National Geographic Explore VR (Oculus Quest/Quest 2 Digital VR Game)
Expired
$7
$9.99
+31Deal Score
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Oculus.com has National Geographic Explore VR (Oculus Quest/Quest 2 Digital VR Game) on sale for $6.99.
Thanks Deal Editor SlickDealio for finding this deal
About this Game:
Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
Editor's Notes & Price Research
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About this deal:
Offer valid only for January 29, 2022
About this product:
"Set off as a National Geographic explorer to discover two of the most iconic locations on the planet! Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony."
Set off as a National Geographic explorer to discover two of the most iconic locations on the planet! Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
With a mission to capture photographs for the National Geographic magazine, this interactive experience lets the entire family discover the world without ever leaving home.
Set off as a National Geographic explorer to discover two of the most iconic locations on the planet! Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
With a mission to capture photographs for the National Geographic magazine, this interactive experience lets the entire family discover the world without ever leaving home.
Does it require to have a game console to access meta quest? Or it can be accessed from laptop?
The quest is a standalone system, meaning that the processor (and everything else you need to run the games) is built into the headset. Basically that means that the question has its own console/platform - no PC required.
FYI: Any VR is not recommended under 13 years old.
I have a Quest 1 and Quest 2 that are hugely popular with our friends' kids who come and visit. They're all well under 13. Our kids are 7 and 9 and they've been playing for well over a year now. Not often, but they play, and mostly semi/unsupervised. I'm not sure the reasons for 13 being the recommended age. Oculus Guardian boundary works great. The kids are very capable of using the controllers. If they start feeling nauseous, they stop immediately because it's not pleasant.
I have a Quest 1 and Quest 2 that are hugely popular with our friends' kids who come and visit. They're all well under 13. Our kids are 7 and 9 and they've been playing for well over a year now. Not often, but they play, and mostly semi/unsupervised. I'm not sure the reasons for 13 being the recommended age. Oculus Guardian boundary works great. The kids are very capable of using the controllers. If they start feeling nauseous, they stop immediately because it's not pleasant.
I think it is something to do with damaging eye development at younger ages - looking at a screen that close for long periods.
This comment has been rated as unhelpful by Slickdeals users
I think it is something to do with damaging eye development at younger ages - looking at a screen that close for long periods.
I can understand some of that, but I don't know how much worse it is vs staring at a tablet or phone, which kids tend to do a lot more. Found a good article summarizes some potential concerns here: https://www.scienceabc.com/innova...rtableness.
In the end, it's about making sure the kid's view is comfortable, limiting time spent in VR, and keep an eye on him/her.
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Set off as a National Geographic explorer to discover two of the most iconic locations on the planet! Head to Antarctica and set off on a thrilling expedition of discovery. Navigate around icebergs in a kayak, climb a massive ice shelf and survive a raging snowstorm as you search for a lost emperor penguin colony.
Visit Machu Picchu, Peru and get immersed in amazing digital reconstructions of the ancient Inca citadel. Witness mummy worship, raise a cup of sacred chicha and encounter alpacas as you match Hiram Bingham's photographs from when he rediscovered the Inca citadel.
With a mission to capture photographs for the National Geographic magazine, this interactive experience lets the entire family discover the world without ever leaving home.
https://www.oculus.com/experience...di
The quest is a standalone system, meaning that the processor (and everything else you need to run the games) is built into the headset. Basically that means that the question has its own console/platform - no PC required.
Sign up for a Slickdeals account to remove this ad.
I have a Quest 1 and Quest 2 that are hugely popular with our friends' kids who come and visit. They're all well under 13. Our kids are 7 and 9 and they've been playing for well over a year now. Not often, but they play, and mostly semi/unsupervised. I'm not sure the reasons for 13 being the recommended age. Oculus Guardian boundary works great. The kids are very capable of using the controllers. If they start feeling nauseous, they stop immediately because it's not pleasant.
I think it is something to do with damaging eye development at younger ages - looking at a screen that close for long periods.
I can understand some of that, but I don't know how much worse it is vs staring at a tablet or phone, which kids tend to do a lot more. Found a good article summarizes some potential concerns here: https://www.scienceabc.
In the end, it's about making sure the kid's view is comfortable, limiting time spent in VR, and keep an eye on him/her.