Steam has 100% Orange Juice (PC Digital Download) for Free.
Thanks to Deal Editor slickdewmaster for finding this deal.
About this game:
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
Free to keep when you get it before May 22, 2024 at 1:00pm EDT.
Please see the original post for additional details & give the WIKI and additional forum comments a read for helpful discussion.
About the store:
Steam is the world's largest digital distribution platform for computer games and is owned/operated by Valve Corporation (the developers behind several classic video games including Half-Life, Portal, Team Fortress, Counter-Strike, Left 4 Dead, Dota 2 & more).
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Steam has 100% Orange Juice (PC Digital Download) for Free.
Thanks to Deal Editor slickdewmaster for finding this deal.
About this game:
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
Free to keep when you get it before May 22, 2024 at 1:00pm EDT.
Please see the original post for additional details & give the WIKI and additional forum comments a read for helpful discussion.
About the store:
Steam is the world's largest digital distribution platform for computer games and is owned/operated by Valve Corporation (the developers behind several classic video games including Half-Life, Portal, Team Fortress, Counter-Strike, Left 4 Dead, Dota 2 & more).
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
It's weeb monopoly meets mario party. Has pvp, coop, bounty hunt, single player (can be sped up), seasonal events, and more. It's come a long way and continually gets more updates. Especially fun if you use voice chat in steam, discord, etc
Played one game within 20 minutes so my experience is very limited.
Pros:
-there's a card system where you can customize your 10 cards before each game. This likely is the most controllable variability in every game.
-Single player: turns are super quick, average between 5 to 10 seconds per player. So downtime between each of your own turns is usually less than 40 seconds.
- there is a battle system that MAY interact with the card system above. There's also a choice of defense or evade, which seems like a low-risk-low-reward vs high-risk-high-reward choice based on your characters stats.
-simple battle system with small upgrades through the game by increasing levels.
-no rules overhead for new players. Very easy to introduce to nearly anyone.
Cons:
-despite the choices above, many interactions are entirely determined by a single die role with no methods to mitigate or choose anything after-roll.
-being knocked down to zero up forces you to roll a single die to attempt a "wake up". If you lose the roll, you skip your turn and the roll is +1 easier next turn. Theoretically you can miss four turns in a row and not make any progress. I can't believe game developers still have a "skip a turn" as a mechanic....
Neutral:
-kawaii. Individual dials for voice volume so if you find lolita#12 annoying, It looks like you can mute them individually.
- all cards are shuffled between all the players and make a single community deck for all players. It's odd, but admittedly makes card choices between each game but feels less of an "ownership" of cards, but is kinda fun to get a very powerful card that your opponent brought.
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Our community has rated this post as helpful. If you agree, why not thank drsnowmon
oh yeah, also has workshop mod support
Pros:
-there's a card system where you can customize your 10 cards before each game. This likely is the most controllable variability in every game.
-Single player: turns are super quick, average between 5 to 10 seconds per player. So downtime between each of your own turns is usually less than 40 seconds.
- there is a battle system that MAY interact with the card system above. There's also a choice of defense or evade, which seems like a low-risk-low-reward vs high-risk-high-reward choice based on your characters stats.
-simple battle system with small upgrades through the game by increasing levels.
-no rules overhead for new players. Very easy to introduce to nearly anyone.
Cons:
-despite the choices above, many interactions are entirely determined by a single die role with no methods to mitigate or choose anything after-roll.
-being knocked down to zero up forces you to roll a single die to attempt a "wake up". If you lose the roll, you skip your turn and the roll is +1 easier next turn. Theoretically you can miss four turns in a row and not make any progress. I can't believe game developers still have a "skip a turn" as a mechanic....
Neutral:
-kawaii. Individual dials for voice volume so if you find lolita#12 annoying, It looks like you can mute them individually.
- all cards are shuffled between all the players and make a single community deck for all players. It's odd, but admittedly makes card choices between each game but feels less of an "ownership" of cards, but is kinda fun to get a very powerful card that your opponent brought.
Leave a Comment