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expiredcaptainguy posted Nov 29, 2025 08:03 AM
expiredcaptainguy posted Nov 29, 2025 08:03 AM

Costco Members: Nintendo Switch 2 Console + Mario Kart World (Digital) Bundle

via Nintendo.com Gift Card Purchases

$400

$500

20% off
Costco Wholesale
474 Comments 132,651 Views
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Deal Details
Costco Wholesale Members can purchase the Nintendo Switch 2 + Mario Kart World (Digital Download) Console Bundle from Nintendo.com for $399.97 (+ tax) by purchasing discounted Nintendo eGift Cards from Costco Wholesale using the steps below. Shipping is free.

Alternatively, Costco has for Members: Select Nintendo eGift Cards on sale below. Thanks to community member captainguy for finding this deal.

Note: If you're not a Costco member there is a deal on memberships.

Deal Instructions:
  1. Must be an active Costco Wholesale member
  2. Purchase a quantity of 2x $200 (4-Pack of $50) Nintendo eShop eGift Card for $319.98
  3. Purchase 1x $100 (4-Pack of $25) Nintendo eShop eGift Card for $79.99
    • Note: The maximum allowable balance for Nintendo gift card credit on your Nintendo account is limited to $800 (in case you already have gift card credit loaded)
  4. Click here and redeem all $500 in Nintendo eGift Card credit you purchased from Costco Wholesale to your Nintendo account
  5. At Nintendo.com, add Nintendo Switch 2 Console + Mario Kart World (Digital Download) Bundle to cart for $499.99 and proceed to checkout
  6. Your price will be $399.97 (plus tax) after using your $500 Nintendo account balance to purchase the console
Specs:
  • 7.9" 1920x1080 (Full HD) built-in LCD touchscreen display: supports up to 120 FPS (frames-per-second) & VBR (Variable Bit Rate)
  • Supports up to 4K HDR resolution at 60 FPS output when docked
  • 256GB built-in storage capacity
  • microSD Express card slot (note: does not support standard microSDHC/microSDXC cards)
  • Nintendo Switch / Nintendo Switch 2 physical game card slot
  • 802.11ax Wi-Fi 6 | Bluetooth
  • 5220mAh Battery
  • 1-Year Limited Warranty
  • In the box:
    • Nintendo Switch 2 console
    • Joy-Con 2 (L) in Light Blue (left controller attachment)
    • Joy-Con 2 (R) in Light Red (right controller attachment)
    • Nintendo Switch 2 Console AC Adapter
    • USB-C Charging Cable
    • Nintendo Switch 2 Console Dock
    • 1x Joy-Con 2 Grip
    • 2x Joy-Con 2 Straps
    • 1x Ultra High Speed HDMI Cable
    • Mario Kart World full game digital download

Editor's Notes

Written by johnny_miller | Staff
  • About this deal:
    • Please see the original post for additional details and/or view the Wiki and forum comments for further helpful discussion if available.
    • This offer is similar to the +542 Frontpage Deal for Sam's Club members.

Original Post

Written by captainguy
Community Notes
About the Poster
Deal Details
Community Notes
About the Poster
Costco Wholesale Members can purchase the Nintendo Switch 2 + Mario Kart World (Digital Download) Console Bundle from Nintendo.com for $399.97 (+ tax) by purchasing discounted Nintendo eGift Cards from Costco Wholesale using the steps below. Shipping is free.

Alternatively, Costco has for Members: Select Nintendo eGift Cards on sale below. Thanks to community member captainguy for finding this deal.

Note: If you're not a Costco member there is a deal on memberships.

Deal Instructions:
  1. Must be an active Costco Wholesale member
  2. Purchase a quantity of 2x $200 (4-Pack of $50) Nintendo eShop eGift Card for $319.98
  3. Purchase 1x $100 (4-Pack of $25) Nintendo eShop eGift Card for $79.99
    • Note: The maximum allowable balance for Nintendo gift card credit on your Nintendo account is limited to $800 (in case you already have gift card credit loaded)
  4. Click here and redeem all $500 in Nintendo eGift Card credit you purchased from Costco Wholesale to your Nintendo account
  5. At Nintendo.com, add Nintendo Switch 2 Console + Mario Kart World (Digital Download) Bundle to cart for $499.99 and proceed to checkout
  6. Your price will be $399.97 (plus tax) after using your $500 Nintendo account balance to purchase the console
Specs:
  • 7.9" 1920x1080 (Full HD) built-in LCD touchscreen display: supports up to 120 FPS (frames-per-second) & VBR (Variable Bit Rate)
  • Supports up to 4K HDR resolution at 60 FPS output when docked
  • 256GB built-in storage capacity
  • microSD Express card slot (note: does not support standard microSDHC/microSDXC cards)
  • Nintendo Switch / Nintendo Switch 2 physical game card slot
  • 802.11ax Wi-Fi 6 | Bluetooth
  • 5220mAh Battery
  • 1-Year Limited Warranty
  • In the box:
    • Nintendo Switch 2 console
    • Joy-Con 2 (L) in Light Blue (left controller attachment)
    • Joy-Con 2 (R) in Light Red (right controller attachment)
    • Nintendo Switch 2 Console AC Adapter
    • USB-C Charging Cable
    • Nintendo Switch 2 Console Dock
    • 1x Joy-Con 2 Grip
    • 2x Joy-Con 2 Straps
    • 1x Ultra High Speed HDMI Cable
    • Mario Kart World full game digital download

Editor's Notes

Written by johnny_miller | Staff
  • About this deal:
    • Please see the original post for additional details and/or view the Wiki and forum comments for further helpful discussion if available.
    • This offer is similar to the +542 Frontpage Deal for Sam's Club members.

Original Post

Written by captainguy

Community Voting

Deal Score
+504
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Top Comments

jediknight007
728 Posts
111 Reputation
Taxes for me is $46.25 .. it might be worth buying $600 GCs instead of $500.
Logic:
$500 GC but then you pay $46.25 in cash.

Alternate:
$600 GC then you have leftover balance of $53.75

Difference:
You paid $80 in cash instead of $46.25 but that extra $33.75 got you $53.75 in balance.

That may be great deal for a lot of people.
BeigeSpaniel2681
8 Posts
10 Reputation
Here's a couple of "hacks" to save some additional money when using Nintendo GCs for eShop games.

1. While in the eShop, click on your profile settings and change your billing zip code to a state with no sales tax. I just use a random zip code from Montana. Nintendo only goes off of that zip code when you use your available eShop balance to purchase games.

2. Nintendo game vouchers can still be purchased until the end of January and can be used on some new releases like Metroid Prime 4 and Pokemon Legends Z-A.

For example, the Switch 2 version of Metroid Prime 4 is normally $69.99. However, by using this Costco GC deal, you could get a two-pack of game vouchers on the eShop for basically $80. You can redeem one of those vouchers for the Switch 1 version of Metroid Prime, meaning you're getting the base game for $40. Then you can buy the upgrade pack separately for $9.99. So you'd have the Switch 2 version of Metroid Prime for $49.99, a savings of $20.

You can also use vouchers in a similar manner for good savings on older titles with Switch 2 versions. For example, the Switch 2 version of Zelda: Tears of the Kingdom is normally $79.99. However, using this Costco GC deal, you can use a a voucher to get the base version of the game for $40, and then buy the the upgrade pack separately for $9.99, for a total of $49.99 and a $30 savings.
Eragorn
17883 Posts
30658 Reputation
Costco saw Sam's Club's deal and felt left out...
Congrats on the FP deal
https://slickdeals.net/f/18886093

473 Comments

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Nov 29, 2025 09:40 PM
124 Posts
Joined Jul 2015
gudilNov 29, 2025 09:40 PM
124 Posts
Chatted with someone and was told they needed to confirm me is me. Provided phone number and they sent me a security code. Received my gift cards one minute after that.
Nov 29, 2025 09:43 PM
687 Posts
Joined Dec 2005
portalproNov 29, 2025 09:43 PM
687 Posts
can Nintendo eGift cards be used to purchase consoles?
Nov 29, 2025 09:49 PM
3 Posts
Joined Sep 2021
PurpleBelieve741Nov 29, 2025 09:49 PM
3 Posts
Quote from jeaann :
Chatted with a 2nd Costco agent. Once again was told there's nothing to do but keep waiting. I ordered at 8:30am PST
Keep trying with different agents. I chatted with three who told me to wait 24 hours, but the fourth agent was able to release it immediately. They have a high volume of people contacting them about the same issue, and some had their orders cancelled after waiting.
Nov 29, 2025 09:51 PM
3 Posts
Joined Sep 2021
PurpleBelieve741Nov 29, 2025 09:51 PM
3 Posts
Quote from gudil :
Chatted with someone and was told needed to confirm me is me. Provided phone number and they sent me a sexurity code. Received my gift cards one minute after that.
I can confirm that it happened to me as well
Nov 29, 2025 09:52 PM
3 Posts
Joined Sep 2021
PurpleBelieve741Nov 29, 2025 09:52 PM
3 Posts
Quote from portalpro :
can Nintendo eGift cards be used to purchase consoles?
yes you can
Nov 29, 2025 09:59 PM
224 Posts
Joined Apr 2020
SlickTerrier357Nov 29, 2025 09:59 PM
224 Posts
I just can't bring myself to pull the trigger.

Not enough games right now. If they would have launched with an OLED screen, I'd probably few it as an investment. But you know the refresh OLED edition is coming
1
Nov 29, 2025 10:07 PM
94 Posts
Joined Jan 2017
FawfdrNov 29, 2025 10:07 PM
94 Posts
Quote from stratford1 :
My experience - I purchased the gift cards from Costco.com and had email confirmations for purchase AND the links to redeem almost instantly. Loaded into Nintendo account ASAP and made the Switch 2 console purchase pretty easily. I will say, Nintendo.com had a few page loading issues for a bit. No issues at checkout though.Sidenote: went back to Costco.com to purchase another set of $25/4 count cards ($100 value) to apply towards another set of controllers but Costco cancelled that order because "Quantity limits on item exceeded". Which is weird because I only previously ordered one set? Will try to purchase those gift cards again tomorrow.
Limit 1 transaction every 14 days

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Nov 29, 2025 10:07 PM
41 Posts
Joined Nov 2022
ChainsawManNov 29, 2025 10:07 PM
41 Posts
Quote from ChainsawMan :
The problem with Nintendo is they have like 3 or 4 decent games per console. The rest are kiddy trash. It's just Mario Zelda smash and some other random game. Nintendo has never been the same since snes and has been riding on past accolades rather than a strong game library. They were also cats to game developers and n64 cartridges cost too much which is why developers abandoned Nintendo en mass for Sony who supported developers. Sony doesn't really make money on consoles it makes it from licensing from games. Nintendo is a hardware company. Game library always sucks. You're basically paying $500 for Mario kart plus $240 for 3 other triple A games so $740 let's say or let's say $800 for 4 games thus each game costs $200. A steam mobile device like steam deck (waiting for a new one to come out in 2 years) or PlayStation are better deals.

I loved SNES and legend of Zelda ocarina of time/majorasmask/mario 64/mario kart64/smash 64 tho. Wii smash great too as were wind waker and twilight princess.

I will rent or borrow a switch from someone to play tears of kingdom but owning it is a poor value proposition. And also emulation if necessary.

SNES chrono trigger, link to the past, earthbound, ff6, mega man x, super Mario world, castlevania, dk2, legend of mana, super Metroid.

I don't even play all this as a kid I played them years ago and snes won the console war with sega genesis. But they lost to Sony after that.
lol looks like people got butthurt about the truth

Nintendo's hardware model and software ecosystem are fundamentally different from Sony, Microsoft, and now Valve.
Nintendo runs a closed hardware ecosystem where the business model depends on:
  1. High hardware margins
  2. First-party software as the primary driver of adoption
  3. Strict control of licensing, cartridges, and distribution
That model was viable in the NES/SNES era because they controlled the entire pipeline. But starting with N64, the economics turned against them.
Cartridge economics were catastrophic for third parties. ROM carts cost orders of magnitude more per unit than CDs. Sony offered cheap CDs, a developer-friendly SDK, and favorable publishing terms. The result: publishers fled to Sony, just like you said. The N64 lost the third-party ecosystem almost overnight. Nintendo leaned into first-party because they had no alternative.GameCube tried to repair that with tiny proprietary optical discs still a mistake because it limited capacity and increased manufacturing cost vs DVDs. Third-party support remained shallow. Wii exploded in sales because of casual gimmick appeal, not software depth. That audience didn't buy games beyond Wii Sports, Wii Fit, and Mario Kart. Third parties again found attach rates too low. Wii U cratered. Switch succeeded because hybrid form factor was novel and Nintendo finally delivered Zelda + Mario at high quality again, but the third-party gap never closed. Switch's hardware is ancient, so ports are compromised and many publishers don't bother investing. The library is padded with shovelware, low-budget indies, and remakes.
Flagship Nintendo IP carries the platform. Everything else is noise.
Breath of the Wild / Tears of the Kingdom
Mario Odyssey / Mario Kart
Smash
Animal Crossing
Maybe one Pokémon
Maybe one Xenoblade
Maybe one Fire Emblem
That's the tentpole list.
That's what sells tens of millions.
Compare that to PlayStation, which has dozens of ecosystem-defining AAA franchises backed by enormous third-party support and studio acquisitions. Sony's business model is software licensing and third-party royalties. Nintendo's model is hardware margin and evergreen first-party sales.
Switch ownership = basically paying $500 for Mario Kart + Zelda + a couple other titles is not wrong. Attach rates on Switch skew extremely top-heavy, meaning the average Switch owner buys very few games.
Steam Deck (and its successors) invert this. You pay hardware cost once, then have access to the entire PC library, deep sales, mods, emulation, and no paywalls. Software is virtually free compared to console economics. That's why the Deck and other PC handhelds are eating into Switch-like use cases.
SNES had Chrono Trigger, Earthbound, FF6, Link to the Past, Super Metroid, Castlevania 4, Secret of Mana, Mega Man X, Donkey Kong Country, etc. It won the 16-bit era on library strength. N64 had breakthrough first-party 3D titles (Mario 64, Ocarina, Majora, GoldenEye, Smash 64), but the platform lost the broader market to PlayStation because the cost of cartridges strangled third-party development. Since then, Nintendo has never recovered that breadth. Switch is the most successful "limited library" console ever created. But it is still a limited library console. Borrow the hardware, play the few must-play titles, return it. Or emulate. Or skip entirely.
If you want a hardware platform with maximum value per dollar of software, it's PC/Steam Deck and it's not even close.
1
4
Nov 29, 2025 10:13 PM
47 Posts
Joined Jan 2004
cklgaryNov 29, 2025 10:13 PM
47 Posts
Just find out that if your costco membership is different from your credit card billing address, it will cancel the order. I can happen because ppl moved, or the household member of the card moved to a different address
Nov 29, 2025 10:17 PM
389 Posts
Joined Aug 2008
BrettskiNov 29, 2025 10:17 PM
389 Posts
Ordered this morning and talked to chat who said it would be passed through. It's been about 2 hours. Lame.
Nov 29, 2025 10:18 PM
13 Posts
Joined Dec 2017
aardaNov 29, 2025 10:18 PM
13 Posts
currently on phone with costco guy, he's seeing what he can do. I tried 2 orders with 2 diff cards, both got me an email cancellation. I called my card company, they said it shows pending on their side (and on my account page) so it went through correctly, they said contact costco. I've checked and my addresses are the same, so don't know why the issue.
I wonder if they like ran out of eshop gift card numbers and the system is just rejecting since it can't provide numbers... no idea though
update: guy said I have to go to costco store in-person to finish account set up... I'm pretty close to one so gonna give that a try
Nov 29, 2025 10:49 PM
4 Posts
Joined Dec 2019
RomickidNov 29, 2025 10:49 PM
4 Posts
Nov 29, 2025 10:58 PM
11 Posts
Joined Mar 2020
DomBrooklynNov 29, 2025 10:58 PM
11 Posts
Got it. Thanks OP.

COSTCO put my order on hold for some reason. I chatted with them after a few hours of waiting, and received the gift cards after a few mins.
Nov 29, 2025 11:03 PM
123 Posts
Joined May 2017
sleepwalkingninjaNov 29, 2025 11:03 PM
123 Posts
Quote from ChainsawMan :
lol looks like people got butthurt about the truth

Nintendo's hardware model and software ecosystem are fundamentally different from Sony, Microsoft, and now Valve.
Nintendo runs a closed hardware ecosystem where the business model depends on:
  1. High hardware margins
  2. First-party software as the primary driver of adoption
  3. Strict control of licensing, cartridges, and distribution
That model was viable in the NES/SNES era because they controlled the entire pipeline. But starting with N64, the economics turned against them.
Cartridge economics were catastrophic for third parties. ROM carts cost orders of magnitude more per unit than CDs. Sony offered cheap CDs, a developer-friendly SDK, and favorable publishing terms. The result: publishers fled to Sony, just like you said. The N64 lost the third-party ecosystem almost overnight. Nintendo leaned into first-party because they had no alternative.GameCube tried to repair that with tiny proprietary optical discs still a mistake because it limited capacity and increased manufacturing cost vs DVDs. Third-party support remained shallow. Wii exploded in sales because of casual gimmick appeal, not software depth. That audience didn't buy games beyond Wii Sports, Wii Fit, and Mario Kart. Third parties again found attach rates too low. Wii U cratered. Switch succeeded because hybrid form factor was novel and Nintendo finally delivered Zelda + Mario at high quality again, but the third-party gap never closed. Switch's hardware is ancient, so ports are compromised and many publishers don't bother investing. The library is padded with shovelware, low-budget indies, and remakes.
Flagship Nintendo IP carries the platform. Everything else is noise.
Breath of the Wild / Tears of the Kingdom
Mario Odyssey / Mario Kart
Smash
Animal Crossing
Maybe one Pokémon
Maybe one Xenoblade
Maybe one Fire Emblem
That's the tentpole list.
That's what sells tens of millions.
Compare that to PlayStation, which has dozens of ecosystem-defining AAA franchises backed by enormous third-party support and studio acquisitions. Sony's business model is software licensing and third-party royalties. Nintendo's model is hardware margin and evergreen first-party sales.
Switch ownership = basically paying $500 for Mario Kart + Zelda + a couple other titles is not wrong. Attach rates on Switch skew extremely top-heavy, meaning the average Switch owner buys very few games.
Steam Deck (and its successors) invert this. You pay hardware cost once, then have access to the entire PC library, deep sales, mods, emulation, and no paywalls. Software is virtually free compared to console economics. That's why the Deck and other PC handhelds are eating into Switch-like use cases.
SNES had Chrono Trigger, Earthbound, FF6, Link to the Past, Super Metroid, Castlevania 4, Secret of Mana, Mega Man X, Donkey Kong Country, etc. It won the 16-bit era on library strength. N64 had breakthrough first-party 3D titles (Mario 64, Ocarina, Majora, GoldenEye, Smash 64), but the platform lost the broader market to PlayStation because the cost of cartridges strangled third-party development. Since then, Nintendo has never recovered that breadth. Switch is the most successful "limited library" console ever created. But it is still a limited library console. Borrow the hardware, play the few must-play titles, return it. Or emulate. Or skip entirely.
If you want a hardware platform with maximum value per dollar of software, it's PC/Steam Deck and it's not even close.
Selling my Steam Deck and buying a Switch 2 just because of this drivel.
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Nov 29, 2025 11:20 PM
4 Posts
Joined Jul 2023
FancyCreator144Nov 29, 2025 11:20 PM
4 Posts
So could I get the gift cards from Costco, add to my Nintendo account, use them toward purchase, then with what is leftover, use PayPal pay later to get 20% off on top of it?

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