I'll wait till this hits $300. I waited for the first version and got it for like $250. Used it for a bit and now it sits in the drawer because it is a pain to hook up. Plus it does not support HDR so if I want to connect it to my PS5, I have to rearrange all the wires.
Agree. Disappointing that it isn't backward compatible. So you need 2 vr sets or just stop playing all the PSVR1 games? Thanks Sony. I'll keep using my PSVR1 that works with my ps4 pro and ps5.
Maybe in 2 years when PSVR 2 has some titles I really want I'll buy. Or just stay with VR on pc using one of the highly rated sets.
I retired my PSVR1 gen 1 and gen 2 once I upgraded to HDMI 2.1 120hz TV since they both to various degrees neutered me back to 60hz.
Do people not realize that PSVR did very well despite being one of the worst VR headsets available? If you're paying attention to VR, you'd notice that PC VRs greatest weakness is lack of quality content. Sony has a sound reputation of having a great library of games. Pretty sure they plan on repeating their success.
Do people not realize that PSVR did very well despite being one of the worst VR headsets available? If you're paying attention to VR, you'd notice that PC VRs greatest weakness is lack of quality content. Sony has a sound reputation of having a great library of games. Pretty sure they plan on repeating their success.
Sony can plan all they want but the reality is that this does not have nearly the same outlook. It's almost twice the cost and none of the previous games work. It's a death sentence. This would have been a slam dunk if it was backwards compatible. But as it stands I just don't think it will be nearly as successful.
I was extremely interested in the PSVR2 when it was first announced. Sony is trying to pull the same invitation-to-preorder idea from the PS5 console. The bottom line is that although the PSVR2 have awesome specs, it is still an accessory. Without direct wired connection to PS5, it's dead weight. It's definitely overpriced to the point of negatively impacting adoption rates. Those who are buying it now are either diehard fans or scalpers. Very likely due to the low preorders, it has now opened to the public. Not a very good sign...
[quote="shouthouse;160164442"]Sony can plan all they want but the reality is that this does not have nearly the same outlook. It's almost twice the cost and none of the previous games work. It's a death sentence. This would have been a slam dunk if it was backwards compatible. But as it stands I just don't think it will be nearly as successful.
You can say all you want? O_O
It's much cheaper than the quest pro with PS5 and PSVR2 combined. Lack of backwards compatibility does suck, but it hasn't stopped platforms from success. There are many examples of this...like PSVR1. They probably plan on streaming that in the future. Declaring these issues a death sentence is a poor assumption IMO
It's much cheaper than the quest pro with PS5 and PSVR2 combined. Lack of backwards compatibility does suck, but it hasn't stopped platforms from success. There are many examples of this. They probably plan on streaming that in the future. Declaring these issues a death sentence is a poor assumption IMO
I think the discourse is valid, but outright saying one or the other remains to be seen. I really just don't see how this will do. People aren't going to be comparing this to the Quest Pro. They're going to be thinking about the Quest 2. I hope it works out but I'm not holding my breath.
Note GameStop does not take these things as trade in so you stuck trying to sell open market after you figure out it gets old quick and stuck with it like I was with original version.
I think there isnt a lot of profit on these or sony would be allowing more retailers to sell them. I habe a feeling the price isnt very flexible for a while.
All it takes is 1 good repeatable game to make this worth it... for my quest 2 it was Dirt rally 2.0 with a $200 logitech wheel and $100 playseat to mount it on. Racing in VR is 10x better than flat screen racing. Without that 1 game my quest 2 would have played through Alyx and then collected dust.
Anyway, what Im thinking is grand turismo 7 is going to be that game for me. From there we need a CoD style multiplayer game next.
I pre-ordered the first day they were available, but I have recently cancelled my preorder. Including the Horizon bundle, the controller charger, and tax the cost was over $700. I have several other headsets, including a PS VR with PS4 Pro and more recently a PS5 (haven't tried that combo yet though, I believe I got the camera adapter but never got around to trying it), Quest, Quest 2, a Rift, an Index, an Odyssey+, an HP Reverb G2.
IMHO, there are a few combinations with PS VR 2 that made this much less compelling for me, especially at this price point.
1) It's not wireless... the Quest 2 gets the most use in our house BY FAR because it is wireless. We still do tether it from time to time to run higher demand games, which is still easier than some of the others like Rift and Index because no lighthouses are required. For this money in 2023, the convenience of being wireless is HUGE once experiencing it. Had sony figured out some type of wireless option PS VR2 would have been much more compelling. I believe it is possible, eg the Vive's wireless addon, although with Sony's money and the time they have had, they could have done it better probably.
2) Compatibility (both games and console): With the Index, Rift, and WMRs, having a huge library instantly available (when we bought these headsets anyway) on Steam, Oculus, and Viveport was HUGELY compelling... where with the PS VR while there are some good titles, the ecosystem is small and relatively stagnant. Also, that $700 requires a PS5 (ideally a Pro, which we do have for some reason), but that is currently the limit... where with the other headsets, as titles become more complex and demanding, I can continue to upgrade my desktop PCs to keep up. The Index especially still has long legs on it IMHO. Meanwhile the PS VR2 is chained to a PS5 which already puts it at a performance disadvantage compared to an Index running on a high end gaming PC built within the last few years.
3) Economy and current world events: When some of these other headsets were selling for above MSRP and were even then still hard to get (Quest 2, Index), we were in pretty much a world wide lockdown where people were looking for new experiences they could enjoy from home. We were also on the tail end of a great economy with the govt also giving away free money like it was going out of style, I saw many posting that their stimulus checks went at least partially to VR stuff. None of those things are true today... no lock downs (in most countries anyway), the economy sucks with tech sector layoffs in the hundreds of thousands (where I assume this same demographic would be a likely customer), and free money from the govt is long gone and the decisions today are "should I spend this money on a video game, a carton of eggs, or a tank of gas". I think that Sony probably overestimated the demand when planning production for PS VR 2, not accounting for the situation in the world on release. I would point to the performance of the Quest Pro vs. expectations... I think that Meta made the same mistake, IIRC there have already been $400 discounts off of the MSRP (which still didn't really help them).
I am still interested in the PS VR2, but not for $700, no way. I will give it some time to see how the gaming library ecosystem shapes up, see how people like it, give a chance for sales/price drops, see if it can be used on desktop PCs as has been rumored, etc. With the Quest 2 preorder, after seeing the specs and capabilities and THE PRICE, it was a no brainer at the time, especially while stuck at home in lock down. This decision and circumstance feels nothing like those when I bought the previous headsets a couple of years ago...
Yeah big Sony fanboy here, so excited to play the full GT7 in VR with the wheel but as a SD'er I will wait for an online store selling them that have good CB and no taxes hopefully :p.
For the ones complaining of the prices, it's not much different than the PS VR1 after purchasing the wands+ the camera and inflation.
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Maybe in 2 years when PSVR 2 has some titles I really want I'll buy. Or just stay with VR on pc using one of the highly rated sets.
Sony can plan all they want but the reality is that this does not have nearly the same outlook. It's almost twice the cost and none of the previous games work. It's a death sentence. This would have been a slam dunk if it was backwards compatible. But as it stands I just don't think it will be nearly as successful.
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You can say all you want? O_O
It's much cheaper than the quest pro with PS5 and PSVR2 combined. Lack of backwards compatibility does suck, but it hasn't stopped platforms from success. There are many examples of this...like PSVR1. They probably plan on streaming that in the future. Declaring these issues a death sentence is a poor assumption IMO
It's much cheaper than the quest pro with PS5 and PSVR2 combined. Lack of backwards compatibility does suck, but it hasn't stopped platforms from success. There are many examples of this. They probably plan on streaming that in the future. Declaring these issues a death sentence is a poor assumption IMO
I think the discourse is valid, but outright saying one or the other remains to be seen. I really just don't see how this will do. People aren't going to be comparing this to the Quest Pro. They're going to be thinking about the Quest 2. I hope it works out but I'm not holding my breath.
All it takes is 1 good repeatable game to make this worth it... for my quest 2 it was Dirt rally 2.0 with a $200 logitech wheel and $100 playseat to mount it on. Racing in VR is 10x better than flat screen racing. Without that 1 game my quest 2 would have played through Alyx and then collected dust.
Anyway, what Im thinking is grand turismo 7 is going to be that game for me. From there we need a CoD style multiplayer game next.
IMHO, there are a few combinations with PS VR 2 that made this much less compelling for me, especially at this price point.
1) It's not wireless... the Quest 2 gets the most use in our house BY FAR because it is wireless. We still do tether it from time to time to run higher demand games, which is still easier than some of the others like Rift and Index because no lighthouses are required. For this money in 2023, the convenience of being wireless is HUGE once experiencing it. Had sony figured out some type of wireless option PS VR2 would have been much more compelling. I believe it is possible, eg the Vive's wireless addon, although with Sony's money and the time they have had, they could have done it better probably.
2) Compatibility (both games and console): With the Index, Rift, and WMRs, having a huge library instantly available (when we bought these headsets anyway) on Steam, Oculus, and Viveport was HUGELY compelling... where with the PS VR while there are some good titles, the ecosystem is small and relatively stagnant. Also, that $700 requires a PS5 (ideally a Pro, which we do have for some reason), but that is currently the limit... where with the other headsets, as titles become more complex and demanding, I can continue to upgrade my desktop PCs to keep up. The Index especially still has long legs on it IMHO. Meanwhile the PS VR2 is chained to a PS5 which already puts it at a performance disadvantage compared to an Index running on a high end gaming PC built within the last few years.
3) Economy and current world events: When some of these other headsets were selling for above MSRP and were even then still hard to get (Quest 2, Index), we were in pretty much a world wide lockdown where people were looking for new experiences they could enjoy from home. We were also on the tail end of a great economy with the govt also giving away free money like it was going out of style, I saw many posting that their stimulus checks went at least partially to VR stuff. None of those things are true today... no lock downs (in most countries anyway), the economy sucks with tech sector layoffs in the hundreds of thousands (where I assume this same demographic would be a likely customer), and free money from the govt is long gone and the decisions today are "should I spend this money on a video game, a carton of eggs, or a tank of gas". I think that Sony probably overestimated the demand when planning production for PS VR 2, not accounting for the situation in the world on release. I would point to the performance of the Quest Pro vs. expectations... I think that Meta made the same mistake, IIRC there have already been $400 discounts off of the MSRP (which still didn't really help them).
I am still interested in the PS VR2, but not for $700, no way. I will give it some time to see how the gaming library ecosystem shapes up, see how people like it, give a chance for sales/price drops, see if it can be used on desktop PCs as has been rumored, etc. With the Quest 2 preorder, after seeing the specs and capabilities and THE PRICE, it was a no brainer at the time, especially while stuck at home in lock down. This decision and circumstance feels nothing like those when I bought the previous headsets a couple of years ago...
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For the ones complaining of the prices, it's not much different than the PS VR1 after purchasing the wands+ the camera and inflation.