AMD has AMD Radeon RX 6950 XT 16GB GDDR6 Graphics Card + Dead Island 2 & The Callisto Protocol (PC Digital Download) on sale for $699. Shipping is free.
Thanks to Community Member PASabre for sharing this deal.
Note: Game bundle will automatically be added to cart. More info on Bundle here.
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AMD has AMD Radeon RX 6950 XT 16GB GDDR6 Graphics Card + Dead Island 2 & The Callisto Protocol (PC Digital Download) on sale for $699. Shipping is free.
Thanks to Community Member PASabre for sharing this deal.
Note: Game bundle will automatically be added to cart. More info on Bundle here.
The 4080 is moderately faster, but the 6950 is pretty damn close (check the benchmarks[tomshardware.com] if you don't believe me). And for literally half the price, the 6950 is definitely the better buy.
Actually the new raytracing in unreal engine 5 runs as good or a little better on AMD.
To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
So sick of people commenting on ray tracing as if it's something that should determine the purchase of a card. Go look at gaming benchmarks from hardware unboxed, gamers nexxus, jayz2cents or any reputable tech site. RT tanks your FPS and still to this day isn't worth the performance hit especially if you game at 1440p and above.
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Jan 15, 2023 02:02 AM
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Joined Nov 2009
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Be warned. I bought a 6000 series card from Powercolor on Amazon and never got my game bundle that was advertised. Neither Powercolor, nor Amazon, nor AMD did anything to help me as they all just said it was the other company's responsibility and absolve themselves of responsibility. So buy this card for the card, not for the potential free games.
Actually the new raytracing in unreal engine 5 runs as good or a little better on AMD.
To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
BTW just to add, the Unreal Engine 5 raytracing is software based. And as mentioned pretty good.
This week actually makes it widespread for devs and it being a feature of unreal engine 5 means it will be easier to implement for all games
Just fyi, userbenchmark is well known as being an awful source of actual benchmarks. The admin has gone unhinged and adds a weird, angry fanboy editorial complaining about every single recent product from AMD. Also, the benchmarks are quite off from reputable reviewers (e.g. Techpowerup, Hardware Unboxed, Gamer's Nexus etc). I'm one of those people who upgrades, builds, tweaks, and benchmarks and also found that userbenchmark is the outlier and effectively makes up algorithms to favor Intel and NVIDIA.
Yeah, I just use them for general rankings. I don't get into the nitty gritty of some of the site, but it comes in handy for me when I compare across brands I haven't kept up with, in this case, AMD stuff
Putting the 7900 and 4000 series aside, is this a good price for this much performance now?
My opinion is that if you want both games, want mature last gen tech (that you can find verified reviews about this model), don't care about NVIDIA-specific features, and want something now then I would say go for it. I would caution buying from AMD directly if you can avoid it, there has been problems with returns at first for the 7900xtx and you never know if they will give problems if it needs to be returned. Try buying locally from microcenter or an online retailer that has a proven return option.
BTW just to add, the Unreal Engine 5 raytracing is software based. And as mentioned pretty good.
This week actually makes it widespread for devs and it being a feature of unreal engine 5 means it will be easier to implement for all games
Yes it is "software" based, but so is pretty much everything else in games. It's processed by the hardware through rasterization. So that means rasterization based ray tracing through optimized software.
This is a good thing. Brute forcing an additional effect into the game that is not built into the game engine through additional specialized hardware isn't really good optimization and that's why it hurts performance so bad, even on Nvidia cards.
We were never going to get next level hardware based ray tracing as an add on effect without 800w cards, or some kind of standard where a game required a minimum number of ray tracing processors and was coded to use them..... But that would also be "software" based, just a different implementation and would make the game unplayable on the majority of older cards.
So software based really only means that the effect is natively coded, optimized and implemented into the game engine and can be processed by the hardware in a traditional method, like anti aliasing or anything else of that nature.
It will just be a setting like that, weaker cards will still have to turn it to low or off if they don't have the hardware power to handle it, much like many other eye candy effects.
Hopefully we get something similar added to dx12 or dx13 and Nvidia can come up with some other cool hardware based lighting or physics effects or performance boosting effect to make use of those specialized cores.
I always go Intel/Nvidia stuff but get AMD stuff for the rest of my family and we all are PC gamers, we have a few different desktops and laptops but only mine are Intel/Nvidia, they are really starting to get competitive, I really like some of the features and customization options in the AMD adrenaline driver suite.
Last edited by ccs90 January 14, 2023 at 11:40 PM.
Be warned. I bought a 6000 series card from Powercolor on Amazon and never got my game bundle that was advertised. Neither Powercolor, nor Amazon, nor AMD did anything to help me as they all just said it was the other company's responsibility and absolve themselves of responsibility. So buy this card for the card, not for the potential free games.
I bought my 6800 XT from Newegg back in November. I saw that they didn't send me the codes for the two games so I contacted them. Within 15 minutes I had the codes. For all the trash talking people do about Newegg I've had really good luck with them.
Putting the 7900 and 4000 series aside, is this a good price for this much performance now?
Pretty decent. Might come down a bit more but with the pricing of the next generation you'll be hard pressed to find it significantly cheaper soon, unless economy goes into deep recession very quickly
Actually the new raytracing in unreal engine 5 runs as good or a little better on AMD.
To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
What Unreal 5 benchmarks are you referring to?
I know there's EZBench which is Unreal 5, and Nvidia GPUs absolutely dominates AMD cards in that benchmark due to the ray tracing performance difference.
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To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
133 Comments
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To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
This week actually makes it widespread for devs and it being a feature of unreal engine 5 means it will be easier to implement for all games
These guys have a great long-term relative performance benchmark: https://www.techpowerup.com/gpu-s...0-ti.c2877 [techpowerup.com] The RX 6950 XT is about 99% better here vs. userbenchmark's 62% "effective speed" difference.
This week actually makes it widespread for devs and it being a feature of unreal engine 5 means it will be easier to implement for all games
This is a good thing. Brute forcing an additional effect into the game that is not built into the game engine through additional specialized hardware isn't really good optimization and that's why it hurts performance so bad, even on Nvidia cards.
We were never going to get next level hardware based ray tracing as an add on effect without 800w cards, or some kind of standard where a game required a minimum number of ray tracing processors and was coded to use them..... But that would also be "software" based, just a different implementation and would make the game unplayable on the majority of older cards.
So software based really only means that the effect is natively coded, optimized and implemented into the game engine and can be processed by the hardware in a traditional method, like anti aliasing or anything else of that nature.
It will just be a setting like that, weaker cards will still have to turn it to low or off if they don't have the hardware power to handle it, much like many other eye candy effects.
Hopefully we get something similar added to dx12 or dx13 and Nvidia can come up with some other cool hardware based lighting or physics effects or performance boosting effect to make use of those specialized cores.
I always go Intel/Nvidia stuff but get AMD stuff for the rest of my family and we all are PC gamers, we have a few different desktops and laptops but only mine are Intel/Nvidia, they are really starting to get competitive, I really like some of the features and customization options in the AMD adrenaline driver suite.
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To the institutions and corporations, consoles are king. High performance Ray tracing is coming to the new consoles through whatever black magic or encoding changes they need to make. And that means it's coming to AMD because the consoles are 100 percent AMD PC hardware.
In fact it's already here with unreal engine 5, it just needs to be further implemented and almost ever game studio is adopting it.
I know there's EZBench which is Unreal 5, and Nvidia GPUs absolutely dominates AMD cards in that benchmark due to the ray tracing performance difference.
https://www.tweaktown.c
I think Fornite is on Unreal 5 now too, but I can't find any comparison benchmark
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But prices go down.
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