Product Description: | A high-performance 6.5" 2-way up-firing Dolby Atmos speaker integrated in the top
90 Degree x 90 Degree Silicone Composite Hybrid Tractrix Horn
Linear Travel Suspension (LTS) Titanium Diaphragm Tweeter
Vented Tweeter Design
All-New Cerametallic Woofers
Tractrix Port |
Product SKU: | kp8060faiiw2 |
advanced_cabinet_design: | Additional bracing and a divided cabinet minimize resonances and vibration. |
bigger_horn_better_sound: | A new, larger 90 Degree x 90 Degree silicone composite hybrid Tractrix horn provides incredibly efficient transfer of high-frequency waves into the listening area for crisper, clearer sound. The phase plug and compression molded silicone face ensure smooth frequency response. |
cast_aluminum_feet: | Mechanically designed to minimize surface area in contact with the floor for faster, tighter low frequencies and more detail. |
elevation_speaker_built-in: | RP-8060FA II Dolby Atmos floorstanding speakers feature a high-performance, 6.5" 2-way up-firing Dolby Atmos speaker integrated into the top for an awe-inspiring, all-encompassing experience. It's a perfectly matched setup that virtually disappears thanks to integrated speaker terminals. |
furniture_grade_materials_and_finishes: | Ebony vinyl and walnut vinyl finishes boast satin-painted baffles and a scratch-resistant finish. |
high-fidelity_home_audio: | Redesigned, the Reference Premiere Series combines Klipsch signature acoustic expertise with cutting-edge technology to deliver the new gold standard in premium home theater and hi-fi listening solutions. |
new_and_improved_input_panel: | Featuring audiophile-grade wire and easily accessible aluminum binding posts. |
reach_new_heights: | Our proprietary speaker technologies are ideal for the most immersive 360 Degree Dolby Atmos listening experience for your movies, music, and gaming. Controlled directivity ensures precise aim at the listener, while Dolby Atmos delivers sound from above and all around the room. |
strong_flexible_removable_grille: | Attaches magnetically for an elegant transition from powerful showstopper to discrete performance piece. |
tractrix_port: | Utilizing Tractrix geometry, the Reference Premiere port allows for the most efficient, fastest air transfer from the cabinet, which reduces port noise for punchier low frequencies and cleaner, more powerful bass. |
vented_tweeter_design: | The vented tweeter housing reduces standing waves that create unwanted harmonics, resulting in enhanced detail and clarity in high-frequency reproduction. |
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This isn't the 8000f II's and I was talking about this and the rp8000f linked on the 2nd post that also has the 500SAs on sale also.
Very surprised by the whole process being painless, I was gearing up for a war.
Currently running 7.2.6 with a Denon 8500HA and there is just more volume in everything even if most of it isn't atmos specific. It's just not a 2D sound anymore, it's literally surround.
Did not feel it much with a 5.2.4.
Could be the receiver…had a Denon 3700 prior.
Keeping volume in the 60-70% range for both even tho new receiver has 50% theoretical more power.
This isn't the 8000f II's and I was talking about this and the rp8000f linked on the 2nd post that also has the 500SAs on sale also.
https://www.klipsch.com/floor-standing-speakers
As far as math, I was going by these 8060fa II at $1099(a pair) vs the 8000f price of $700(a pair) from the link in #2 post.
The 8060FA II's are more than 2.5" deeper than the 8000F II's (that would be more than 3.25" deeper than the 8000F 1's) and around 15lbs heavier, but its hard to say how much of that extra weight is the extra speaker and horn in the atmos orientation, probably most of it. But once again, they are not the same due to the extra size of the tower. On the surface, the actual horns and woofers of the 8060FA II look the same as the 8000F II. Its possible they aren't the same, but they look the same. So the difference is in the rest of the tower. The sound construction materials located in the physical box that holds the speakers.
I have 8060FA II's and have spent far more than 100 hours of use with them (85% gaming, 14.8% movies/TV usage, 0.2% music [I don't really care about music on its own]) and think they are great so far. I have used a laser and a mirror on the ceiling to aim my atmos sound reflection into my MLP (main listening position). It works, but imo atmos content that really utilizes the vertical sound is severely lacking. Atmos is really good primarily for spatial positioning of sound. Explosions or planes overhead or something like that is really really few and far between in my usage, sometimes they will play an ambient bird or bug noise out of the dolby heights. It is really good with rain though. I would almost go as far as to call atmos being marketed as over head noise as being a marketing gimmick. Atmos is amazing because of its spatial pin pointedness. In previous iterations surround was cool cause it made sound come from behind you and beside you, but straight from the speakers. Atmos makes sound come from 360 degrees around you, in a fairly convincing manner without actually being surrounded by 100 speakers. It's really good at rotating how much sound is coming out of each speaker to make you believe there is a speaker located where there is clearly not a speaker. It's really good at full room enveloping Z axis content though like a rain storm. In killers of the flower moon when the storm hits in the house it is 100% convincing that it started to downpour outside the theater, and that rain is hitting the roof above you. But again, this Z axis content is really really really really few and far between, and IME video games have sucked at dolby atmos Z axis content. Which is where you'd expect the most of it, but where I've experienced the least of it. Video games are however incredible with the 360 X, Y plane around you. You become a sound based radar system in shooter games. You can hear exactly how far you should turn to see the thing you are hearing. It's kind of unreal. In terms of X, Y axis its almost real life, like 99% real life positioning with a 5.x.2. However, I have calibrated and meticulously positioned my system according to dolby guidelines and fed all distance and height data into my AVR, and used lasers ($7 cat toy) to visually line up sound wave paths. I think atmos would be further improved with a 5.x.4 setup, with rear heights, but I just don't think there's enough Z axis content to be worth the extra investment just yet. FWIW I also use my theater like 10x more than a normal user. Most of these HT enthusiasts seem to only watch a movie here and there, I play video games in my theater for 5 hours a day, and then watch movies and TV with the fam on top of that. I'm putting 2000-3000 hrs in the theater a year. I would guess most HT enthusiasts with a theater are putting in like 200-400 hours a year (this would be 100 to 200 movies a year, which actually I doubt they use it that much lol). I bought an LED based projector specifically for the amazing input lag and for the longevity of the light source. It should last about 10 years of my usage, where as I would burn through 2 projector bulbs a year with a traditional pj, plus traditional pjs suck at input lag.
Anyway tldr, the dolby height setup of bouncing sound off a 8 or 9 ft flat ceiling does work if you aim it meticulously, but imo atmos struggles a little with Z axis data, and Z axis data is simply almost non-existant in most media. Even media that is specifically atmos usually contains like 1 or 2 minutes collectively of significant Z axis data in a 2hr movie. Atmos is cool because of how well it does spatial positioning on the X and Y plane.
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The 8060FA II's are more than 2.5" deeper than the 8000F II's (that would be more than 3.25" deeper than the 8000F 1's) and around 15lbs heavier, but its hard to say how much of that extra weight is the extra speaker and horn in the atmos orientation, probably most of it. But once again, they are not the same due to the extra size of the tower. On the surface, the actual horns and woofers of the 8060FA II look the same as the 8000F II. Its possible they aren't the same, but they look the same. So the difference is in the rest of the tower. The sound construction materials located in the physical box that holds the speakers.
I have 8060FA II's and have spent far more than 100 hours of use with them (85% gaming, 14.8% movies/TV usage, 0.2% music [I don't really care about music on its own]) and think they are great so far. I have used a laser and a mirror on the ceiling to aim my atmos sound reflection into my MLP (main listening position). It works, but imo atmos content that really utilizes the vertical sound is severely lacking. Atmos is really good primarily for spatial positioning of sound. Explosions or planes overhead or something like that is really really few and far between in my usage, sometimes they will play an ambient bird or bug noise out of the dolby heights. It is really good with rain though. I would almost go as far as to call atmos being marketed as over head noise as being a marketing gimmick. Atmos is amazing because of its spatial pin pointedness. In previous iterations surround was cool cause it made sound come from behind you and beside you, but straight from the speakers. Atmos makes sound come from 360 degrees around you, in a fairly convincing manner without actually being surrounded by 100 speakers. It's really good at rotating how much sound is coming out of each speaker to make you believe there is a speaker located where there is clearly not a speaker. It's really good at full room enveloping Z axis content though like a rain storm. In killers of the flower moon when the storm hits in the house it is 100% convincing that it started to downpour outside the theater, and that rain is hitting the roof above you. But again, this Z axis content is really really really really few and far between, and IME video games have sucked at dolby atmos Z axis content. Which is where you'd expect the most of it, but where I've experienced the least of it. Video games are however incredible with the 360 X, Y plane around you. You become a sound based radar system in shooter games. You can hear exactly how far you should turn to see the thing you are hearing. It's kind of unreal. In terms of X, Y axis its almost real life, like 99% real life positioning with a 5.x.2. However, I have calibrated and meticulously positioned my system according to dolby guidelines and fed all distance and height data into my AVR, and used lasers ($7 cat toy) to visually line up sound wave paths. I think atmos would be further improved with a 5.x.4 setup, with rear heights, but I just don't think there's enough Z axis content to be worth the extra investment just yet. FWIW I also use my theater like 10x more than a normal user. Most of these HT enthusiasts seem to only watch a movie here and there, I play video games in my theater for 5 hours a day, and then watch movies and TV with the fam on top of that. I'm putting 2000-3000 hrs in the theater a year. I would guess most HT enthusiasts with a theater are putting in like 200-400 hours a year (this would be 100 to 200 movies a year, which actually I doubt they use it that much lol). I bought an LED based projector specifically for the amazing input lag and for the longevity of the light source. It should last about 10 years of my usage, where as I would burn through 2 projector bulbs a year with a traditional pj, plus traditional pjs suck at input lag.
Anyway tldr, the dolby height setup of bouncing sound off a 8 or 9 ft flat ceiling does work if you aim it meticulously, but imo atmos struggles a little with Z axis data, and Z axis data is simply almost non-existant in most media. Even media that is specifically atmos usually contains like 1 or 2 minutes collectively of significant Z axis data in a 2hr movie. Atmos is cool because of how well it does spatial positioning on the X and Y plane.
The 8060FA II's are more than 2.5" deeper than the 8000F II's (that would be more than 3.25" deeper than the 8000F 1's) and around 15lbs heavier, but its hard to say how much of that extra weight is the extra speaker and horn in the atmos orientation, probably most of it. But once again, they are not the same due to the extra size of the tower. On the surface, the actual horns and woofers of the 8060FA II look the same as the 8000F II. Its possible they aren't the same, but they look the same. So the difference is in the rest of the tower. The sound construction materials located in the physical box that holds the speakers.
I have 8060FA II's and have spent far more than 100 hours of use with them (85% gaming, 14.8% movies/TV usage, 0.2% music [I don't really care about music on its own]) and think they are great so far. I have used a laser and a mirror on the ceiling to aim my atmos sound reflection into my MLP (main listening position). It works, but imo atmos content that really utilizes the vertical sound is severely lacking. Atmos is really good primarily for spatial positioning of sound. Explosions or planes overhead or something like that is really really few and far between in my usage, sometimes they will play an ambient bird or bug noise out of the dolby heights. It is really good with rain though. I would almost go as far as to call atmos being marketed as over head noise as being a marketing gimmick. Atmos is amazing because of its spatial pin pointedness. In previous iterations surround was cool cause it made sound come from behind you and beside you, but straight from the speakers. Atmos makes sound come from 360 degrees around you, in a fairly convincing manner without actually being surrounded by 100 speakers. It's really good at rotating how much sound is coming out of each speaker to make you believe there is a speaker located where there is clearly not a speaker. It's really good at full room enveloping Z axis content though like a rain storm. In killers of the flower moon when the storm hits in the house it is 100% convincing that it started to downpour outside the theater, and that rain is hitting the roof above you. But again, this Z axis content is really really really really few and far between, and IME video games have sucked at dolby atmos Z axis content. Which is where you'd expect the most of it, but where I've experienced the least of it. Video games are however incredible with the 360 X, Y plane around you. You become a sound based radar system in shooter games. You can hear exactly how far you should turn to see the thing you are hearing. It's kind of unreal. In terms of X, Y axis its almost real life, like 99% real life positioning with a 5.x.2. However, I have calibrated and meticulously positioned my system according to dolby guidelines and fed all distance and height data into my AVR, and used lasers ($7 cat toy) to visually line up sound wave paths. I think atmos would be further improved with a 5.x.4 setup, with rear heights, but I just don't think there's enough Z axis content to be worth the extra investment just yet. FWIW I also use my theater like 10x more than a normal user. Most of these HT enthusiasts seem to only watch a movie here and there, I play video games in my theater for 5 hours a day, and then watch movies and TV with the fam on top of that. I'm putting 2000-3000 hrs in the theater a year. I would guess most HT enthusiasts with a theater are putting in like 200-400 hours a year (this would be 100 to 200 movies a year, which actually I doubt they use it that much lol). I bought an LED based projector specifically for the amazing input lag and for the longevity of the light source. It should last about 10 years of my usage, where as I would burn through 2 projector bulbs a year with a traditional pj, plus traditional pjs suck at input lag.
Anyway tldr, the dolby height setup of bouncing sound off a 8 or 9 ft flat ceiling does work if you aim it meticulously, but imo atmos struggles a little with Z axis data, and Z axis data is simply almost non-existant in most media. Even media that is specifically atmos usually contains like 1 or 2 minutes collectively of significant Z axis data in a 2hr movie. Atmos is cool because of how well it does spatial positioning on the X and Y plane.
Most people can't or won't do a proper setup(for many reasons).
So most have no good point of reference.
Like that past, you can create an immersive surround with a good proper core(ie 5/7.1(2)) setup.
What object base soundtracks added was going from speaker based to object based surround.
When you do these alternatives and use inexpensive speakers, you're not going to get an optimal experience.
Why people often believe only when something loud happens is when you get content from Atmos.
Quality speakers in every position, not just the LCRs is critical to getting optimal performance from object based soundtracks imo.
Can you be happy with these alternatives, of course most people are.
As long as someone believes they are getting good sound for what they paid and happy, that's all that really matters.
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You would be hard pressed to hear a $300 sonic difference between them if at all.
I would gamble and say most wouldn't be able to pick out which is which.
If the 500SAs don't work well you have the option to use them in a height position, you do not have that option with these.
That's probably a better option anyways TBH.
BTW if you mean jumping the modules with the fronts, is running them on the same channel.
They are not designed for that and not a good idea imo.
The difference was so subtle you pretty much get the same performance for less whether you do or do not use the modules.
Not to mention the less expensive option gives you more versatility when using the modules.
Yes you could buy the 500 to use with these but then you would be paying twice for the same speaker.
The modules on these are separate speakers(ie 500SAs) and designed for "Atmos" position playback.
Bridging them means you're splitting/sharing one signal with two speakers.
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They are not designed for that and not a good idea imo."
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The modules on these are separate speakers(ie 500SAs) and designed for "Atmos" position playback.
Bridging them means you're splitting/sharing one signal with two speakers.
I get why they're there and what they are designed for, but is there a specific reason that you feel that it's not a good idea to do this? If I'm just going for a slightly more immersive 2.0 setup, are you saying that it would cause some kind of problem with the speaker or receiver?
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