Amazon has 27" Apple Studio Display, 5120x2880 5K Retina, 600 nits, Tilt Stand, Standard Glass (MK0U3LL/A) on sale for $1,299.99. Shipping is free.
Best Buy also has 27" Apple Studio Display, 5120x2880 5K Retina, 600 nits, Tilt Stand, Standard Glass (MK0U3LL/A) on sale for $1,299.99. Shipping is free.
Thanks to Deal Hunter phoinix for finding this deal.
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Amazon has 27" Apple Studio Display, 5120x2880 5K Retina, 600 nits, Tilt Stand, Standard Glass (MK0U3LL/A) on sale for $1,299.99. Shipping is free.
Best Buy also has 27" Apple Studio Display, 5120x2880 5K Retina, 600 nits, Tilt Stand, Standard Glass (MK0U3LL/A) on sale for $1,299.99. Shipping is free.
Thanks to Deal Hunter phoinix for finding this deal.
Some other caveats to be aware of: no HDR, 60 Hz, no VRR, slow response time, mediocre constrast/black uniformity
RTINGS review: https://www.youtube.com/watch?v=5dZ5Dj312B8
Many photo/video editors will care about those aspects, especially lack of HDR and the mediocre contrast/black uniformity. I'm not saying it's a bad monitor, I'm just saying it has some drawbacks to be aware of.
I LOVE this monitor. I'm a coder. Yes it's expensive. I'm now planning on upgrading to the XDR, because I'm just too used to 32". If this monitor was available in 32" at this price point, I'd own several!
Our community has rated this post as helpful. If you agree, why not thank iindigo
If you want/need a 5k 27" display, this is the best all-arounder by far. Apples-for-apples competitors all have significant dings.
LG Ultrafine 5k 27" uses a very similar (though dimmer) panel and has better inputs, but comes with the caveat of being built with a shockingly cheap plastic chassis that with time cracks with pieces flaking off. Also widespread reports of its Thunderbolt input dying, and getting LG to honor their warranty on it is like pulling teeth. Early units also had missing shielding and were known for disrupting wifi and bluetooth connections.
Samsung ViewFinity S9 also features a similar panel, but is known to have severe capacitor whine issues, has problems with light bleed, uses an external power brick, and has significantly cheaper construction. When it's not on sale price is also similar to that of the Studio Display. Inputs are better. Includes VESA mount support.
ASUS ProArt PA27JCV uses seemingly the same panel as the ViewFinity and has similar light bleed issues. Inputs are better, construction is plastic but quality, includes VESA mount support. MSRP is similar to ViewFinity's sale price, power supply is integrated so no ungainly brick. If I were looking to save money this is probably the one I'd opt for.
Of the latter two options the Samsung was available when I bought my Studio Display and I didn't feel the tradeoffs were worth the cash saved. Capacitor whine drives me crazy and while light bleed isn't a total deal breaker, it's not really something you want to see on any monitor north of $500. I can deal with a power brick but my power strip is already full as it is. None of these are issues with the Studio Display.
As for why 5k 27", as detailed by others compared to 4k 27" it's by far the cleanest experience under not only macOS but also Linux. Fractional scaling technically works but introduces artifacts which isn't welcome when doing even light graphics work. If I couldn't afford 5k 27" I'd drop back down to good old 2560x1440 27" with a monitor like the ASUS ProArt PA278CGV, which isn't as sharp as 4k but also doesn't bring any unwelcome quirks. Higher refresh rates are nice but don't add much for graphics and software dev work and while OLED is nice in theory it doesn't fare well with static IDE and graphics editor palettes staying on screen all day every day, which makes IPS a better choice.
Last edited by iindigo December 21, 2024 at 11:30 AM.
I got the VESA version by asking Best Buy to price match the stand version and they did. I am very happy with the purchase. The best part is the speakers. I am blown away by how much better they are than the 2020 27" iMac speakers. Movie sound tracks I know by heart which I've been listening to for 30 years sound much cleaner and bring new joy to the familiar songs. That alone made the purchase worth it. I considered going with a 27" 4k VRR IPS HDR1000 monitor but then I would have had speakers on my desk messing up my cats favorite sitting area.
I'm on the fence with this monitor. I personally will wait until benq releases their 5k 27 monitor next year. The biggest gripe for me besides price is that you cannot daisy chain studio displays.
It's completely foreign to people that will never buy this monitor
Ever wonder what it is about macOS that makes needing an uber-expensive 5K monitor to make TEXT look good on a Mac? Is it just Apple being lazy? Text on a Windows PC with a good 1440p or 4K screen looks sharp as a tack. On a Mac, it looks like a return to 2005.
I'm a photo editor and this monitor is a dream. HDR modes like PQ and HLG aren't used for photo editing; this screen has a 10-but panel with a very wide color gamut.
I'm on the fence with this monitor. I personally will wait until benq releases their 5k 27 monitor next year. The biggest gripe for me besides price is that you cannot daisy chain studio displays.
You can't daisy-chain two of these together because a 5K display uses 22 gb/s of bandwidth and Thunderbolt 3 and 4 are 40 gb/s. So, yeah, that's impossible.
Ever wonder what it is about macOS that makes needing an uber-expensive 5K monitor to make TEXT look good on a Mac? Is it just Apple being lazy? Text on a Windows PC with a good 1440p or 4K screen looks sharp as a tack. On a Mac, it looks like a return to 2005.
The reason why on Macs text doesn't look good on "normal" DPI displays like 2560x1440 27" is because Apple turned off RGB subpixel antialiasing in macOS several years ago after all the displays in the devices they sold had transitioned to HiDPI ("retina"), because RGB subpixel antialiasing brings very little visible improvement to text rendering on high resolution displays and significantly complicates and slows down text rendering.
The reason why text doesn't look good on Macs at 4k 27" is because of how the OS handles scaling for that resolution+size. Because 4k isn't a whole number multiple of 2560x1440, it runs at a resolution higher than 4k and then scales the image back down. This makes for perfect compatibilty for programs that don't implement scaling correctly (mostly old and/or cross platform apps), so you won't ever open an app to find it incorrectly running at 1x scale and appearing tiny on screen (as can happen under Windows), but at the cost of a slight reduction in image sharpness.
This means that the best displays for Macs are those that are HiDPI and run natively at resolutions that are whole number multiples of the "normal" DPI resolutions for displays of the same size. So for example, a 20"-24" 4k display would work great with a Mac because "normal" 20"-24" monitors run at 1080p, which 4k is a clean multiple of, but 4k 27"/32" is bad — for those size you want 5k and 6k, respectively.
As a sidenote, this is not entirely a Mac exclusive thing. While Windows and Linux handle fractional scaling better, as noted one is more likely to encounter programs with compatibility issues under fractional scaling with them. Whole number multiple HiDPI monitors will pose less trouble. This is something I wrestle with on one of my Windows laptops, which requires a 1.5x UI scale to be usable… I wish its screen ran at a clean 1x or 2x instead.
Last edited by iindigo December 21, 2024 at 11:46 AM.
The reason why on Macs text doesn't look good on "normal" DPI displays like 2560x1440 27" is because Apple turned off RGB subpixel antialiasing in macOS several years ago after all the displays in the devices they sold had transitioned to HiDPI ("retina"), because RGB subpixel antialiasing brings very little visible improvement to text rendering on high resolution displays and significantly complicates and slows down text rendering.
The reason why text doesn't look good on Macs at 4k 27" is because of how the OS handles scaling for that resolution+size. Because 4k isn't a whole number multiple of 2560x1440, it runs at a resolution higher than 4k and then scales the image back down. This makes for perfect compatibilty for programs that don't implement scaling correctly (mostly old and/or cross platform apps), so you won't ever open an app to find it incorrectly running at 1x scale and appearing tiny on screen (as can happen under Windows), but at the cost of a slight reduction in image sharpness.
This means that the best displays for Macs are those that are HiDPI and run natively at resolutions that are whole number multiples of the "normal" DPI resolutions for displays of the same size. So for example, a 20"-24" 4k display would work great with a Mac because "normal" 20"-24" monitors run at 1080p, which 4k is a clean multiple of, but 4k 27"/32" is bad — for those size you want 5k and 6k, respectively.
As a sidenote, this is not entirely a Mac exclusive thing. While Windows and Linux handle fractional scaling better, as noted one is more likely to encounter programs with compatibility issues under fractional scaling with them. Whole number multiple HiDPI monitors will pose less trouble. This is something I wrestle with on one of my Windows laptops, which requires a 1.5x UI scale to be usable… I wish its screen ran at a clean 1x or 2x instead.
I appreciate the detailed explanation. In the end, it seems Mac's OS is designed to only look good with very high ppi displays, which on the larger side of monitors (27" or larger) is a 5K+ display which there are very few choices and Apple doesn't seem to be interested in updating their display line. They don't even have a 5K iMac anymore. The old days of scaling and issues with apps in Windows is mostly not an issue as modern apps seem to scale correctly, no matter which scaling you choose (at least in my experience).
I use a 2560x1440p 27" with my Mac Mini (M4) and it looks decent. A 4K screen looks worse.
macOS just seems
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I appreciate the detailed explanation. In the end, it seems Mac's OS is designed to only look good with very high ppi displays, which on the larger side of monitors (27" or larger) is a 5K+ display which there are very few choices and Apple doesn't seem to be interested in updating their display line. They don't even have a 5K iMac anymore. The old days of scaling and issues with apps in Windows is mostly not an issue as modern apps seem to scale correctly, no matter which scaling you choose (at least in my experience).
I use a 2560x1440p 27" with my Mac Mini (M4) and it looks decent. A 4K screen looks worse.
macOS just seems
Part of it comes down to what panel manufacturers are willing to develop, too. It might be difficult to convince Samsung, LG, BOE, etc that the returns on developing a 27" 5k 144hz HDR panel will be worth it when the market for 27" 5k 60hz SDR panels is already quite niche. I suspect the only way we'll see something like that is if it's integrated into a larger iMac (higher sales volume compared to a standalone display) or as a replacement for the Pro Display XDR (which has a much higher price tag).
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RTINGS review: https://www.youtube.com/watch?v=5dZ5Dj3
Mediocre for photo and video.
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Our community has rated this post as helpful. If you agree, why not thank iindigo
LG Ultrafine 5k 27" uses a very similar (though dimmer) panel and has better inputs, but comes with the caveat of being built with a shockingly cheap plastic chassis that with time cracks with pieces flaking off. Also widespread reports of its Thunderbolt input dying, and getting LG to honor their warranty on it is like pulling teeth. Early units also had missing shielding and were known for disrupting wifi and bluetooth connections.
Samsung ViewFinity S9 also features a similar panel, but is known to have severe capacitor whine issues, has problems with light bleed, uses an external power brick, and has significantly cheaper construction. When it's not on sale price is also similar to that of the Studio Display. Inputs are better. Includes VESA mount support.
ASUS ProArt PA27JCV uses seemingly the same panel as the ViewFinity and has similar light bleed issues. Inputs are better, construction is plastic but quality, includes VESA mount support. MSRP is similar to ViewFinity's sale price, power supply is integrated so no ungainly brick. If I were looking to save money this is probably the one I'd opt for.
Of the latter two options the Samsung was available when I bought my Studio Display and I didn't feel the tradeoffs were worth the cash saved. Capacitor whine drives me crazy and while light bleed isn't a total deal breaker, it's not really something you want to see on any monitor north of $500. I can deal with a power brick but my power strip is already full as it is. None of these are issues with the Studio Display.
As for why 5k 27", as detailed by others compared to 4k 27" it's by far the cleanest experience under not only macOS but also Linux. Fractional scaling technically works but introduces artifacts which isn't welcome when doing even light graphics work. If I couldn't afford 5k 27" I'd drop back down to good old 2560x1440 27" with a monitor like the ASUS ProArt PA278CGV, which isn't as sharp as 4k but also doesn't bring any unwelcome quirks. Higher refresh rates are nice but don't add much for graphics and software dev work and while OLED is nice in theory it doesn't fare well with static IDE and graphics editor palettes staying on screen all day every day, which makes IPS a better choice.
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It's completely foreign to people that will never buy this monitor
Mediocre for photo and video.
The reason why text doesn't look good on Macs at 4k 27" is because of how the OS handles scaling for that resolution+size. Because 4k isn't a whole number multiple of 2560x1440, it runs at a resolution higher than 4k and then scales the image back down. This makes for perfect compatibilty for programs that don't implement scaling correctly (mostly old and/or cross platform apps), so you won't ever open an app to find it incorrectly running at 1x scale and appearing tiny on screen (as can happen under Windows), but at the cost of a slight reduction in image sharpness.
This means that the best displays for Macs are those that are HiDPI and run natively at resolutions that are whole number multiples of the "normal" DPI resolutions for displays of the same size. So for example, a 20"-24" 4k display would work great with a Mac because "normal" 20"-24" monitors run at 1080p, which 4k is a clean multiple of, but 4k 27"/32" is bad — for those size you want 5k and 6k, respectively.
As a sidenote, this is not entirely a Mac exclusive thing. While Windows and Linux handle fractional scaling better, as noted one is more likely to encounter programs with compatibility issues under fractional scaling with them. Whole number multiple HiDPI monitors will pose less trouble. This is something I wrestle with on one of my Windows laptops, which requires a 1.5x UI scale to be usable… I wish its screen ran at a clean 1x or 2x instead.
The reason why text doesn't look good on Macs at 4k 27" is because of how the OS handles scaling for that resolution+size. Because 4k isn't a whole number multiple of 2560x1440, it runs at a resolution higher than 4k and then scales the image back down. This makes for perfect compatibilty for programs that don't implement scaling correctly (mostly old and/or cross platform apps), so you won't ever open an app to find it incorrectly running at 1x scale and appearing tiny on screen (as can happen under Windows), but at the cost of a slight reduction in image sharpness.
This means that the best displays for Macs are those that are HiDPI and run natively at resolutions that are whole number multiples of the "normal" DPI resolutions for displays of the same size. So for example, a 20"-24" 4k display would work great with a Mac because "normal" 20"-24" monitors run at 1080p, which 4k is a clean multiple of, but 4k 27"/32" is bad — for those size you want 5k and 6k, respectively.
As a sidenote, this is not entirely a Mac exclusive thing. While Windows and Linux handle fractional scaling better, as noted one is more likely to encounter programs with compatibility issues under fractional scaling with them. Whole number multiple HiDPI monitors will pose less trouble. This is something I wrestle with on one of my Windows laptops, which requires a 1.5x UI scale to be usable… I wish its screen ran at a clean 1x or 2x instead.
I use a 2560x1440p 27" with my Mac Mini (M4) and it looks decent. A 4K screen looks worse.
macOS just seems
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I use a 2560x1440p 27" with my Mac Mini (M4) and it looks decent. A 4K screen looks worse.
macOS just seems
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