the playtests and the Free to Play weekend. I booted up BF1 as a comparison: infinitely improved and played like Battlefield. I'm sure the ~61K Steam players are having a blast, but the game has serious game-closing issues and I fear it will take years, not months, to fix the core gameplay issues as DICE / EA still need to deliver their "live service" updates.Anyways, I'd definitely watch some uncut BF6 streams on Twitch or try REDSEC (free) or wait for another free weekend. This game needs a ton of fixes before it gets any purchase beyond $10 for me.
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BF6 is a really tough buy even at $45, with the game losing ~35% of its users each month since its 10 Oct 2025 launch per SteamDB. Just counting merely PC players on Steam is quite telling:
Friday 10 Oct: 747K players
Friday 7 Nov: 378K players (-49% since prior month)
Friday 5 Dec: 166K players (-56% since prior month)
Friday 9 Jan: 95K players (-42% since prior month)
Friday 6 Feb: 61K players (-36% since prior month)
Non-weekend days are even worse; 11 Feb (Wednesday) only had 19K players globally.
It plays much more like COD than BF3 / BF4 / BFV / BF1: far smaller maps, almost entirely chokepoint-based maps, multiple / confusing in-game currencies, micro-transactions galore, bots on bots on bots, no server browser in normal gameplay, a free-to-play extraction map (???), completely open classes for any gun in any class, no naval vehicles, a menu UI ripped straight out of COD, client-side-only objects, minimal destruction, etc. Then the bugs: netcode, inconsistent tick rates, stuck on the scoreboard, revive UI missing, netcode, etc.
And that is just from playing the playtests and the Free to Play weekend. I booted up BF1 as a comparison: infinitely improved and played like Battlefield.
I'm sure the ~61K Steam players are having a blast, but the game has serious game-closing issues and I fear it will take years, not months, to fix the core gameplay issues as DICE / EA still need to deliver their "live service" updates.
Anyways, I'd definitely watch some uncut BF6 streams on Twitch or try REDSEC (free) or wait for another free weekend. This game needs a ton of fixes before it gets any purchase beyond $10 for me.
Leave a Comment