Steam[steampowered.com] has Lossless Scaling (PC Digital Download) on sale for $3.49.
Product Description:
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
LSFG 3 Frame Generation
This feature creates additional frames to make games look smoother. It's perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It's compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don't support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
Dual GPU Support
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
Compatibility with Online Games
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Customization
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Requirements
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
Linux
The LSFG feature of Lossless Scaling is available on Linux as a community-driven port. For more details, check out the lsfg-vk project.
Community Notes
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Steam[steampowered.com] has Lossless Scaling (PC Digital Download) on sale for $3.49.
Product Description:
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
LSFG 3 Frame Generation
This feature creates additional frames to make games look smoother. It's perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It's compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don't support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
Dual GPU Support
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
Compatibility with Online Games
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Customization
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Requirements
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
Linux
The LSFG feature of Lossless Scaling is available on Linux as a community-driven port. For more details, check out the lsfg-vk project.
What's the low down on this w Steam deck ? Or is there another tool on Decky Loader that do the same thing already ?
Was reading the reviews and someone mentioned it works great on his Steam Deck. If so, I would imagine it will also work great on the future Steam Machine.
Last edited by Warrender November 16, 2025 at 05:06 PM.
Was reading the reviews and someone mentioned it works great on his Steam Deck. If so, I would imagine it will also work great on the future Steam Frame.
Really not sure about that I looked into this alot because I have a super weak pc and wanted to play steam vr games. Since vr is rendered in a different way my understanding was it wouldn't work. Do you know otherwise would be great if it did. Thanks!
Really not sure about that I looked into this alot because I have a super weak pc and wanted to play steam vr games. Since vr is rendered in a different way my understanding was it wouldn't work. Do you know otherwise would be great if it did. Thanks!
VR has its own way of improving smoothness called async reprojection that is lower latency than any of the nonvr framegen methods. The closest equivalent is nvidias announced but unreleased to my knowledge Reflex 2. Lossless would not help your vr experience.
Really not sure about that I looked into this alot because I have a super weak pc and wanted to play steam vr games. Since vr is rendered in a different way my understanding was it wouldn't work. Do you know otherwise would be great if it did. Thanks!
Sorry if I got your hopes up. I got the names of Steam's new systems mixed up. I meant it would help the Steam Machine not the Steam Frame. Lossless scaling won't help VR at all.
Note for anyone not sure if they would need this or not. It is absolutely not just for older hardware or lower end setups that need tweaking.
My primary usage for this is when a game update or gpu driver breaks a AAA game which happens a fair amount on Unreal Engine (the most commonly used game engine) especially amongst graphics intensive titles. Usually within a day there's been a forum post of settings to use on this that make the games completely playable again whereas fixes from the developers often take several days or sometimes weeks while they figure out what went wrong.
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Really not sure about that I looked into this alot because I have a super weak pc and wanted to play steam vr games. Since vr is rendered in a different way my understanding was it wouldn't work. Do you know otherwise would be great if it did. Thanks!
Really not sure about that I looked into this alot because I have a super weak pc and wanted to play steam vr games. Since vr is rendered in a different way my understanding was it wouldn't work. Do you know otherwise would be great if it did. Thanks!
My primary usage for this is when a game update or gpu driver breaks a AAA game which happens a fair amount on Unreal Engine (the most commonly used game engine) especially amongst graphics intensive titles. Usually within a day there's been a forum post of settings to use on this that make the games completely playable again whereas fixes from the developers often take several days or sometimes weeks while they figure out what went wrong.
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