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Model: Apple AirPods Max Wireless Bluetooth Stereo Headphones, Space Gray (MGYH3AM/A)
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IMO the unique advantage of these is not so much sound quality, which is good, but spatial audio w/head tracking, which if you have an Apple TV 4K is amazing for movies.
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Oct 4, 2021 11:09 PM
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Oct 4, 2021 11:11 PM
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from SeikenDensetsu
:
That's not head tracking. It's called 3d sound. It is not exclusive to these headphones. Dolby Atmos, Sony 360 Spacial, Auro 3D, etc are basically the same thing with varying degrees of preference for people.
That's not head tracking. It's called 3d sound. It is not exclusive to these headphones. Dolby Atmos, Sony 360 Spacial, Auro 3D, etc are basically the same thing with varying degrees of preference for people.
Incorrect sir! I have Airpods Pro with Dolby Atmos and headtracking with Apple TV and iOS 15. When you're watching movies or tv show when you turn your head sound stays the same on the TV.
That's not head tracking. It's called 3d sound. It is not exclusive to these headphones. Dolby Atmos, Sony 360 Spacial, Auro 3D, etc are basically the same thing with varying degrees of preference for people.
It is head tracking. Spatial audio is HRTF which is what you mean and it's like Dolby Headphone. Apple is the only mainstream brand that added head tracking on top of its spatial audio implementation.
Atmos is an encoding scheme for multichannel audio w/height information via Dolby Digital Plus or TrueHD, most commonly used for speakers setups. On iOS and tvOS devices, you can take this multichannel audio and apply spatial audio w/head tracking on top of it. There is Dolby Atmos for Headphones, but only works with certain content and it doesn't even work as well as Dolby Headphone did. And yes, no head tracking available. And it only works with the Xbox and Windows, and no mobile devices.
Auro 3D as far as I can tell is not even a format, it's a proprietary sound expansion system that nobody has except some high-end AVRs, and its headphones implementation only exists in theory and AFAIK nowhere in the market (though I haven't looked too hard, if you know of something please point to it).
Sony's audio is even worse, I've had it for years on my Android devices and Sony headsets, but could never use it because it only works with a few Sony approved music services and not with any video streaming ones, which is where spatial audio shines. And again, no head tracking.
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Oct 4, 2021 11:26 PM
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Oct 4, 2021 11:27 PM
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Why would turning my head, with any pair of headphones, impact the sound? I can't turn my head independently from the headphones...
Because spatial audio is simulating speakers. So you are perceiving the sound as if it was coming from speakers around you, so when you turn your head to the right, the center channel sound stays at the position of the screen. It adds to the illusion of speakers.
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Our community has rated this post as helpful. If you agree, why not thank mezenat
Atmos is an encoding scheme for multichannel audio w/height information via Dolby Digital Plus or TrueHD, most commonly used for speakers setups. On iOS and tvOS devices, you can take this multichannel audio and apply spatial audio w/head tracking on top of it. There is Dolby Atmos for Headphones, but only works with certain content and it doesn't even work as well as Dolby Headphone did. And yes, no head tracking available. And it only works with the Xbox and Windows, and no mobile devices.
Auro 3D as far as I can tell is not even a format, it's a proprietary sound expansion system that nobody has except some high-end AVRs, and its headphones implementation only exists in theory and AFAIK nowhere in the market (though I haven't looked too hard, if you know of something please point to it).
Sony's audio is even worse, I've had it for years on my Android devices and Sony headsets, but could never use it because it only works with a few Sony approved music services and not with any video streaming ones, which is where spatial audio shines. And again, no head tracking.
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