Walmart has MSI GeForce RTX 5050 8G SHADOW 2X OC 8GB GDDR6 Graphics Card on sale for $209.99 (price in cart) - $20 MSI Rebate = $189.99. Shipping is free.
Thanks to Community Member 2deal for sharing this deal.
Note: This deal requires a after-purchase rebate offer, be sure to follow the stepson the rebate form carefully to ensure you receive your $20 rebate.
MSI GeForce RTX 5050 8G SHADOW 2X OC is the most cutting-edge graphics card powered by NVIDIA Blackwell Architecture and DLSS 4. ‌Powered by the NVIDIA Blackwell architecture and DLSS 4 Core Clocks: Extreme Performance: 2617 MHz (MSI Center) / Boost: 2602 MHz TORX Fan 5.0: Fan blades linked by ring arcs work to stabilize and maintain high-pressure airflow. Heat Pipes designed for efficient heat transfer, the heat pipe effectively draw thermal energy away from the GPU, improving overall cooling performance. Reinforcing Backplate: The reinforcing backplate features an airflow vent that allows exhaust air to directly pass through. MSI Center: The exclusive MSI Center software lets you monitor, tweak and optimize MSI products in real-time. Afterburner software takes full control with the most recognized and widely used graphics card overclocking software in the world.
Model Number:
GeForce RTX 5050 8G SHADOW 2X OC
Product SKU:
17267771307
UPC:
824142438336
Community Notes
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Walmart has MSI GeForce RTX 5050 8G SHADOW 2X OC 8GB GDDR6 Graphics Card on sale for $209.99 (price in cart) - $20 MSI Rebate = $189.99. Shipping is free.
Thanks to Community Member 2deal for sharing this deal.
Note: This deal requires a after-purchase rebate offer, be sure to follow the stepson the rebate form carefully to ensure you receive your $20 rebate.
Deal History includes data from multiple reputable stores, such as Best Buy, Target, and Walmart. The lowest price among stores for a given day is selected as the "Sale Price".
Sale Price does not include sale prices at Amazon unless a deal was posted by a community member.
While frame generation is (misleadingly) marketed by Nvidia as a performance enhancing feature, it's actually a frame smoothing technology that improves visual smoothness at the cost of worse performance/responsiveness and a decrease in visual fidelity. It can be a useful tool, but only in very specific circumstances. In many cases, turning frame generation on will actually make your experience worse.
Frame generation essentially has the gpu render two frames and then hold them, preventing them being displayed immediately, while it interpolates ai generated frames in between the two rendered frames and then displays them sequentially, spacing them out to maintain frametime consistency. The benefit to this is that, in theory, you can achieve the appearance of visual smoothness corresponding with a higher framerate on hardware not powerful enough to reach said framerate. There are, however, several major drawbacks:
First, since frames are held back in order to allow ai generated frames be displayed in between them, while visual smoothness will be improved, latency and responsiveness actually worsen. Additionally, the overhead of generating the ai frames will decrease your base framerate. If you were to compare a game running at 240fps multi frame gen 4x and a game running at 60fps without frame gen side-by-side, while the mfg game would look far smoother, the 60fps game would actually feel less laggy and more responsive than the "240fps" game. Frame generation is best suited for giving a boost to visual smoothness when your card is already powerful enough to reach high fps in a game, not to improve performance of weaker hardware. Second, enabling frame generation increases vram use, which is a massive problem for a card with only 8gb of vram. An 8gb card will already struggle to run many modern games at 1080p medium settings without raytracing or frame gen, turning frame gen on will make what's already an enormous issue even worse. Third, the ai generated frames often have artifacts and other visual anomalies, which can drastically worsen the visual quality of the game. This largely depends on the specific title, and is much worse if you have a lower base framerate or use a higher multiplier of frame gen. Fourth, multi frame generation is only really useful with higher refresh rate monitors. To maintain response times anywhere even close to playing the game at 60fps without frame gen you need at absolute minimum an 120hz monitor for 2x, 180hz for 3x, and 240hz for 4x.
Frame gen and multiframe gen are primarily useful for playing games where latency doesn't matter much, and the additional visual smoothness is worth the laggier overall experience. Slow paced third person single player games on a high refresh rate monitor where your base framerate is already 70+ fps are prime candidates for using frame generation. While it's not an inherently "bad" feature, since it can be legitimately useful under the right circumstances, frame generation is ultimately FAR more limited in utility than Nvidia would attempt to convince you of. On a card as weak as the rtx 5050, many of those flaws are magnified further, to the point it really shouldn't factor into your purchasing decisions to any meaningful degree.
With regards to this deal, the rtx 5050 at $190 isn't a bad price if you just want something modern and cheap, but it isn't a truly fantastic value either. Keep in mind the 5050 only has pcie x8 rather than x16, so if your motherboard/cpu don't support pcie gen4 or newer you should avoid this card. If you're technologically savvy at all and have a decent processor (intel i5 12400 or better, or amd 5600 or better) on a motherboard supporting resizable bar (also known as smart access memory), I'd generally recommend going for the intel arc b580 12gb at $250 or less (sales at $230 recently) instead. The extra $40 for 12gb of vram is more than worth it if you plan to keep this card for more than a couple of years. Alternatively, you can definitely find better deals in the used market if you're willing to tolerate the additional risk, lack of warranty, and missing out on certain modern features.
Yes, this is the current low end offering from Nvidia. But for perspective, TechPowerUp ranks the performance of this card at 28% higher than the widely regarded 1080p budget king RX 6600, 12% higher than the RTX 3060,and only 3% slower than the RTX 4060. Basically it's on par with an RTX 2080, but with newer features and usies significantly less power. That's a pretty good budget card for $190 in my book.
Stacked the Amex $20 off 60 and some cb. For almost half the price of the 5060 TI (which may never come back in stock), I can live with 8GB vram for a generation. Thanks OP!
DLSS4 has multiframe generation. Won't that close the performance gap, even before the gains from ongoing optimization support for new titles?
MFG will increase FPS but it generally increases latency so while the game looks smoother it's not as responsive.
Overall I think MFG is good for taking an already acceptable framerate and making it smoother to maximize a higher refresh monitor but I wouldn't use it to turn a very low framerate into a barely acceptable one.
For around $200 a used 3060 Ti or 3070 has better performance but this has DLSS4 and a warranty so take your pick.
3060 Ti is about 10% faster and released 5 years ago. 3060 Ti was legendary back then, I bought and sold many of them. This is a $200 new budget card, hard to compare this to a used 3060 Ti.
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Quote
from gershon21
:
DLSS4 has multiframe generation. Won't that close the performance gap, even before the gains from ongoing optimization support for new titles?
While frame generation is (misleadingly) marketed by Nvidia as a performance enhancing feature, it's actually a frame smoothing technology that improves visual smoothness at the cost of worse performance/responsiveness and a decrease in visual fidelity. It can be a useful tool, but only in very specific circumstances. In many cases, turning frame generation on will actually make your experience worse.
Frame generation essentially has the gpu render two frames and then hold them, preventing them being displayed immediately, while it interpolates ai generated frames in between the two rendered frames and then displays them sequentially, spacing them out to maintain frametime consistency. The benefit to this is that, in theory, you can achieve the appearance of visual smoothness corresponding with a higher framerate on hardware not powerful enough to reach said framerate. There are, however, several major drawbacks:
First, since frames are held back in order to allow ai generated frames be displayed in between them, while visual smoothness will be improved, latency and responsiveness actually worsen. Additionally, the overhead of generating the ai frames will decrease your base framerate. If you were to compare a game running at 240fps multi frame gen 4x and a game running at 60fps without frame gen side-by-side, while the mfg game would look far smoother, the 60fps game would actually feel less laggy and more responsive than the "240fps" game. Frame generation is best suited for giving a boost to visual smoothness when your card is already powerful enough to reach high fps in a game, not to improve performance of weaker hardware. Second, enabling frame generation increases vram use, which is a massive problem for a card with only 8gb of vram. An 8gb card will already struggle to run many modern games at 1080p medium settings without raytracing or frame gen, turning frame gen on will make what's already an enormous issue even worse. Third, the ai generated frames often have artifacts and other visual anomalies, which can drastically worsen the visual quality of the game. This largely depends on the specific title, and is much worse if you have a lower base framerate or use a higher multiplier of frame gen. Fourth, multi frame generation is only really useful with higher refresh rate monitors. To maintain response times anywhere even close to playing the game at 60fps without frame gen you need at absolute minimum an 120hz monitor for 2x, 180hz for 3x, and 240hz for 4x.
Frame gen and multiframe gen are primarily useful for playing games where latency doesn't matter much, and the additional visual smoothness is worth the laggier overall experience. Slow paced third person single player games on a high refresh rate monitor where your base framerate is already 70+ fps are prime candidates for using frame generation. While it's not an inherently "bad" feature, since it can be legitimately useful under the right circumstances, frame generation is ultimately FAR more limited in utility than Nvidia would attempt to convince you of. On a card as weak as the rtx 5050, many of those flaws are magnified further, to the point it really shouldn't factor into your purchasing decisions to any meaningful degree.
With regards to this deal, the rtx 5050 at $190 isn't a bad price if you just want something modern and cheap, but it isn't a truly fantastic value either. Keep in mind the 5050 only has pcie x8 rather than x16, so if your motherboard/cpu don't support pcie gen4 or newer you should avoid this card. If you're technologically savvy at all and have a decent processor (intel i5 12400 or better, or amd 5600 or better) on a motherboard supporting resizable bar (also known as smart access memory), I'd generally recommend going for the intel arc b580 12gb at $250 or less (sales at $230 recently) instead. The extra $40 for 12gb of vram is more than worth it if you plan to keep this card for more than a couple of years. Alternatively, you can definitely find better deals in the used market if you're willing to tolerate the additional risk, lack of warranty, and missing out on certain modern features.
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Quote
from armoredblue
:
The RTX 5050 just isn't a good product. This is mainly made for people with lower budgets who aren't well informed
It's a new RTX 5050 at 24% off MSRP. For many people upgrading on a budget, it's a good $200 card for 1080P gaming, if your motherboard is PCIe4 or PCIe5. But yes, I would avoid RTX 5050 and RTX 5060 for anyone still on old PCIe3, too much stuttering and really bad 1% lows.
The RTX 5050 just isn't a good product. This is mainly made for people with lower budgets who aren't well informed
Not everyone is a FPS queen or overclocking etc. This is obviously not cutting edge but a great budget card. It is roughly on par with a 4060 and a better choice.
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Yes, this is the current low end offering from Nvidia. But for perspective, TechPowerUp ranks the performance of this card at 28% higher than the widely regarded 1080p budget king RX 6600, 12% higher than the RTX 3060,and only 3% slower than the RTX 4060. Basically it's on par with an RTX 2080, but with newer features and usies significantly less power. That's a pretty good budget card for $190 in my book.
DLSS4 has multiframe generation. Won't that close the performance gap, even before the gains from ongoing optimization support for new titles?
Frame generation is "magic"- but you can't go from 20 to 60 FPS without paying some sort of price. In this case, the price you pay is miserable input latency. All your inputs will be heavily delayed. It will feel awful to play.
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Top Comments
Frame generation essentially has the gpu render two frames and then hold them, preventing them being displayed immediately, while it interpolates ai generated frames in between the two rendered frames and then displays them sequentially, spacing them out to maintain frametime consistency. The benefit to this is that, in theory, you can achieve the appearance of visual smoothness corresponding with a higher framerate on hardware not powerful enough to reach said framerate. There are, however, several major drawbacks:
First, since frames are held back in order to allow ai generated frames be displayed in between them, while visual smoothness will be improved, latency and responsiveness actually worsen. Additionally, the overhead of generating the ai frames will decrease your base framerate. If you were to compare a game running at 240fps multi frame gen 4x and a game running at 60fps without frame gen side-by-side, while the mfg game would look far smoother, the 60fps game would actually feel less laggy and more responsive than the "240fps" game. Frame generation is best suited for giving a boost to visual smoothness when your card is already powerful enough to reach high fps in a game, not to improve performance of weaker hardware. Second, enabling frame generation increases vram use, which is a massive problem for a card with only 8gb of vram. An 8gb card will already struggle to run many modern games at 1080p medium settings without raytracing or frame gen, turning frame gen on will make what's already an enormous issue even worse. Third, the ai generated frames often have artifacts and other visual anomalies, which can drastically worsen the visual quality of the game. This largely depends on the specific title, and is much worse if you have a lower base framerate or use a higher multiplier of frame gen. Fourth, multi frame generation is only really useful with higher refresh rate monitors. To maintain response times anywhere even close to playing the game at 60fps without frame gen you need at absolute minimum an 120hz monitor for 2x, 180hz for 3x, and 240hz for 4x.
Frame gen and multiframe gen are primarily useful for playing games where latency doesn't matter much, and the additional visual smoothness is worth the laggier overall experience. Slow paced third person single player games on a high refresh rate monitor where your base framerate is already 70+ fps are prime candidates for using frame generation. While it's not an inherently "bad" feature, since it can be legitimately useful under the right circumstances, frame generation is ultimately FAR more limited in utility than Nvidia would attempt to convince you of. On a card as weak as the rtx 5050, many of those flaws are magnified further, to the point it really shouldn't factor into your purchasing decisions to any meaningful degree.
With regards to this deal, the rtx 5050 at $190 isn't a bad price if you just want something modern and cheap, but it isn't a truly fantastic value either. Keep in mind the 5050 only has pcie x8 rather than x16, so if your motherboard/cpu don't support pcie gen4 or newer you should avoid this card. If you're technologically savvy at all and have a decent processor (intel i5 12400 or better, or amd 5600 or better) on a motherboard supporting resizable bar (also known as smart access memory), I'd generally recommend going for the intel arc b580 12gb at $250 or less (sales at $230 recently) instead. The extra $40 for 12gb of vram is more than worth it if you plan to keep this card for more than a couple of years. Alternatively, you can definitely find better deals in the used market if you're willing to tolerate the additional risk, lack of warranty, and missing out on certain modern features.
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Overall I think MFG is good for taking an already acceptable framerate and making it smoother to maximize a higher refresh monitor but I wouldn't use it to turn a very low framerate into a barely acceptable one.
Our community has rated this post as helpful. If you agree, why not thank BeigeRoad455
Frame generation essentially has the gpu render two frames and then hold them, preventing them being displayed immediately, while it interpolates ai generated frames in between the two rendered frames and then displays them sequentially, spacing them out to maintain frametime consistency. The benefit to this is that, in theory, you can achieve the appearance of visual smoothness corresponding with a higher framerate on hardware not powerful enough to reach said framerate. There are, however, several major drawbacks:
First, since frames are held back in order to allow ai generated frames be displayed in between them, while visual smoothness will be improved, latency and responsiveness actually worsen. Additionally, the overhead of generating the ai frames will decrease your base framerate. If you were to compare a game running at 240fps multi frame gen 4x and a game running at 60fps without frame gen side-by-side, while the mfg game would look far smoother, the 60fps game would actually feel less laggy and more responsive than the "240fps" game. Frame generation is best suited for giving a boost to visual smoothness when your card is already powerful enough to reach high fps in a game, not to improve performance of weaker hardware. Second, enabling frame generation increases vram use, which is a massive problem for a card with only 8gb of vram. An 8gb card will already struggle to run many modern games at 1080p medium settings without raytracing or frame gen, turning frame gen on will make what's already an enormous issue even worse. Third, the ai generated frames often have artifacts and other visual anomalies, which can drastically worsen the visual quality of the game. This largely depends on the specific title, and is much worse if you have a lower base framerate or use a higher multiplier of frame gen. Fourth, multi frame generation is only really useful with higher refresh rate monitors. To maintain response times anywhere even close to playing the game at 60fps without frame gen you need at absolute minimum an 120hz monitor for 2x, 180hz for 3x, and 240hz for 4x.
Frame gen and multiframe gen are primarily useful for playing games where latency doesn't matter much, and the additional visual smoothness is worth the laggier overall experience. Slow paced third person single player games on a high refresh rate monitor where your base framerate is already 70+ fps are prime candidates for using frame generation. While it's not an inherently "bad" feature, since it can be legitimately useful under the right circumstances, frame generation is ultimately FAR more limited in utility than Nvidia would attempt to convince you of. On a card as weak as the rtx 5050, many of those flaws are magnified further, to the point it really shouldn't factor into your purchasing decisions to any meaningful degree.
With regards to this deal, the rtx 5050 at $190 isn't a bad price if you just want something modern and cheap, but it isn't a truly fantastic value either. Keep in mind the 5050 only has pcie x8 rather than x16, so if your motherboard/cpu don't support pcie gen4 or newer you should avoid this card. If you're technologically savvy at all and have a decent processor (intel i5 12400 or better, or amd 5600 or better) on a motherboard supporting resizable bar (also known as smart access memory), I'd generally recommend going for the intel arc b580 12gb at $250 or less (sales at $230 recently) instead. The extra $40 for 12gb of vram is more than worth it if you plan to keep this card for more than a couple of years. Alternatively, you can definitely find better deals in the used market if you're willing to tolerate the additional risk, lack of warranty, and missing out on certain modern features.
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Our community has rated this post as helpful. If you agree, why not thank 2deal
Our community has rated this post as helpful. If you agree, why not thank GrandmasterBBC
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