expiredBrightBreakfast5353 posted May 27, 2023 11:38 AM
Item 1 of 7
Item 1 of 7
expiredBrightBreakfast5353 posted May 27, 2023 11:38 AM
MSI Ventus 3X OC GeForce RTX 3060 Ti 8GB GDDR6X PCI Express 4.0 Video Card
+ Free Shipping$320
$430
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8GB cards should be $200. $250 at most.
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That being said, I would go team red in the $300 price range, you're getting more bang for your buck. Conversely, buying a 40 series for DLSS 3.0 is falling prey directly to Nvidia's marketing schemes. I'm not interested in having my games generated by AI.
Better to buy a cheaper GPU and Diablo 4 separately than to fall for nVidia's crappy marketing tactics.
Better to buy a cheaper GPU and Diablo 4 separately than to fall for nVidia's crappy marketing tactics.
This was a year ago I'm thinking. Either he was VERY wrong or things have changed quickly in terms of VRAM usage.
Don't remember the name, but just remember him being very opinionated, and very sure.
The 700 series is PCIe 3.0, which means if your system is around the same age, a new card is not going to be able to perform to its full potential.
You might be looking at replacing more than a new power supply here.
And if that's the case, I recommend looking into one of the recent deals on a complete system. Many of them that have a 3060 are sitting in the $700 range, which isn't a huge expense when you consider the card alone is $300.
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Developers are not optimizing their ports while trying to hit multiple target systems, including the occasional last gen releases.
There's also a lot of recent Unreal 5 tech that they haven't had a chance to utilize yet, but should result in better out of the box performance. I imagine once they do so, you might see some titles that actually have lax requirements on VRAM when running on lower settings.
With that said, the practice of release first and optimize later is not going away anytime soon, so it's almost becoming a situation where it's no longer sustainable to buy a mid range card to play the latest games anymore.
https://youtu.be/Y2b0MWGwK_U?t=1
https://youtu.be/Y2b0MWGwK_U?t=1
You can scale textures to infinite resolutions and the result will always be better in terms of clarity, assuming there's enough RAM to store it.
Alternatively, you can create a library of textures as a baseline for how something "should" look and then let interpretative algorithms scale the resolution, poly count, and shaders as needed.
We're very close to someone putting out a game where all of the textures are interpreted by local AI and all of the art direction is just a seed value.
A more grounded approach that we can implement right now would be for these games to ship with the option of downloading textures specific to what the hardware can handle.
But considering we can't even get developers to unbundle their sound files by language, that's probably never going to happen.
I mean...inflation did happen.
I mean...inflation did happen.
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