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AMC's The Walking Dead [Spoilers!]
November 1, 2010 at
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Did you watch?
For a show on a non premium cable channel, I thought it was very good. I never read the comic, so I don't know how it compares, but I'll be watching every Sunday. pisses me off that I don't get AMC in HD though.
For a show on a non premium cable channel, I thought it was very good. I never read the comic, so I don't know how it compares, but I'll be watching every Sunday. pisses me off that I don't get AMC in HD though.
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Rick is recovering a lot more quickly from lost loves nowadays. after Lori died, he basically went crazy for a while, including hallucinations and paranoia. now here we are a few days after Jessie was eaten in front of him, and he's already making a move on Michonne. next world, indeed.
Maybe some writing tweaks or directing tweaks or location tweaks would have saved it without changing the main things.
The beginning hits you over the head so hard to set up the ending that I thought the "surprise" ending had already happened.
Carl and the girl sitting in the woods, heads buried in books, both facing the same way so they are less likely to notice anything sneaking up on them. "Oh, they must be in a safe area they made in the woods to be doing that and be so unconcerned about walkers. Especially the ninja walkers that magically teleport right behind you out of nowhere."
A minute later, look out for that walker over there.
Every time Michonne points out she has a sword, it draws attention to the question of why don't other people have swords or similar too. Even worse when the guy she's with pulls out a wimpy little girly knife. May as well have pulled out a pocket mini Swiss Army knife.
Hey, we found a truck that's been sitting for who knows how long. Let's both ride in this vehicle with unknown reliability and leave our other vehicle here instead of each of us driving a vehicle. And this way we can waste time and gas driving all the way back here later to get our car.
It's a good thing the stolen truck got a flat tire so we could catch up to it. How fortunate for us that this truck of unknown reliability is so unreliable. If it hadn't been stolen, we'd have been in it and gotten the flat, while our other vehicle is back at that farm where we left it instead of one of us driving it.
The field chase. Really? The truck going in reverse. Really?
Carl thinks family should kill family walkers? I guess because he had such a great time killing his mom.
Maybe some writing tweaks or directing tweaks or location tweaks would have saved it without changing the main things.
The beginning hits you over the head so hard to set up the ending that I thought the "surprise" ending had already happened.
Carl and the girl sitting in the woods, heads buried in books, both facing the same way so they are less likely to notice anything sneaking up on them. "Oh, they must be in a safe area they made in the woods to be doing that and be so unconcerned about walkers. Especially the ninja walkers that magically teleport right behind you out of nowhere."
A minute later, look out for that walker over there.
Every time Michonne points out she has a sword, it draws attention to the question of why don't other people have swords or similar too. Even worse when the guy she's with pulls out a wimpy little girly knife. May as well have pulled out a Swiss Army knife.
Hey, we found a truck that's been sitting for who knows how long. Let's both ride in this vehicle with unknown reliability and leave our other vehicle here instead of each of us driving a vehicle. And this way we can waste time and gas driving all the way back here later to get our car.
It's a good thing the stolen truck got a flat tire so we could catch up to it. How fortunate for us that this truck of unknown reliability is so unreliable. If it hadn't been stolen, we'd have been in it and gotten the flat, while our other vehicle is back at that farm where we left it instead of one of us driving it.
The field chase. Really? The truck going in reverse. Really?
Carl thinks family should kill family walkers? Because he had such a great time killing his mom, I guess.
The first 3 seasons are free with Amazon prime..watch it. Amazing series
On Talking Dead afterwards, they said two months have passed since the incident.
On Talking Dead afterwards, they said two months have passed since the incident.
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On Talking Dead afterwards, they said two months have passed since the incident.
The rest of your points are very very valid.
I didn't see Carl's pic though...was it in color or bw?
I didn't see Carl's pic though...was it in color or bw?
The rest of your points are very very valid.
The rest of your points are very very valid.
in today's United States (i'll limit the scope to that since the show takes place here), a sword has very little value outside of decoration or an enthusiast's prop. you're right: the vast majority of people don't have them. however, swords would join bicycles, firearms, ammunition, water storage containers, good backpacks, and a bunch of other items as things that would suddenly become very important and desired. because of their usefulness, survivors would go out of their way to find these things, and as a result of having a leg up, those who found them would logically last longer (averaged across a large sample size).
since humans in the TWD universe are consistently killing each other and taking the spoils of those conquests, one would assume those useful items would stay in use, meaning a larger and larger percentage of survivors would have them. and, as we've seen, it's very normal for survivors to comb houses and other dwellings in hopes of finding these items, so i'd think a good number would be found.
let's get specific: the Atlanta metro area has a population of roughly 5,600,000. i tried to look up sword ownership or sales statistics (even relating to urban or rural ownership), but i couldn't find anything concrete, so i'll make something up: let's assume there is one sword or long-ish bladed weapon for every 1,000 people. i personally think that's a little low based on how prevalent non-sword bladed weapons are (i have a 20.5" WWI bayonet, and i'm not a sword guy), the fact these items are durable enough to last many years, and the likelihood collectors probably have multiple pieces, but whatever. it's a starting point.
that means there would be 5,600 of these weapons in the greater Atlanta metro area. let's say 1 in 5 (20%) are in bank safe deposit boxes, museum vaults, and other very hard to reach places; that still leaves 4,480. let's say half of those remaining pieces are lost in the first stage of the infection as people who own them are taken out by walkers and drop them in random places that nobody will ever find; we're down to 2,240. remember: owners of these weapons have a better than average chance of making it through this period simply for having them.
at this point, we're at one weapon in every four square miles. that sounds like a needle in a haystack, but most will be in homes or other buildings, not in the middle of fields. and remember, not only are survivors combing everywhere looking for exactly this kind of rare useful item, but those who have them will not part with them outside of being killed. assuming those people have hooked up with a group, their fellow members will probably try to recover the weapon if the owner fall to walkers, or ownership will be passed to the marauders who killed them all. either way, it stays active in the population.
people find other people and ways to survive, lowering the number of items randomly lost during walker encounters. places like Woodbury, the prison, and Alexandria aggregate and centralize people (and their possessions), ensuring that even if someone does die with one, someone will probably try to recover it. just for fun, let's still take half away again: 1,120.
i checked the locations [wikia.com] in the TV show wiki and added up the rough number of people in each. it came to just under 400 people across all (including estimates for extras/unnamed characters), not all at the same time, and probably with some overlap. let's assume there are ten times as many people in the area, so 4,000 people out there scraping by alone (hey, Jesus!) or in camps that Rick's group hasn't ruined yet. this seems low at first, but just think of how many empty neighborhoods we've seen throughout the show and realize the same human-human killing is probably happening elsewhere as well, driving down the population far faster than the birth rate can hope to replenish.
that means there are 1,120 significant bladed weapons for 4,000 people, or just over one for every four. even if we halve the original occurrence (1 for every 2,000 people), that's still 560, or one for every eight.
of course, there also might be a league of shadow ninjas that collect all the swords in the area for themselves, and Jesus is here to take Michonne's.
of course, there also might be a league of shadow ninjas that collect all the swords in the area for themselves, and Jesus is here to take Michonne's.
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in today's United States (i'll limit the scope to that since the show takes place here), a sword has very little value outside of decoration or an enthusiast's prop. you're right: the vast majority of people don't have them. however, swords would join bicycles, firearms, ammunition, water storage containers, good backpacks, and a bunch of other items as things that would suddenly become very important and desired. because of their usefulness, survivors would go out of their way to find these things, and as a result of having a leg up, those who found them would logically last longer (averaged across a large sample size).
since humans in the TWD universe are consistently killing each other and taking the spoils of those conquests, one would assume those useful items would stay in use, meaning a larger and larger percentage of survivors would have them. and, as we've seen, it's very normal for survivors to comb houses and other dwellings in hopes of finding these items, so i'd think a good number would be found.
let's get specific: the Atlanta metro area has a population of roughly 5,600,000. i tried to look up sword ownership or sales statistics (even relating to urban or rural ownership), but i couldn't find anything concrete, so i'll make something up: let's assume there is one sword or long-ish bladed weapon for every 1,000 people. i personally think that's a little low based on how prevalent non-sword bladed weapons are (i have a 20.5" WWI bayonet, and i'm not a sword guy), the fact these items are durable enough to last many years, and the likelihood collectors probably have multiple pieces, but whatever. it's a starting point.
that means there would be 5,600 of these weapons in the greater Atlanta metro area. let's say 1 in 5 (20%) are in bank safe deposit boxes, museum vaults, and other very hard to reach places; that still leaves 4,480. let's say half of those remaining pieces are lost in the first stage of the infection as people who own them are taken out by walkers and drop them in random places that nobody will ever find; we're down to 2,240. remember: owners of these weapons have a better than average chance of making it through this period simply for having them.
at this point, we're at one weapon in every four square miles. that sounds like a needle in a haystack, but most will be in homes or other buildings, not in the middle of fields. and remember, not only are survivors combing everywhere looking for exactly this kind of rare useful item, but those who have them will not part with them outside of being killed. assuming those people have hooked up with a group, their fellow members will probably try to recover the weapon if the owner fall to walkers, or ownership will be passed to the marauders who killed them all. either way, it stays active in the population.
people find other people and ways to survive, lowering the number of items randomly lost during walker encounters. places like Woodbury, the prison, and Alexandria aggregate and centralize people (and their possessions), ensuring that even if someone does die with one, someone will probably try to recover it. just for fun, let's still take half away again: 1,120.
i checked the locations [wikia.com] in the TV show wiki and added up the rough number of people in each. it came to just under 400 people across all (including estimates for extras/unnamed characters), not all at the same time, and probably with some overlap. let's assume there are ten times as many people in the area, so 4,000 people out there scraping by alone (hey, Jesus!) or in camps that Rick's group hasn't ruined yet. this seems low at first, but just think of how many empty neighborhoods we've seen throughout the show and realize the same human-human killing is probably happening elsewhere as well, driving down the population far faster than the birth rate can hope to replenish.
that means there are 1,120 significant bladed weapons for 4,000 people, or just over one for every four. even if we halve the original occurrence (1 for every 2,000 people), that's still 560, or one for every eight.
of course, there also might be a league of shadow ninjas that collect all the swords in the area for themselves, and Jesus is here to take Michonne's.
eh, i'm not sure how much skill is really needed. it seems to me most of the highly-skilled disciplines for swordplay (kendo, fencing, etc.) are based around an opponent who is also armed with one. what is being called for in TWD is the disabling of an opponent who is not only not armed, but makes no real attempt to defend itself. at that point, it's more about choosing your battles and having the physical fitness to keep swinging than having great form.