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expired Posted by phoinix | Staff • May 25, 2025
expired Posted by phoinix | Staff • May 25, 2025

FANTASIAN Neo Dimension (Nintendo Switch or PS5)

$35

$50

30% off
Amazon
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Deal Details
Amazon has FANTASIAN Neo Dimension (Nintendo Switch or PS5) for $34.99. Shipping is free with Prime or orders $35+.

Thanks to Deal Hunter phoinix for finding this deal.

Available: About this Game:
  • The Father of FINAL FANTASY, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story.
  • Mechteria—a deathly mechanical infection that robs humans of their emotions and lives—is slowly engulfing the world.
  • The protagonist Leo awakens with only one memory left to him in a strange land abundant with machines.
  • The human world, threatened by mechteria... a machine world, filled with mysteries... and the unseen dimensions that lie beyond both.
  • Using the Warp Device that was left behind, Leo must now embark on an interdimensional journey to reclaim his lost memories and save the world from the mechteria infection.

Editor's Notes

Written by oceanlake | Staff
  • About this Deal:
    • This matches the last Frontpage Deal in mid-April 2025.
    • Please see the original post for additional details and give the WIKI and forum comments a read for helpful discussion.
  • About this Product:
    • FANTASIAN Neo Dimension (Nintendo Switch) has a 4.7 out of 5 star overall rating on Amazon based on over 280 reviews and an 80 overall Metascore / 8.2 overall user score on Metacritic.
  • About this Store:

Original Post

Written by phoinix | Staff
Product Info
Community Notes
About the Poster
Deal Details
Product Info
Community Notes
About the Poster
Amazon has FANTASIAN Neo Dimension (Nintendo Switch or PS5) for $34.99. Shipping is free with Prime or orders $35+.

Thanks to Deal Hunter phoinix for finding this deal.

Available: About this Game:
  • The Father of FINAL FANTASY, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story.
  • Mechteria—a deathly mechanical infection that robs humans of their emotions and lives—is slowly engulfing the world.
  • The protagonist Leo awakens with only one memory left to him in a strange land abundant with machines.
  • The human world, threatened by mechteria... a machine world, filled with mysteries... and the unseen dimensions that lie beyond both.
  • Using the Warp Device that was left behind, Leo must now embark on an interdimensional journey to reclaim his lost memories and save the world from the mechteria infection.

Editor's Notes

Written by oceanlake | Staff
  • About this Deal:
    • This matches the last Frontpage Deal in mid-April 2025.
    • Please see the original post for additional details and give the WIKI and forum comments a read for helpful discussion.
  • About this Product:
    • FANTASIAN Neo Dimension (Nintendo Switch) has a 4.7 out of 5 star overall rating on Amazon based on over 280 reviews and an 80 overall Metascore / 8.2 overall user score on Metacritic.
  • About this Store:

Original Post

Written by phoinix | Staff

Community Voting

Deal Score
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Price Intelligence

Model: FANTASIAN Neo Dimension (NSW)

Deal History 

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04/15/25Amazon$35 frontpage
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02/09/25Amazon$40
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Sort: Lowest to Highest | Last Updated 6/10/2025, 03:50 PM
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Top Comments

I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have).

Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in:
1. The main boss itself and 2 clones which are equally as powerful as the boss
2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own
3. Can hit for around 50% of your health, so your entire party can die during an enemy turn
4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight...

I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win.

The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage.

Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland,

If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars.

Anyway, rant over.

12 Comments

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May 25, 2025
2,955 Posts
Joined May 2007
May 25, 2025
fyreboltx
May 25, 2025
2,955 Posts

Our community has rated this post as helpful. If you agree, why not thank fyreboltx

I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have).

Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in:
1. The main boss itself and 2 clones which are equally as powerful as the boss
2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own
3. Can hit for around 50% of your health, so your entire party can die during an enemy turn
4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight...

I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win.

The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage.

Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland,

If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars.

Anyway, rant over.
Last edited by fyreboltx May 25, 2025 at 12:59 PM.
6
1
May 25, 2025
76 Posts
Joined Jan 2018
May 25, 2025
JohnK7218
May 25, 2025
76 Posts

Our community has rated this post as helpful. If you agree, why not thank JohnK7218

Quote from fyreboltx :
I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have). Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in: 1. The main boss itself and 2 clones which are equally as powerful as the clones 2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own 3. Can hit for around 50% of your health, so your entire party can die during an enemy turn 4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight... I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win. The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage. Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland, If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars. Anyway, rant over.
Unfortunately the game was released in 2 parts and I suspect a lot of the reviews are based on the first half only. I do agree that the challenge in the back half can quickly become frustrating, I've heard the end boss is particularly unenjoyable for many.
1
May 25, 2025
3,339 Posts
Joined Dec 2017
May 25, 2025
DonkeyFinest
May 25, 2025
3,339 Posts
It's another Unity engine game. And it shows.
It doesn't look all amateurish though. But it does feel clunky at times.
2
May 26, 2025
25 Posts
Joined Sep 2020
May 26, 2025
lngan
May 26, 2025
25 Posts
Quote from fyreboltx :
I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have). Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in: 1. The main boss itself and 2 clones which are equally as powerful as the boss2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own 3. Can hit for around 50% of your health, so your entire party can die during an enemy turn 4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight... I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win. The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage. Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland, If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars. Anyway, rant over.
Probably because reviewers are garbage - speaking as someone that used to be a game reviewer. Most likely those reviewers only played up to the halfway point where the game takes a nosedive into being incredibly hard. It's still a very good Final Fantasy game, but just be ready for the huge game shift that no doubt will have most players quit and run away. It even made me a long-time SMT player want to drop it. When the game originally came out, it was released with the first half, and the second bloodbath portion came out much later.
The other thing is... the games available on Apple Arcade. No reason to buy this, you can just play on iPad where the game makes sense since a lot of the mechanics are built around touch controls. It's a good game. A good Final Fantasy game.
Last Wednesday
10 Posts
Joined Apr 2025
Last Wednesday
DealDady
Last Wednesday
10 Posts
Imagine having appreciation for more than just gameplay.
Last Friday
21 Posts
Joined Oct 2021
Last Friday
ondinnonk
Last Friday
21 Posts
I thoroughly enjoyed my playthrough of the game. Only complaint is that I had zero motivation to do new game plus, even though it has another skill grid for everybody, it just felt... tedious after the first play through. If there were a way to transfer my cloud save from Apple to Switch, I'd consider getting it. Knowing how the bonus content is structured seems to only point to endless grinding if you want to get ultimate weapons. I think the upgrade materials are basically such that you can only get one per play through, so to get everybody's ultimate you'd have to beat the game at least 7x, I think. I could be wrong, but that's how I remember it. Super fun bosses 1st time around, though - they play more like puzzles + after a certain point most took more than one try. I used an Apple Arcade free trial just for this game.
Last Friday
77 Posts
Joined Jul 2019
Last Friday
kenshin9
Last Friday
77 Posts
I originally played this when it was on Apple Arcade. There was a charm about it that I did enjoy, and I liked the battle system. As many people say, it does get way harder in the second half, but I was able to get through it without too much frustration.

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Last Friday
106 Posts
Joined Oct 2015
Last Friday
colecoletrane
Last Friday
106 Posts
Quote from lngan :
Probably because reviewers are garbage - speaking as someone that used to be a game reviewer. Most likely those reviewers only played up to the halfway point where the game takes a nosedive into being incredibly hard. It's still a very good Final Fantasy game, but just be ready for the huge game shift that no doubt will have most players quit and run away. It even made me a long-time SMT player want to drop it. When the game originally came out, it was released with the first half, and the second bloodbath portion came out much later. The other thing is... the games available on Apple Arcade. No reason to buy this, you can just play on iPad where the game makes sense since a lot of the mechanics are built around touch controls. It's a good game. A good Final Fantasy game.
Out of curiosity did you play on the Apple Arcade or the Neo dimension release on consoles? I've heard the difficulty was slightly adjusted for consoles
Last Friday
2,955 Posts
Joined May 2007
Last Friday
fyreboltx
Last Friday
2,955 Posts
Quote from colecoletrane :
Out of curiosity did you play on the Apple Arcade or the Neo dimension release on consoles? I've heard the difficulty was slightly adjusted for consoles
I realize I wasn't the one being asked, but I'm playing on the PS5 on Normal difficulty. In what way was the difficulty adjusted?

I finally did beat that one boss... only because near the end of the fight they did 3 consecutive inflict curses moves (my characters had equipment to protect against it), some magic attack that killed one of my characters, and then another curse attack... before I hit it with my last attack to finish it off with 2 of my remaining, nearly dead characters (everyone else was dead; I had plenty of items to cure/heal but the boss had their powerful attack lined up meaning their next turn would have wiped my remaining two). I can't say it felt good because I won by, what appeared to be, sheer luck.

I beat a few more bosses after it, but again- each one took a few tries.
Last edited by fyreboltx June 3, 2025 at 10:00 AM.
Last Saturday
360 Posts
Joined Sep 2018
Last Saturday
twztid13
Last Saturday
360 Posts
Quote from lngan :
Probably because reviewers are garbage - speaking as someone that used to be a game reviewer. Most likely those reviewers only played up to the halfway point where the game takes a nosedive into being incredibly hard. It's still a very good Final Fantasy game, but just be ready for the huge game shift that no doubt will have most players quit and run away. It even made me a long-time SMT player want to drop it. When the game originally came out, it was released with the first half, and the second bloodbath portion came out much later. The other thing is... the games available on Apple Arcade. No reason to buy this, you can just play on iPad where the game makes sense since a lot of the mechanics are built around touch controls. It's a good game. A good Final Fantasy game.
Not everyone uses Apple products.
Last Sunday
19 Posts
Joined Jul 2009
Last Sunday
rand
Last Sunday
19 Posts
Quote from fyreboltx :
I'm probably in the minority here given the ratings on this game but I just don't get why the ratings on this game are so high. It starts out great, tons of SNES/PS1 era charm, continues to be pretty good until about (I think) the half way point where there's a HUGE difficulty spike in the bosses and they nerf the experience from enemies but the random encounters are still just as a frequent as before- so you have the same amount work with significantly less reward. The bosses just feel like a chore or trial and error, and often require you to have some random accessory or skill in order to have a chance but at least, granted, no equipment seems to be miss-able and the skill tree can be easily reset (so you're never stuck with the skills/abilities you have). Right now I'm stuck on boss that simply feels impossible. It has an move where it creates clones of itself that results in: 1. The main boss itself and 2 clones which are equally as powerful as the boss2. Attacks in consecutive order (meaning you could be faced with 3-5 attacks by the boss at once without a turn of your own 3. Can hit for around 50% of your health, so your entire party can die during an enemy turn 4. If you hit one of the 2 clones, it explodes and does damages your entire party for 40-60% of your health. After about 6 tries On this boss, this is the move that always kills me because no matter what, I always seem to hit the two clones before the actual boss. I've tried every trick/tip I can find, nothing works. Someone suggested I record the move in slow motion to get this right and that seems like an insane thing to do for a boss fight... I'm not the best gamer by any means, I can't handle SoulsBorne games but I have beaten some of the more difficult JRPGS (Shim Megami Tensei Nocturne, older FFs, Ys, and other JRPGS on the SNES; none of the seemingly impossible stuff on the NES though) but this game is just flat out cheap and tedious. Bloodborne was fantastic, I just couldn't beat it because I don't have the patience and quick reflexes anymore- I can acknowledge that. But this game... just feels like it was designed as a "pay to win" game without the option to pay to win. The only good thing about this game is the Dimension thing, which basically reduces the number of "random encounters" you go into and instead, takes all your random encounter enemies into a pool and after that pool is maxed out, you actually enter into the "battle" wherein you'll continually fight waves of these enemies (usually around 8-10 on screen at once) until they're all defeated and there's random power-ups on the field that give you an advantage. Beyond this, the game is otherwise nothing special... the presentation are those of a mobile game (giant menu bubbles), the story and characters are bland, If you have $35 to spend on a game and want a classic JRPG game... get the FF Pixel Remaster collection (which hit $40 recently) or Sea of Stars. Anyway, rant over.
Same experience.
I played on the console, after losing twice in an incredibly tedious boss battle (why do they all have to have two stages, where the first half is boring and the second half instakills you???) I stopped playing. It was on a trial of Apple Arcade anyhow.
(And I've beaten the old FFs, including Tactics, and the Fire Emblem games on hard mode, so I tend not to shirk from a challenge.)
Last Sunday
36 Posts
Joined May 2014
Last Sunday
thekirkness
Last Sunday
36 Posts
I'm prepared to be told I stink, but I also played this on an Apple Arcade trial and I got stuck on the Golem boss in Ancient Hill. He can do two punches that each instant killed my units and then could do another move that would instant kill my entire party. I had been doing battles as they come but didn't do any level grinding and it was impossible without first going and leveling up. Which is when I set the game aside.
Later I went back to play it once I subscribed to Apple Arcade and my save file was gone.
I might go back and try it again someday if it's cheap on Switch or PS5 but the characters and story didn't really pull me in either.
I wanted to like it for the pedigree and unique art style but the mediocre story and characters and difficulty spikes soured my experience.

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