"AeternoBlade II: Director's Rewind is a hardcore action-puzzle game of Time-Manipulation Combat. Control the flow of time, amend the past, foresee the future, convolute with alternate timelines to fight otherwise undefeatable foes and circumvent the impossible."
Please Note: The original AeternoBlade II release on Switch had a few notable performance related & gameplay balancing issues that have been fixed in this "Director's Rewind" release. The below-average Metacritic rating for the Switch port reflect the original (unpatched) release.
It's a game that is intentionally made how it is besides the voice acting (which is laughably bad in the old PS1 voice acting way). I was talking with the developer on some of the choices made with certain gameplay elements.
Expect a big challenge that quickly surpasses the difficulty of the first game by the third boss. It's a Metroidvania with time control and other powers like duplication or etc, and Stylized hack n slash gameplay (not devil may cry persay but along those lines with launchers and aerial combos). Having precise timing with parries becomes mandatory to get through, turning it into a git good game. Not for the feint of heart.
This LOOKS like the kind of game I would like (huge fan of Metroidvania titles)...but I keep reading about the high difficulty, tough-to-follow story, bad voice acting, etc. and think "I'll never play this".
Seems like a good price, but I think I'll pass. Thanks OP
3 Comments
Your comment cannot be blank.
Sign up for a Slickdeals account to remove this ad.
It's a game that is intentionally made how it is besides the voice acting (which is laughably bad in the old PS1 voice acting way). I was talking with the developer on some of the choices made with certain gameplay elements.
Expect a big challenge that quickly surpasses the difficulty of the first game by the third boss. It's a Metroidvania with time control and other powers like duplication or etc, and Stylized hack n slash gameplay (not devil may cry persay but along those lines with launchers and aerial combos). Having precise timing with parries becomes mandatory to get through, turning it into a git good game. Not for the feint of heart.
Seems like a good price, but I think I'll pass. Thanks OP