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Post Date | Sold By | Sale Price | Activity |
---|---|---|---|
03/04/24 | Amazon | $899.99 |
1 |
Sold By | Sale Price |
---|---|
Amazon | $1039 |
Rating: | (4.1 out of 5 stars) |
Reviews: | 294 Amazon Reviews |
Product Name: | Samsung 49-Inch Business Curved Ultrawide Dual QHD Computer Monitor, USB-C, DisplayPort, HDMI, 120Hz, VESA DisplayHDR 400, Built-in Speakers, Height Adjustable Stand, Eye Care, LS49C954UANXZA, 2024 |
Manufacturer: | Samsung Electronics |
Model Number: | LS49C954UANXZA |
Product SKU: | B0CRGJF7WL |
UPC: | 887276794181 |
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Seems like its VA.
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Our community has rated this post as helpful. If you agree, why not thank terminatoor007
Edit:
Seems like its VA.
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This is very subjective. Def remember you need to drive the native resolution of the games you are playing too.
My recent experience moving from series x to pc was illuminating. I thought I'd notice a difference between my ultrawide 60Hz and 2k 165Hz (both IPS) with fps capped at the native resolution, If I notice anything it's the immersion of the ultrawide.
I haven't played many multiplayer games but so far struggling to get mobility with keys in apex. Im sure I'll notice it more when I get used to playing at 165hz
My recent experience moving from series x to pc was illuminating. I thought I'd notice a difference between my ultrawide 60Hz and 2k 165Hz (both IPS) with fps capped at the native resolution, If I notice anything it's the immersion of the ultrawide.
I haven't played many multiplayer games but so far struggling to get mobility with keys in apex. Im sure I'll notice it more when I get used to playing at 165hz
Capping it may actually result in more choppiness unless you have vsync on. The idea of higher refresh is also to lower latency, but if your game swaps buffers right after vsync you will add an extra frame's worth of latency.