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You're entitled to your opinion on the matter, but for me the map not being populated with random activities was huge for me. I was excited to explore and discover new shrines (that were each unique unto themselves) and such, whereas with say, Ubisoft open worlds, feel like chores.
Agreed! It takes a long time for me to travel to the next objective because I keep finding things that make me pause to explore, or a suspicious rock formation that has a Korok seed, or a mob camp to attack. There are so many secrets and locations to explore and admire and side quests that go beyond the main story, but it really adds to the play value of the game.
Brand new $60 Cyberpunk is $30 already
Idk why people were so excited for Cyberpunk to begin with. It always looked like a run of the mill GTA clone to me.
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For Zelda, everything's pretty challenging and puzzles can be difficult. Just a little tedious and time consuming with all the necessary exploration.
I would recommend against getting kids his age getting this game as it is pretty addictive for them.
He finishes his time allotment of hour and a half everyday and then cries for more time. The whole time he keeps thinking the game which is proving really bad for his focus on other things and causes altercation between me and my wife as I was against getting him Switch in the first place.
If you have some tips to make it a pleasant experience for all of us, please share. I acknowledge that it is his childhood and the time to play video games etc before adulthood steals the fun. However, no amount of time seems to be enough. The end result of several hours of play is still crying and sadness for him then what is the point?
I know each child is different. Just my 2 cents.
I would recommend against getting kids his age getting this game as it is pretty addictive for them.
He finishes his time allotment of hour and a half everyday and then cries for more time. The whole time he keeps thinking the game which is proving really bad for his focus on other things and causes altercation between me and my wife as I was against getting him Switch in the first place.
If you have some tips to make it a pleasant experience for all of us, please share. I acknowledge that it is his childhood and the time to play video games etc before adulthood steals the fun. However, no amount of time seems to be enough. The end result of several hours of play is still crying and sadness for him then what is the point?
I know each child is different. Just my 2 cents.
It did take a while to "get into" it. And the whole "do whatever you want, when you want" was a bit frustrating to me as early on I never really knew where I was supposed to be going. Online wasn't much help because the answer was "wherever you want". Then I'd go run up a mountain only to find out that later on, that the path I skipped had a shrine that had a bandana that would've helped me immensely. And it goes from difficult/impossible to beat certain enemies early game (e.g., Lynels) to laughably easy with the right gear.
Then for better/worse, the bosses were never challenging (even early game) - and I'm definitely not a very good 'gamer'
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I would recommend against getting kids his age getting this game as it is pretty addictive for them.
He finishes his time allotment of hour and a half everyday and then cries for more time. The whole time he keeps thinking the game which is proving really bad for his focus on other things and causes altercation between me and my wife as I was against getting him Switch in the first place.
If you have some tips to make it a pleasant experience for all of us, please share. I acknowledge that it is his childhood and the time to play video games etc before adulthood steals the fun. However, no amount of time seems to be enough. The end result of several hours of play is still crying and sadness for him then what is the point?
I know each child is different. Just my 2 cents.
I'm not a master at being a parent, but the more you and your wife are on the same page, the better it will be for your kid(s). Make sure your kid understands that playing is a privilege and not to be taken for granted. Consider consequences for crying after getting the privilege of playing.