27" LG 27GN880-B UltraGear QHD Nano IPS 1ms 144Hz HDR Monitor w/ Ergo Stand
Expired
$359
$599.99
or less w/ SD Cashback + Free S/H
+34Deal Score
40,278 Views
BuyDig has 27" LG 27GN880-B UltraGear QHD Nano IPS 1ms 144Hz HDR Monitor w/ Ergo Stand on sale for $359 w/ promo code VEG25 applied in cart. Slickdeals Cashback is available for this store (PC extension required, before checkout). Shipping is free.
Thanks to Slickdeals Deal Editor iconian for posting this deal.
Deal History includes data from multiple reputable stores, such as Best Buy, Target, and Walmart. The lowest price among stores for a given day is selected as the "Sale Price".
Sale Price does not include sale prices at Amazon unless a deal was posted by a community member.
You can't get high frame rates in 4K even with something like a 3090 driving it. This card can barely get 60-75FPS in most AAA games, forget about 120+. High frame rate 4K gaming is still kinda not a thing and probably won't be for another generation of cards. It's nice to know 4K is becoming more available in monitors, but 1440p (2K) will be the sweet spot for a while to come.
I'm having a hard time with finding a decent 1440p card let along 4k.
Yes, 2k/120+ is better than 4k/60
Sign up for a Slickdeals account to remove this ad.
I could be wrong, but doesn't Cold War get 4K 120hz on ps5 on a monitor with hdmi 2.1? There are many articles that support this. But it isn't something I have tested.
120hz at 4K is what HDMI 2.1/PS5 supports. Hz is the refresh rate capability of your monitor/TV. You need a powerful graphics card to drive enough frames per second to fill the full Hz potential of your monitor. Think of it like a glass of water. The monitor Hz is the glass and you need a large enough pitcher of water (graphics card) that can fill that glass with FPS.
In reality, PS5 only has 8 or 9 games that can fulfill that 4K/120fps potential. Warzone is one of them, but it uses dynamic 4K, so it drops the resolution down when the FPS begins to dip to achieve stable frame rates. This is why the marketing behind 4K/120Hz is misleading. They purposely don't explain to buyers that they will almost never reach the 4K/120fps potential in 99% of the games they purchase, so the HDMI 2.1 feature is kind of moot. I still think modern consoles are a good value though, especially if you've seen what's going on in the graphics card market.
You can't get high frame rates in 4K even with something like a 3090 driving it. This card can barely get 60-75FPS in most AAA games, forget about 120+. High frame rate 4K gaming is still kinda not a thing and probably won't be for another generation of cards. It's nice to know 4K is becoming more available in monitors, but 1440p (2K) will be the sweet spot for a while to come.
I mean, that would be true if DLSS and FSR weren't real things that exist.
Blanket statements like not getting certain frame rates at 4k should be contingent on what settings you run with and if the game has dlss available. Not saying the statement isn't true, it just depends…
Blanket statements like not getting certain frame rates at 4k should be contingent on what settings you run with and if the game has dlss available. Not saying the statement isn't true, it just depends…
Well, it makes little sense to bump up to 4k only to run everything on low. Just go with 1440 if you're going to do that.
Realistically, almost no setup is running new AAA games at much over 60 fps 4k with reasonable settings. And even if your setup did when it was new, it won't for long.
120hz at 4K is what HDMI 2.1/PS5 supports. Hz is the refresh rate capability of your monitor/TV. You need a powerful graphics card to drive enough frames per second to fill the full Hz potential of your monitor. Think of it like a glass of water. The monitor Hz is the glass and you need a large enough pitcher of water (graphics card) that can fill that glass with FPS.
In reality, PS5 only has 8 or 9 games that can fulfill that 4K/120fps potential. Warzone is one of them, but it uses dynamic 4K, so it drops the resolution down when the FPS begins to dip to achieve stable frame rates. This is why the marketing behind 4K/120Hz is misleading. They purposely don't explain to buyers that they will almost never reach the 4K/120fps potential in 99% of the games they purchase, so the HDMI 2.1 feature is kind of moot. I still think modern consoles are a good value though, especially if you've seen what's going on in the graphics card market.
That's all well and good if you're a PC gamer only. But he was talking about PS5. While it's true not many games support 4K/120, and you're not likely to get both max resolution and frame rate simultaneously, the bigger issue is that PS5 doesn't support anything between 1080P and 4K. So it's still better to get 4K if you're primarily worried about PS5.
Keep in mind if you connect via HDMI 2.1 for xbox and ps5, you can only get 100Fps with active sync on. 120 with active sync off. Display port connection can go to max 144.
Keep in mind if you connect via HDMI 2.1 for xbox and ps5, you can only get 100Fps with active sync on. 120 with active sync off. Display port connection can go to max 144.
I mean, that would be true if DLSS and FSR weren't real things that exist.
DLSS 1.0 was terrible. There's only 50 games that support DLSS 2.0 and the results are still a mixed bag, but at least it's improving. This technology is just a stop-gap measure until we achieve high frame rate 4K gaming in another generation or two.
has anyone seen a way to just buy the stand/monitor arm alone? I have a Samsung monitor I'm not ready to let go of yet but when I see the ergo arm in action it looks awesome and I want it.
DLSS 1.0 was terrible. There's only 50 games that support DLSS 2.0 and the results are still a mixed bag, but at least it's improving. This technology is just a stop-gap measure until we achieve high frame rate 4K gaming in another generation or two.
No, the results are not "a mixed bag" with DLSS 2.0/2.1, they're at the point where most people can't tell the difference between DLSS and native. I've yet to encounter anyone making this claim who has personally played games using DLSS 2.0/2.1
People have been making claims about 4K gaming being realistic for the masses "in another generation or two" for about 8 years now. Checker-boarding, DLSS/FSR, and other upscaling techniques (which scale well past 4K, by the way) are not "stop gaps," they're tech used to get more performance with little to no visual trade off and the desire for that isn't going to vanish past 4K. Besides, since most people can't tell a difference between native and DLSS images, the only people who really care if that tech is being used are the spec junkies who value numbers over actual experiences.
45 Comments
Your comment cannot be blank.
Featured Comments
Sign up for a Slickdeals account to remove this ad.
Two months and they should be cheaper new egg is charging way too much
In reality, PS5 only has 8 or 9 games that can fulfill that 4K/120fps potential. Warzone is one of them, but it uses dynamic 4K, so it drops the resolution down when the FPS begins to dip to achieve stable frame rates. This is why the marketing behind 4K/120Hz is misleading. They purposely don't explain to buyers that they will almost never reach the 4K/120fps potential in 99% of the games they purchase, so the HDMI 2.1 feature is kind of moot. I still think modern consoles are a good value though, especially if you've seen what's going on in the graphics card market.
Realistically, almost no setup is running new AAA games at much over 60 fps 4k with reasonable settings. And even if your setup did when it was new, it won't for long.
In reality, PS5 only has 8 or 9 games that can fulfill that 4K/120fps potential. Warzone is one of them, but it uses dynamic 4K, so it drops the resolution down when the FPS begins to dip to achieve stable frame rates. This is why the marketing behind 4K/120Hz is misleading. They purposely don't explain to buyers that they will almost never reach the 4K/120fps potential in 99% of the games they purchase, so the HDMI 2.1 feature is kind of moot. I still think modern consoles are a good value though, especially if you've seen what's going on in the graphics card market.
That's all well and good if you're a PC gamer only. But he was talking about PS5. While it's true not many games support 4K/120, and you're not likely to get both max resolution and frame rate simultaneously, the bigger issue is that PS5 doesn't support anything between 1080P and 4K. So it's still better to get 4K if you're primarily worried about PS5.
Sign up for a Slickdeals account to remove this ad.
100hz or 100fps?
Sign up for a Slickdeals account to remove this ad.
People have been making claims about 4K gaming being realistic for the masses "in another generation or two" for about 8 years now. Checker-boarding, DLSS/FSR, and other upscaling techniques (which scale well past 4K, by the way) are not "stop gaps," they're tech used to get more performance with little to no visual trade off and the desire for that isn't going to vanish past 4K. Besides, since most people can't tell a difference between native and DLSS images, the only people who really care if that tech is being used are the spec junkies who value numbers over actual experiences.