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expired Posted by goosedude • Nov 24, 2020
expired Posted by goosedude • Nov 24, 2020

Dolby Atmos for Headphones Add-On (Xbox / Windows Digital) for Dolby Access App

$11

$15

26% off
Microsoft Store
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Deal Details
Microsoft.com has Dolby Atmos for Headphones Add-On (Xbox / Windows Digital) for use the Dolby Access app (free download) on sale for $10.49. Thanks goosedude

Note, requires installation of the free Dolby Access app (free download) to use this add-on feature.

Description
  • "Dolby Atmos for Headphones is an add-on for the Dolby Access app, Dolby Atmos for Headphones enables your Windows 10 PC to deliver a premium, immersive headphone experience. You’ll get the full Dolby Atmos moving audio experience with games, movies, and shows designed for Dolby Atmos, and an enhanced surround sound experience for all your favorite 5.1- and 7.1-channel content."
Compatibility:
  • Windows 10 PC
  • Xbox One / One S / One X
  • Xbox Series S / Series X

Editor's Notes

Written by RevOne | Staff
Offer ends 12/3/20.

Original Post

Written by goosedude
Community Notes
About the Poster
Deal Details
Community Notes
About the Poster
Microsoft.com has Dolby Atmos for Headphones Add-On (Xbox / Windows Digital) for use the Dolby Access app (free download) on sale for $10.49. Thanks goosedude

Note, requires installation of the free Dolby Access app (free download) to use this add-on feature.

Description
  • "Dolby Atmos for Headphones is an add-on for the Dolby Access app, Dolby Atmos for Headphones enables your Windows 10 PC to deliver a premium, immersive headphone experience. You’ll get the full Dolby Atmos moving audio experience with games, movies, and shows designed for Dolby Atmos, and an enhanced surround sound experience for all your favorite 5.1- and 7.1-channel content."
Compatibility:
  • Windows 10 PC
  • Xbox One / One S / One X
  • Xbox Series S / Series X

Editor's Notes

Written by RevOne | Staff
Offer ends 12/3/20.

Original Post

Written by goosedude

Community Voting

Deal Score
+136
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Top Comments

vwbeetlvr
1794 Posts
1397 Reputation
The x-box comes with real dolby atmos for real speakers. This is simulated Dolby Atmos for headphones only.
BrainDoc
2936 Posts
932 Reputation
You can. I have it installed on two computers and use it with multiple headphones on those devices.

EDIT: I wouldn't pay for this. I received it free with a headset purchase but it's not that much better than Windows Sonic. For $11? Maybe worth it but I'd rather spend my money elsewhere.
66Days
413 Posts
77 Reputation
I just did a quick test of both Atmos and DTS. Testing left right audio was useless as off provided sufficient information. Depth (distance from me) and angle (above or under me) were the values I ended up testing. I thought about making a more detailed youtube video, but since SlickDeals brought this deal to my attention I figured I would share my early results and then let you all tell me if it's worth making an longer video.

Headphones: Corsair VOID wireless and ATH-MX50
Game: Assassin's Creed Origin. Selected because it is marketed as a game for Atmos for headphones.
Method: I went into a city with a lot of ambient noises and found a donkey. With my eyes shut I ran away while pressing left and right and spinning my mouse for 5 to 10 seconds. I kept my eyes shut and then when the donkey started walking I would follow the sound and try and track back to the animal.

I repeated this for off, sonic, Atmos, and DTS for both headphones.

Then I climbed a building and stood by the edge. With my eyes shut I waited for a hay cart to come by and tried to jump into the cart.

Again I repeated this for all four for both headphones.

Results: Keep in mind the subjective nature of this and the very limited testing sample.

Overall sound quality. While the overall sound was marginally better with any 3D sound tech vs off I couldn't really tell much difference between the quality of the three options.

Non-voice sound effects had a better sense of depth with DTS than the other two 3D solutions. Noticeable but not significant (subjective use of the word, not statistical). I was repeatedly closer to the hay cart with DTS than the other two options.

Voice sound effects were identical for characters that were walking about, but there was a sense of distance. NPC yelling from a fixed point were very strange as their volume seemed to increase as I moved farther away from them until I could no longer hear them. This negated any depth information their sound provided.

Conclusion. Overall the distance a sound was coming from did seem improved with 3D sound enhancement vs off. In limited sampling no single 3D sound solution seemed the best. Angled sound was less impressive. DTS did seem the best of the three but more so when trying to locate birds above my head than people under me. In both above and below testing it was an acceptable improvement but not impressive.

This limited test suggests that, for gaming at least, Sonic is sufficient for improving sound.

Let me know if it's worth me taking the time to try more tests.

157 Comments

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Nov 25, 2020
111 Posts
Joined Nov 2016
Nov 25, 2020
LavatoryMaster1
Nov 25, 2020
111 Posts
Quote from 66Days :
I just did a quick test of both Atmos and DTS. Testing left right audio was useless as off provided sufficient information. Depth (distance from me) and angle (above or under me) were the values I ended up testing. I thought about making a more detailed youtube video, but since SlickDeals brought this deal to my attention I figured I would share my early results and then let you all tell me if it's worth making an longer video.

Headphones: Corsair VOID wireless and ATH-MX50
Game: Assassin's Creed Origin. Selected because it is marketed as a game for Atmos for headphones.
Method: I went into a city with a lot of ambient noises and found a donkey. With my eyes shut I ran away while pressing left and right and spinning my mouse for 5 to 10 seconds. I kept my eyes shut and then when the donkey started walking I would follow the sound and try and track back to the animal.

I repeated this for off, sonic, Atmos, and DTS for both headphones.

Then I climbed a building and stood by the edge. With my eyes shut I waited for a hay cart to come by and tried to jump into the cart.

Again I repeated this for all four for both headphones.

Results: Keep in mind the subjective nature of this and the very limited testing sample.

Overall sound quality. While the overall sound was marginally better with any 3D sound tech vs off I couldn't really tell much difference between the quality of the three options.

Non-voice sound effects had a better sense of depth with DTS than the other two 3D solutions. Noticeable but not significant (subjective use of the word, not statistical). I was repeatedly closer to the hay cart with DTS than the other two options.

Voice sound effects were identical for characters that were walking about, but there was a sense of distance. NPC yelling from a fixed point were very strange as their volume seemed to increase as I moved farther away from them until I could no longer hear them. This negated any depth information their sound provided.

Conclusion. Overall the distance a sound was coming from did seem improved with 3D sound enhancement vs off. In limited sampling no single 3D sound solution seemed the best. Angled sound was less impressive. DTS did seem the best of the three but more so when trying to locate birds above my head than people under me. In both above and below testing it was an acceptable improvement but not impressive.

This limited test suggests that, for gaming at least, Sonic is sufficient for improving sound.

Let me know if it's worth me taking the time to try more tests.
But did you catch the donkey??
In all seriousness, I appreciate this unconventional way of testing the features. Would be fun to watch a YouTube review like this. (See your character on screen following a donkey with your eyes closed)
Nov 25, 2020
1,698 Posts
Joined Jul 2012
Nov 25, 2020
lelcomedygold
Nov 25, 2020
1,698 Posts
Quote from cscamp20 :
This should be free to begin with.
This.

Imagine paying for what's nothing more than an EQ setting.
2
Nov 25, 2020
1,249 Posts
Joined Sep 2014
Nov 25, 2020
DevMartin
Nov 25, 2020
1,249 Posts
Quote from 66Days :
I just did a quick test of both Atmos and DTS. Testing left right audio was useless as off provided sufficient information. Depth (distance from me) and angle (above or under me) were the values I ended up testing. I thought about making a more detailed youtube video, but since SlickDeals brought this deal to my attention I figured I would share my early results and then let you all tell me if it's worth making an longer video.

Headphones: Corsair VOID wireless and ATH-MX50
Game: Assassin's Creed Origin. Selected because it is marketed as a game for Atmos for headphones.
Method: I went into a city with a lot of ambient noises and found a donkey. With my eyes shut I ran away while pressing left and right and spinning my mouse for 5 to 10 seconds. I kept my eyes shut and then when the donkey started walking I would follow the sound and try and track back to the animal.

I repeated this for off, sonic, Atmos, and DTS for both headphones.

Then I climbed a building and stood by the edge. With my eyes shut I waited for a hay cart to come by and tried to jump into the cart.

Again I repeated this for all four for both headphones.

Results: Keep in mind the subjective nature of this and the very limited testing sample.

Overall sound quality. While the overall sound was marginally better with any 3D sound tech vs off I couldn't really tell much difference between the quality of the three options.

Non-voice sound effects had a better sense of depth with DTS than the other two 3D solutions. Noticeable but not significant (subjective use of the word, not statistical). I was repeatedly closer to the hay cart with DTS than the other two options.

Voice sound effects were identical for characters that were walking about, but there was a sense of distance. NPC yelling from a fixed point were very strange as their volume seemed to increase as I moved farther away from them until I could no longer hear them. This negated any depth information their sound provided.

Conclusion. Overall the distance a sound was coming from did seem improved with 3D sound enhancement vs off. In limited sampling no single 3D sound solution seemed the best. Angled sound was less impressive. DTS did seem the best of the three but more so when trying to locate birds above my head than people under me. In both above and below testing it was an acceptable improvement but not impressive.

This limited test suggests that, for gaming at least, Sonic is sufficient for improving sound.

Let me know if it's worth me taking the time to try more tests.
How did you do that? The Corsair Void Pro with its own "7.1" disables the option to select headphone virtualization in the sound control panel. How would you even be able to use this?
Nov 25, 2020
2,344 Posts
Joined Jun 2008
Nov 25, 2020
7minutessober
Nov 25, 2020
2,344 Posts
Make sure yo get your audiophile rocks to go with your magic simulated surround sound:


http://audiophile.rocks/index.html
3
Nov 25, 2020
65 Posts
Joined Jun 2010
Nov 25, 2020
Kryshade
Nov 25, 2020
65 Posts
Wondering if someone who has experience with this will know. I have a Soundblaster G6 gaming DAC I pair with some Philips Fidelio X2HR headphones. I know the G6 simulates 7.1 sound (fairly well I might add, positional audio has been historically pretty good).

Would adding this Atmos for Headphones conflict with that or potentially improve it? I'm no audiophile but I do enjoy knowing where an enemy is or hearing things coming from all around. Just curious if there's any benefit to adding Atmos for headphones if I'm already using simulated surround sound processed by a dedicated DAC like I'm using?
Nov 25, 2020
2,046 Posts
Joined Aug 2010
Nov 25, 2020
NowItsTime
Nov 25, 2020
2,046 Posts
Using an actual dac made much more of a difference. I got this and game audio was drastically different. https://www.amazon.com/gp/product...UTF8&psc=1
Nov 25, 2020
2,046 Posts
Joined Aug 2010
Nov 25, 2020
NowItsTime
Nov 25, 2020
2,046 Posts
[QUOTE=Kryshade;142791271]Wondering if someone who has experience with this will know. I have a Soundblaster G6 gaming DAC I pair with some Philips Fidelio X2HR headphones. I know the G6 simulates 7.1 sound (fairly well I might add, positional audio has been historically pretty good).

Would adding this Atmos for Headphones conflict with that or potentially improve it? I'm no audiophile but I do enjoy knowing where an enemy is or hearing things coming from all around. Just curious if there's any benefit to adding Atmos for headphones if I'm already using simulated surround sound processed by a dedicated DAC like I'm using?]


I use this with a dac and it's great

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Original Poster
Nov 25, 2020
575 Posts
Joined Jul 2019
Nov 25, 2020
goosedude
Original Poster
Nov 25, 2020
575 Posts
Quote from 7minutessober :
Make sure yo get your audiophile rocks to go with your magic simulated surround sound:
http://audiophile.rocks/index.html [audiophile.rocks]

This guy is genius....
https://www.youtube.com/watch?v=GGulSllKNyc
Nov 25, 2020
30 Posts
Joined Sep 2018
Nov 25, 2020
BeigeFuel237
Nov 25, 2020
30 Posts
Quote from Aspey81 :
You do not need to buy this for your setup to work. Instead attempt to enable it in the Xbox audio settings, and it will prompt you to first install the Dolby app in order to enable it. The app will try to sell you on this very same headphones deal, but you can skip past that. As far as I know, Atmos is not an option without first installing the (free) Dolby app. That goes for both Xbox One and Xbox Series X.
Very helpful, thanks. I just noticed this is the same case for DTS:X. I installed the DTS Xbox app, and now I have DTS:X as a bitstream output option in my audio settings. Interesting!
Nov 25, 2020
822 Posts
Joined Jan 2010
Nov 25, 2020
maverickSD
Nov 25, 2020
822 Posts
Quote from BeigeFuel237 :
Very helpful, thanks. I just noticed this is the same case for DTS:X. I installed the DTS Xbox app, and now I have DTS:X as a bitstream output option in my audio settings. Interesting!
Yes, this is only if you want them to process the sound for headphone use (the software basically converts the data into two channels optimized for headphones if I am understanding correctly)
Nov 25, 2020
413 Posts
Joined Jun 2020
Nov 25, 2020
66Days
Nov 25, 2020
413 Posts
Quote from DevMartin :
How did you do that? The Corsair Void Pro with its own "7.1" disables the option to select headphone virtualization in the sound control panel. How would you even be able to use this?
You have to revert the original Windows drivers. They have instructions here [dolby.com]. To be clear, I have the Corsair VOID Elite not the Pro, but it sounds like it should work for either.
Last edited by 66Days November 25, 2020 at 09:10 AM.
Nov 25, 2020
269 Posts
Joined Nov 2020
Nov 25, 2020
SiennaGalley4415
Nov 25, 2020
269 Posts
If you can use VPN, you can get it for <$2 from Argentina Microsoft Store.
1
Nov 25, 2020
413 Posts
Joined Jun 2020
Nov 25, 2020
66Days
Nov 25, 2020
413 Posts
Quote from LavatoryMaster1 :
But did you catch the donkey??
In all seriousness, I appreciate this unconventional way of testing the features. Would be fun to watch a YouTube review like this. (See your character on screen following a donkey with your eyes closed)
Thanks, lol! I was within striking distance 75% of the time. I picked the donkey because typically there is only one on screen at a time and the sound is distinctive enough that I could focus my attention on it even when there are other sounds.

I have a YouTube channel [youtube.com] where I am trying to focus on immersive entertainment. It started as a place where I posted tutorials for terrible software me and my friends were having issues with but at some point I decided I wanted to do more with it. It's pretty rough. Right now I am working on a video about the Canvia frame, ambilight for macOS, and a couple of longer series. Last month I did a live stream of my hot mess of a 'dream office' and I would like to focus on how to improve a real world office. Video's are totally a hobby for me so don't expect Linus. But maybe I will look through the supported game list and try and make some other benchmarks - before my trial runs out.

SlickDeals actually inspired another video I am working on. I have never sim raced before, so I thought it would be fun to do a multi-part review of the products from the perspective of someone new to the hobby. I recently picked up two Logitech wheels and a Thrustmaster T300 and some wheels to go alongside a Momo I found at goodwill. I am still trying to decide if I should pick up a Fanatec setup as well. (I would likely get a direct drive wheel, but that would cost more than double all the other wheels combined.) Every time I see a wheel go on sale here at SD I see lots of comments asking which ones to get. For this product in particular I feel the reviews all fall under one of three types: sim racers with years of experience and a $30,000 racing setup, an influencer who spent 2 hours with a product the manufacture sent them to capture footage, or someone reviewing the one they have used because they reasonably only purchased one. While there are benefits to all these perspectives they also contain significant bias.

I am very lucky to be in a position where I can just buy stuff. I haven't decided what I will do with all this equipment, but if it's like other purchases I might end up donating the ones I don't keep to a holiday drive. I am sure some kid would be thrilled to have it.
Nov 25, 2020
65 Posts
Joined Jun 2010
Nov 25, 2020
Kryshade
Nov 25, 2020
65 Posts
Going to try the free trial for Atmos, this thread has been very informative. I had my audio set up wrong this whole time, so thanks again Slickdeals!
Last edited by Kryshade November 25, 2020 at 10:43 AM.

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Nov 25, 2020
2,459 Posts
Joined Nov 2009
Nov 25, 2020
dubmang
Nov 25, 2020
2,459 Posts
why would i NEED this? my laptop has this installed but not activated without a serial key

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