Capcom Beat Em Up Bundle (7 Games):
1. Final Fight
2. Captain Commando
3. The King of Dragons
4. Knights of the Round
5. Armored Warriors
6. Battle Circuit
7. Warriors of Fate
Capcom Fighting Collection (Ten games):
1. Darkstalkers: The Night Warriors
2. Night Warriors: Darkstalkers' Revenge
3. Vampire Savior: The Lord of Vampire
4. Vampire Hunter 2: Darkstalkers' Revenge
5. Vampire Savior 2: The Lord of Vampire
6. Hyper Street Fighter II: The Anniversary Edition
7. Super Puzzle Fighter II Turbo
8. Super Gem Fighter Mini Mix
9. Cyberbots: Full Metal Madness
10. Red Earth
MvC infinite was release in 2017, 6 years after MvC3, but it's not even 10% as popular as MVC 3 is today, it's a not a bad game, and the mechanics are there as you said, but it looks worst despite being newer, shitty roster (marvel's fault), with cash grab DLC for characters (capcom's fault). Capcom even released statements like, Magneto isn't the real reason people like Magneto, it's his 2 axis movement and we gave it to so so.
Did Capcom make a bad fighting game? No, mechanically speaking, MvC infinite is fine, but it's missing what makes MvC fun and exciting to play and Capcom tried to market it as if it was a superior game but it's not. You don't have to agree with me, but objectively speaking, 16 players on today for MvC Infinite while MvC3 has 150 tells the story.
Nobody wants to play MvC infinite at the 'top levels' that you're describing because the top level is bland, it's usually just tag and fish for high/low trades. MVC3 has varied gameplay, strats, and characters at the top level is still better looking and fun to watch as a spectator.
Of course you're entitled to your own opinion, but it's clear you've never played it. I've spent a decent amount of time playing both games. Despite how many people are playing it, it is superior to mvc3 in every way except for the amount of characters for play. The mechanics and tag options go far beyond tag and fish for high/low openings. The stones add a layer of complexity which no fighting game has come close to replicating. The biggest downfall to this game was everyone opted for the easier 1 button combos of DBZ or street fighter vs a game that required a higher level of skill to master.
Of course you're entitled to your own opinion, but it's clear you've never played it. I've spent a decent amount of time playing both games. Despite how many people are playing it, it is superior to mvc3 in every way except for the amount of characters for play. The mechanics and tag options go far beyond tag and fish for high/low openings. The stones add a layer of complexity which no fighting game has come close to replicating. The biggest downfall to this game was everyone opted for the easier 1 button combos of DBZ or street fighter vs a game that required a higher level of skill to master.
The biggest downfall is that it's trying to pass itself off as a sequel and better game than MvC 3. If it wasn't MvC painted and dissapointed it's fan base with it's lackluster graphics and roster, DLC characters on release, and lack of connection with fans, it would do better or at least not be regarded as a failure in the franchise.
I tell people the real MvC 3 is Skullgirls, it's a spiritual and mechanical sequel to MvC2 and I think it's better than MvC3, but just because it's mechanically sound made by fighting game nerds for fighting game nerds doesn't mean it's complete package that gets the recognition it deserves. It has it's own shortcomings.
Discounting the fact that not even 20 people played MvCI yesterday and my experience just because you don't agree with it doesn't make your argument more sound. Go have fun with what you want to play but even Capcom wishes it could re-do MvCi.
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Featured Comments
1. Final Fight
2. Captain Commando
3. The King of Dragons
4. Knights of the Round
5. Armored Warriors
6. Battle Circuit
7. Warriors of Fate
Capcom Fighting Collection (Ten games):
1. Darkstalkers: The Night Warriors
2. Night Warriors: Darkstalkers' Revenge
3. Vampire Savior: The Lord of Vampire
4. Vampire Hunter 2: Darkstalkers' Revenge
5. Vampire Savior 2: The Lord of Vampire
6. Hyper Street Fighter II: The Anniversary Edition
7. Super Puzzle Fighter II Turbo
8. Super Gem Fighter Mini Mix
9. Cyberbots: Full Metal Madness
10. Red Earth
Capcom Arcade Stadium 1, 2, 3:
https://capcom.fandom.c
Capcom Arcade 2nd Stadium:
https://capcom.fandom.c
It really is a shame they haven't released XM vs SF, MSH vs SF, MvC, MvC2 as an arcade bundle
Capcom Arcade Stadium - Verified / Silver
Capcom Beat 'Em Up Bundle - Verified / Gold
Capcom Fighting Collection - Verified/ Platinum
Marvel vs. Capcom: Infinite - Deck status is unsupported / Gold
Ultimate Marvel VS. Capcom 3 - Verified / Gold
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MvC infinite was release in 2017, 6 years after MvC3, but it's not even 10% as popular as MVC 3 is today, it's a not a bad game, and the mechanics are there as you said, but it looks worst despite being newer, shitty roster (marvel's fault), with cash grab DLC for characters (capcom's fault). Capcom even released statements like, Magneto isn't the real reason people like Magneto, it's his 2 axis movement and we gave it to so so.
Did Capcom make a bad fighting game? No, mechanically speaking, MvC infinite is fine, but it's missing what makes MvC fun and exciting to play and Capcom tried to market it as if it was a superior game but it's not. You don't have to agree with me, but objectively speaking, 16 players on today for MvC Infinite while MvC3 has 150 tells the story.
Nobody wants to play MvC infinite at the 'top levels' that you're describing because the top level is bland, it's usually just tag and fish for high/low trades. MVC3 has varied gameplay, strats, and characters at the top level is still better looking and fun to watch as a spectator.
Of course you're entitled to your own opinion, but it's clear you've never played it. I've spent a decent amount of time playing both games. Despite how many people are playing it, it is superior to mvc3 in every way except for the amount of characters for play. The mechanics and tag options go far beyond tag and fish for high/low openings. The stones add a layer of complexity which no fighting game has come close to replicating. The biggest downfall to this game was everyone opted for the easier 1 button combos of DBZ or street fighter vs a game that required a higher level of skill to master.
I tell people the real MvC 3 is Skullgirls, it's a spiritual and mechanical sequel to MvC2 and I think it's better than MvC3, but just because it's mechanically sound made by fighting game nerds for fighting game nerds doesn't mean it's complete package that gets the recognition it deserves. It has it's own shortcomings.
Discounting the fact that not even 20 people played MvCI yesterday and my experience just because you don't agree with it doesn't make your argument more sound. Go have fun with what you want to play but even Capcom wishes it could re-do MvCi.