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Model: Avalon Hill Betrayal at House on the Hill, Green
Deal History
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Got Betrayal for $16.99 on Amazon in October which was apparently my price for adding it to a too big collection just to have it. $9.99 for Widows Walk is the cheapest I've ever seen so I've picked that up too. There's a bunch of criticism of this game. I've played a friend's copy once years ago and the copy I just picked up is still in shrink. Still, if you're willing to run the risk of a scenario with a game breaking bug that ruins the experience sometimes, it's entertaining. It's a game that can be won or lost, but it's best to go in to it just to see what happens and be amused at the narrative that emerges. Each scenario tells a story, but they're no great literary works. This isn't going to tell you compelling stories or help you collaboratively write one with your group, but it gives you enough to imagine amusing events and twists and an impression of a story that can be filled out to the degree your group does such things naturally. Anyway, all that to say, if the idea of this game interests you and you have a group you think would be willing to try it, it think this is a good price to pick it and the expansion up together.
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Got Betrayal for $16.99 on Amazon in October which was apparently my price for adding it to a too big collection just to have it. $9.99 for Widows Walk is the cheapest I've ever seen so I've picked that up too. There's a bunch of criticism of this game. I've played a friend's copy once years ago and the copy I just picked up is still in shrink. Still, if you're willing to run the risk of a scenario with a game breaking bug that ruins the experience sometimes, it's entertaining. It's a game that can be won or lost, but it's best to go in to it just to see what happens and be amused at the narrative that emerges. Each scenario tells a story, but they're no great literary works. This isn't going to tell you compelling stories or help you collaboratively write one with your group, but it gives you enough to imagine amusing events and twists and an impression of a story that can be filled out to the degree your group does such things naturally. Anyway, all that to say, if the idea of this game interests you and you have a group you think would be willing to try it, it think this is a good price to pick it and the expansion up together.
Got Betrayal for $16.99 on Amazon in October which was apparently my price for adding it to a too big collection just to have it. $9.99 for Widows Walk is the cheapest I've ever seen so I've picked that up too. There's a bunch of criticism of this game. I've played a friend's copy once years ago and the copy I just picked up is still in shrink. Still, if you're willing to run the risk of a scenario with a game breaking bug that ruins the experience sometimes, it's entertaining. It's a game that can be won or lost, but it's best to go in to it just to see what happens and be amused at the narrative that emerges. Each scenario tells a story, but they're no great literary works. This isn't going to tell you compelling stories or help you collaboratively write one with your group, but it gives you enough to imagine amusing events and twists and an impression of a story that can be filled out to the degree your group does such things naturally. Anyway, all that to say, if the idea of this game interests you and you have a group you think would be willing to try it, it think this is a good price to pick it and the expansion up together.
Do you know if you were playing the 1st or 2nd edition? I've seen this on Youtube and it looked great. The reviews were meh, but supposedly the 2nd edition fixed a lot of holes/bugs in the story. May pull the trigger on this.
Do you know if you were playing the 1st or 2nd edition? I've seen this on Youtube and it looked great. The reviews were meh, but supposedly the 2nd edition fixed a lot of holes/bugs in the story. May pull the trigger on this.
We didn't have any problems with our haunt so it didn't really matter which edition it was. It was fun. Unfortunately the person who happened to acquire all the useful items and stats ended up being the traitor so everyone else lost horribly. But we had a fun time losing.
Do you know if you were playing the 1st or 2nd edition? I've seen this on Youtube and it looked great. The reviews were meh, but supposedly the 2nd edition fixed a lot of holes/bugs in the story. May pull the trigger on this.
Some scenarios are just completely broken in the sense that they are wildly unbalanced. It's a strange board game because you could either have a great memorable game or one of the most miserable times of your life but you won't know which you're having until almost an hour after the game starts.
Got Betrayal for $16.99 on Amazon in October which was apparently my price for adding it to a too big collection just to have it. $9.99 for Widows Walk is the cheapest I've ever seen so I've picked that up too. There's a bunch of criticism of this game. I've played a friend's copy once years ago and the copy I just picked up is still in shrink. Still, if you're willing to run the risk of a scenario with a game breaking bug that ruins the experience sometimes, it's entertaining. It's a game that can be won or lost, but it's best to go in to it just to see what happens and be amused at the narrative that emerges. Each scenario tells a story, but they're no great literary works. This isn't going to tell you compelling stories or help you collaboratively write one with your group, but it gives you enough to imagine amusing events and twists and an impression of a story that can be filled out to the degree your group does such things naturally. Anyway, all that to say, if the idea of this game interests you and you have a group you think would be willing to try it, it think this is a good price to pick it and the expansion up together.
Is that criticism for the main game, or the expansion specifically? I have the main game, and haven't played a huge number of times, but I haven't experienced any big issues like that, and I was thinking of picking up the expansion while it's on sale.
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Great game but I highly suggest the legecy version. The base game we played you can get stuck in the basement. The by far is my favorite game of all time.
Amazon did me dirty as I ordered this on Black Friday and now it's saying this item isn't return eligible for me to get it at the lower price. Sometimes I forget how stingy Amazon can be.
This game is pretty unique for board games. It's a little like D&D, a little like Among Us, and a little like a coop survival game.
Basically half way through the game something happens and you trigger the 'haunt' which is one of 50 scenarios, or more with the expansion. One player at the table randomly becomes the villain or traitor. For example, they get turned into a vampire and their new goal is to make all the other players into vampires.
Then the game becomes a content between the humans and the vampire, and either side can win. (Often both sides can lose too.)
Sometimes the traitor is a secret, just like the game Among Us or Mafia, though more often everyone knows who it is. In these scenarios the players will be fighting monsters that move according to specific rules rather than controlling the monsters, but if the traitor is a secret they will be secretly trying helping the monsters, like Among Us. "Oh sorry, I'm out of moves, I can't reach you in time so save you..."
It's a great silly game that I enjoy it as an adult. It's also fine for kids in terms of content - it's about as scary as Scooby Doo - though the rules are probably too complicated for kids under 10 unless an older player can guide them. You literally have to stop playing, crack open the manual, and read a couple pages of special rules every time you trigger a haunt. The traitor has to read rules written just for them which can be pretty tricky to learn on the spot. Kids would be probably be fine if they weren't the traitor though, as long as one person at the table can read the rules.
A common criticism is that here is a TON of RNG. This is totally true. For example, randomly one player becomes a vampire and the just happen to be right next to all other players, and it's their turn, so they immediately bite them, roll really good on their attack roll, and and turn them into vampires and everyone loses and the traitor wins. That can happen. But it's part of the fun. I'm cool with that. The game is going to be super unbalanced, just roll with it.
Highly recommend this game even though it's not for everyone. If my description intrigues you though, go for it.
The expansion adds a lot of really interesting scenarios but it's totally not necessary. But at $10, I think it's a no-brainer. I think there's quite a few more hidden traitor haunts in the expansion, and those are my favorite.
Last edited by Quaro November 28, 2021 at 09:30 PM.
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It is absolutely a fun game to play a few times, but once you've gone through the rigamarole it boils down to this:
The beginning phase of the game:
- explore
- get stat boosts
- try not to omen roll
Then, the worst part of the game:
- omen roll fails and haunt starts
- one of the players has to go get a whole ass other rule book out and learn all their rules
- players and traitor finally get a win condition
So essentially there are… at minimum… 100 different rule sets you will play under. And the kicker is that if anyone is experienced with a given haunt AND ISNT THE TRAITOR, it will be a joke for them
- information hiding is supposed to happen
- you basically need a rules lawyer for this stage of the game
- seriously you basically want a dedicated person to handle the haunt rules collisions who isn't playing the game.
So yeah, tie up 7 people's time for the 20-40 min early game only for the rules to be tossed out the window and hopefully the stuff you have and stats you got and board layout don't screw you or the traitor.
Oh and the traitor will spend at least 10-20 mins getting comfortable with the rules and moving around trying to beat you.
And then some of the haunts are absolute bullshit so you'll all feel like you wasted 40 mins doing nothing!
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Basically half way through the game something happens and you trigger the 'haunt' which is one of 50 scenarios, or more with the expansion. One player at the table randomly becomes the villain or traitor. For example, they get turned into a vampire and their new goal is to make all the other players into vampires.
Then the game becomes a content between the humans and the vampire, and either side can win. (Often both sides can lose too.)
Sometimes the traitor is a secret, just like the game Among Us or Mafia, though more often everyone knows who it is. In these scenarios the players will be fighting monsters that move according to specific rules rather than controlling the monsters, but if the traitor is a secret they will be secretly trying helping the monsters, like Among Us. "Oh sorry, I'm out of moves, I can't reach you in time so save you..."
It's a great silly game that I enjoy it as an adult. It's also fine for kids in terms of content - it's about as scary as Scooby Doo - though the rules are probably too complicated for kids under 10 unless an older player can guide them. You literally have to stop playing, crack open the manual, and read a couple pages of special rules every time you trigger a haunt. The traitor has to read rules written just for them which can be pretty tricky to learn on the spot. Kids would be probably be fine if they weren't the traitor though, as long as one person at the table can read the rules.
A common criticism is that here is a TON of RNG. This is totally true. For example, randomly one player becomes a vampire and the just happen to be right next to all other players, and it's their turn, so they immediately bite them, roll really good on their attack roll, and and turn them into vampires and everyone loses and the traitor wins. That can happen. But it's part of the fun. I'm cool with that. The game is going to be super unbalanced, just roll with it.
Highly recommend this game even though it's not for everyone. If my description intrigues you though, go for it.
The expansion adds a lot of really interesting scenarios but it's totally not necessary. But at $10, I think it's a no-brainer. I think there's quite a few more hidden traitor haunts in the expansion, and those are my favorite.
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It is absolutely a fun game to play a few times, but once you've gone through the rigamarole it boils down to this:
The beginning phase of the game:
- explore
- get stat boosts
- try not to omen roll
Then, the worst part of the game:
- omen roll fails and haunt starts
- one of the players has to go get a whole ass other rule book out and learn all their rules
- players and traitor finally get a win condition
So essentially there are… at minimum… 100 different rule sets you will play under. And the kicker is that if anyone is experienced with a given haunt AND ISNT THE TRAITOR, it will be a joke for them
- information hiding is supposed to happen
- you basically need a rules lawyer for this stage of the game
- seriously you basically want a dedicated person to handle the haunt rules collisions who isn't playing the game.
So yeah, tie up 7 people's time for the 20-40 min early game only for the rules to be tossed out the window and hopefully the stuff you have and stats you got and board layout don't screw you or the traitor.
Oh and the traitor will spend at least 10-20 mins getting comfortable with the rules and moving around trying to beat you.
And then some of the haunts are absolute bullshit so you'll all feel like you wasted 40 mins doing nothing!
Leave a Comment