It's not like any of those games. It's a CRPG like the D&D games (Baldur's Gate, Planescape Torment, Icewind Dale, etc), Pillars of Eternity and so on.
Kingmaker is OK but the persistent time limit on the game bothered me. Wrath of the Righteous is a far better game, IMO.
Second this. I tried playing it twice, but once the second part of the game begins, there's just too many different systems overlapping each other and it becomes tedious. The game expects the player to handle city management that can only be accomplished at the main city along with adventuring around a large world, but there's endless timers running on every aspect of the game, including travel time, which leads to lots of resting so your party doesn't get stacking debuffs and lots of micromanagement on top.
They implemented everything they possibly could from the Pathfinder TTRPG into the game without as little adaptation as possible, resulting in a video game that just has too much going on at once. TTRPG Pathfinder works because the human DM can make adjustments and decisions to keep the game going for the players without bogging them down in minutia. A computer just doesn't do it.
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Pathfinder Kingmaker Imperial Edition
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Kingmaker is OK but the persistent time limit on the game bothered me. Wrath of the Righteous is a far better game, IMO.
Second this. I tried playing it twice, but once the second part of the game begins, there's just too many different systems overlapping each other and it becomes tedious. The game expects the player to handle city management that can only be accomplished at the main city along with adventuring around a large world, but there's endless timers running on every aspect of the game, including travel time, which leads to lots of resting so your party doesn't get stacking debuffs and lots of micromanagement on top.
They implemented everything they possibly could from the Pathfinder TTRPG into the game without as little adaptation as possible, resulting in a video game that just has too much going on at once. TTRPG Pathfinder works because the human DM can make adjustments and decisions to keep the game going for the players without bogging them down in minutia. A computer just doesn't do it.