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Post Date | Sold By | Sale Price | Activity |
---|---|---|---|
05/13/24 | Amazon | $12.70 frontpage |
29 |
Rating: | (5 out of 5 stars) |
Reviews: | 3 Amazon Reviews |
Product Name: | Discraft ESP Undertaker Paul McBeth 6X Signature Series 173-174 Gram Distance Driver Golf Disc |
Manufacturer: | Discraft |
Product SKU: | B0BZT4Y37X |
UPC: | 745117355482 |
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Whats the difference in the weights? I noticed the more expensive ones are lighter. Does it make a difference for a beginner just wanting to throw a frisbee at the beach with someone?
Weight wise its the heavier the disc is the less likely it will be effected by conditions like wind .that being said theirs a big differnece with a disc golf disc and a frisbee . ie one i would never want to catch with my bare hand if someone threw it at me (disc golf disc) .were as a frisbee the sides are longer so id be willing to catch it with my hand .Flight Rating System
What are the 4 numbers of a flight rating?
The 4 number flight rating system can be broken down into 4 categories: Speed, Glide, Turn, and Fade.
Each of these characteristics help to express the overall flight of a disc and can serve as a guide to what you can expect out of a disc before throwing it.
All of our ratings are based on the idea that the player is throwing right-hand backhand (RHBH). Our flight charts (found here), can also be incredibly helpful and include information for forehand, and left-handed players.
.5 Increments?
There are a lot of instances where a whole number just does not accurately describe a flight characteristic, and we have a number of discs that just don't fit a whole number rating. We strive for accuracy and consistency with our products, and because of this we have chosen to include the potential for a .5 variance, as we believe it gets us closer to the actual characteristics of a disc.
Speed (1 to 15)
Speed is an indicator of the amount of initial velocity necessary to achieve optimal flight of the disc. A speed 10 disc, by its design, is intended to fly further than a speed 5 disc. However, the skill necessary to achieve the optimal flight of a speed 13 disc is greater than that of a speed 5 disc.
Speed is not a measurement of how far an individual player will throw. Lower speed discs require less power to achieve their optimal flight, and in a lot of cases, a lower speed disc will fly farther and more accurately than a high-speed disc when thrown by an intermediate player.
Glide (1 to 7)
Glide is the measure of how well a disc retains loft in relation to the amount of power of the throw. Low-speed discs with a higher glide rating are easier for new players to achieve longer flights. A disc with a lower glide rating will be more resistant to wind, and players will be able to achieve more consistent lines in windy conditions.
Turn (0 to -5)
Turn is an early characteristic of disc flight, represented with our numbers 0 to -5, that occurs as a result of the aerodynamic forces exceeding the gyroscopic forces of the disc. As a result of Bernoulli's Principle exerting more lift on the upper left surface of the disc (for a right-hand backhand throw), the disc will drift towards the right during this phase of flight. GYRO® discs will always have a more predictable and controllable turn phase of flight because of the enhanced gyroscopic effect. A turn of 0 will fight wind and resist turning over the most. While a disc with a turn of -5 will turn over the most and are useful for large sky anhyzer shots or quick turnover rollers.
Fade (0 to 5)
Fade is a characteristic of flight that occurs during the later phases of disc flight, represented with our numbers 0 to 5. Fade occurs when a disc begins to drop and forces of air on the bottom wing of the disc begin to exceed the lift forces keeping the disc in flight. As a result of Bernoulli's Principle exerting more lift on the bottom left wing of the disc (for a right-hand backhand thrower), the disc will fade towards the left during this later phase of flight. GYRO® discs will always have a more controlled forward penetrating fade because of the enhanced gyroscopic effect. A disc with a fade of 0 will finish the straightest and see the least amount of left movement towards the end of their flight. While a disc with a fade of 5 will see a hard hook to the left at the end.
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Our community has rated this post as helpful. If you agree, why not thank darkhawk9
Whats the difference in the weights? I noticed the more expensive ones are lighter. Does it make a difference for a beginner just wanting to throw a frisbee at the beach with someone?
Weight wise its the heavier the disc is the less likely it will be effected by conditions like wind .that being said theirs a big differnece with a disc golf disc and a frisbee . ie one i would never want to catch with my bare hand if someone threw it at me (disc golf disc) .were as a frisbee the sides are longer so id be willing to catch it with my hand .Flight Rating System
What are the 4 numbers of a flight rating?
The 4 number flight rating system can be broken down into 4 categories: Speed, Glide, Turn, and Fade.
Each of these characteristics help to express the overall flight of a disc and can serve as a guide to what you can expect out of a disc before throwing it.
All of our ratings are based on the idea that the player is throwing right-hand backhand (RHBH). Our flight charts (found here), can also be incredibly helpful and include information for forehand, and left-handed players.
.5 Increments?
There are a lot of instances where a whole number just does not accurately describe a flight characteristic, and we have a number of discs that just don't fit a whole number rating. We strive for accuracy and consistency with our products, and because of this we have chosen to include the potential for a .5 variance, as we believe it gets us closer to the actual characteristics of a disc.
Speed (1 to 15)
Speed is an indicator of the amount of initial velocity necessary to achieve optimal flight of the disc. A speed 10 disc, by its design, is intended to fly further than a speed 5 disc. However, the skill necessary to achieve the optimal flight of a speed 13 disc is greater than that of a speed 5 disc.
Speed is not a measurement of how far an individual player will throw. Lower speed discs require less power to achieve their optimal flight, and in a lot of cases, a lower speed disc will fly farther and more accurately than a high-speed disc when thrown by an intermediate player.
Glide (1 to 7)
Glide is the measure of how well a disc retains loft in relation to the amount of power of the throw. Low-speed discs with a higher glide rating are easier for new players to achieve longer flights. A disc with a lower glide rating will be more resistant to wind, and players will be able to achieve more consistent lines in windy conditions.
Turn (0 to -5)
Turn is an early characteristic of disc flight, represented with our numbers 0 to -5, that occurs as a result of the aerodynamic forces exceeding the gyroscopic forces of the disc. As a result of Bernoulli's Principle exerting more lift on the upper left surface of the disc (for a right-hand backhand throw), the disc will drift towards the right during this phase of flight. GYRO® discs will always have a more predictable and controllable turn phase of flight because of the enhanced gyroscopic effect. A turn of 0 will fight wind and resist turning over the most. While a disc with a turn of -5 will turn over the most and are useful for large sky anhyzer shots or quick turnover rollers.
Fade (0 to 5)
Fade is a characteristic of flight that occurs during the later phases of disc flight, represented with our numbers 0 to 5. Fade occurs when a disc begins to drop and forces of air on the bottom wing of the disc begin to exceed the lift forces keeping the disc in flight. As a result of Bernoulli's Principle exerting more lift on the bottom left wing of the disc (for a right-hand backhand thrower), the disc will fade towards the left during this later phase of flight. GYRO® discs will always have a more controlled forward penetrating fade because of the enhanced gyroscopic effect. A disc with a fade of 0 will finish the straightest and see the least amount of left movement towards the end of their flight. While a disc with a fade of 5 will see a hard hook to the left at the end.
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Disc golf discs aren't really designed to play catch with. However, I have found that a light putter is ideal for practicing and playing catch. Get a cheap 150-160 gram putter, and enjoy!
Furthermore, heavier discs (>172 grams) are best suited for:
a. windy or breezy days - the extra weight helps the disc stay on course, more resilient to the wind
b. more advanced players that have developed a stronger throw speed. a beginner with a slow arm speed will struggle to keep the disc flying at range with the expected lift/glide of the aerodynamics, when throwing heavier discs
Rather than get a starter pack, just go get yourself three discs of your choosing: Distance Driver, mid-range, and a putter. I'd recommend an Eagle, Roc or Cobra, and Magnet or Wizard and you'd be all set. Get the heaviest available.
Do NOT try to catch a disc golf disc - it will HURT.
Agreed with RJM08. Get a starter pack. Getting 3 discs of your choosing could be $50+ and the starter packs are a more budget friendly way to get started. Your technique matters way more than the disc and starter packs usually contain really safe and easy to throw discs. Snag a starter pack of whatever brand, grab some friends, and don't take it too seriously for a long time.
In college we played "frisbee golf" where the holes were dumpsters, stop signs, large trees, etc. (instead of chain baskets) with our 175 gram ultimate discs.
There are also "freestyle discs" in the 145 gram range. I find those are good for playing catch with my nephews.
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