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Edited February 27, 2019
at 08:07 PM
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VR-Tek Windows VR Glasses, FHD Resolution - 2560x1440 + $20 Steam GC
$29.99
VR-Tek Windows VR Glasses, Ultra HD Resolution 1440x1400 + $20 Steam GC
$44.99
There was a previous thread
HERE.
The difference is the cheaper one shares a screen so its less resolution and no IPD adjustment since it is only one screen. The advantage is its only $10 bucks effectively since you get a $20 Steam Giftcard. Even the better headset only comes out to $25. Both come with a BlueTooth controller as well...heh
True, these were cheaper two months ago, but really... if you even a slight curiosity to VR, this is the cheapest price of admission. Reviews sway from horrible to worth it for the price.
I own a Rift and Odyssey+, but I still bought one. If its good enough for Elite: Dangerous, its an insane value.
https://www.walmart.com/co/VR-Tek.../903059996
Oddly enough Walmart reduces the price of the headset when tabulating the total so you pay less in tax and thus less overall with the extra Steam GC than with just the headset itself.
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Is this an actual VR headset or do I need a phone to put in it?
It is an actual VR headset with all the electronics built in.
Does it have motion controllers and what about the sensors?
It has no motion controllers and it has no sensors other than the ones built into the headset themselves. You must play stationary either standing or sitting, but you dont need to physically move your body.
So then how is this VR?
Its VR as much as Oculus GO and DayDream and GearVR are concerned though using your PC should have way better graphics.
What games can it play?
You can use SteamVR natively. But really you should only be playing games that can be played with a controller, or external device like a racing wheel or flight hotas. So should be perfect for racing games and flight sims.
What about movies and ...stuff?
Yes.
I heard its got bad motion blur, only runs at 60hz and makes users wanna throw up?
Could be, spend the 10 or 25 dollars and find out yourselves... but you should know a new software update was released recently and at least in the case of the 1440 version the frame-rate goes to 90-120hz now.
I do use Steam so the gift card will be used, but I don't know if I should risk getting this for $10 or $25?
Then don't and stop burying this thread because you're too chicken to spend the price of a lunch on something potentially awesome.
Additional questions:
So what it the difference between the two - why is the power spec'd version more expensive?
It isn't. The 1440 x 1440 version is per eyeball, 2 times 1440 x 1440. The single 2560 x 1440 is a single screen split into two. Effectively 1280 x 1440 per eye, but since its the same physical screen you can't adjust for IPD which is how far apart your eyes are.
Okay, so what is IPD and why is it worth $15 more here?
IPD is the distance from your eye to your other eye. In the low-end model you cannot adjust this as they share the same screen. You will still be able to see, but depending on how far off your eyes are dead center from the default position it can cause various degrees of irritation and fatigue. Having dual screen in the pricier version allows this IPD adjustment making it literally easier on the eyes.
Back to the controls and games... what exactly can I play?
This comes with a wireless adapter as well as a wireless controller. Go into Steam and search for all their VR games. Go to the filters and check "Full Controller Support". You'll get a list of games you can use with a controller - those are the ones you can use with this system. Along with any game that can use custom controls like a Hotas for flight sims or a racing wheel for racing games - those should all work great too.
examples include: Elite: Dangerous, Resident Evil 7, Lucky Tales, Skyrim VR, Dirt Rally
What about support, I'm not much a techno-geek and might need help.
Sorry... It sucks, but part of the cheap cost is the lack of premium stuff like proper support. I hate to say it, but if you need more help than what Google can provide, and/or have high expectations for a flawless setup... its best you just skip this.
Are you a shill?
I could be if this product turns out to be good for what I expect... if not, this will get flamed to hell from me any time someone else posts it
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Edit: In any case. I think what is going on here is that they might sometimes manufacture the WVR3 with the display of the WVR2. They obviously do not actually have two screens in the WVR3 so it wouldn't be super hard for them to swap out displays to make sure to hit a quota. I bet I just got one of these with the WVR2 display inside that can't get up to the 80hz in Steam.
There's also another major problem with your theory. You would know it if you had a WVR2. The size of the headset is much deeper. Which means that the distance between the lenses and the screen is much wider. Which explains why the WVR2 lenses are clearer. They are lower power. It's easier to make a lens with a larger sweet spot if the lens is flatter. Which is what a lower power lens is. So they simply can't swap the display into a WVR3 since the registration distance is different. They would have to mount it closer since the WVR3 case is smaller. Then the lenses would only cover a fraction of the display. The resolution would be worse.
Anyways, it would be easy to tell. What resolution does the headset report?
What GPU are you use? Using it HDMI or through an adapter?
I have a WVR2. It's running at 80Hz in Steam.
There's also another major problem with your theory. You would know it if you had a WVR2. The size of the headset is much deeper. Which means that the distance between the lenses and the screen is much wider. Which explains why the WVR2 lenses are clearer. They are lower power. It's easier to make a lens with a larger sweet spot if the lens is flatter. Which is what a lower power lens is. So they simply can't swap the display into a WVR3 since the registration distance is different.
Anyways, it would be easy to tell. What resolution does the headset report?
Good points. Yea, it's definitely not the WVR2 because the resolution is the correct one, and also what comes next here:
I want you to know that we were both wrong. It's not a single display. There are dual displays. Take a look at this picture of a teardown I've done.
https://i.imgur.com/sDq393L.jpg
Also. What I find super interesting is that the cable is just a USB C to USB 3 and HDMI cable. Further the screen does move with the lenses. I didn't perceive any display movement when adjusting the IPD but it absolutely is moving.
What GPU are you use? Using it HDMI or through an adapter?
Yea that'd be super helpful wouldn't it. Heh >.<
I'm running a 1060 6 GB.
EDIT: AND IT IS THROUGH HDMI DIRECTLY NO ADAPTER (Geez I've edited this post so much I didn't want you to miss that I actually did see your question)
Here is my full system: https://pcpartpicker.co
How many displays are you guys running?
I want you to know that we were both wrong. It's not a single display. There are dual displays. Take a look at this picture of a teardown I've done.
https://i.imgur.com/sDq393L.jpg
Also. What I find super interesting is that the cable is just a USB C to USB 3 and HDMI cable. Further the screen does move with the lenses. I didn't perceive any display movement when adjusting the IPD but it absolutely is moving.
Thanks for that teardown picture. It's very helpful. I was wrong about it being a single screen. It's funny though. Since when you move the lens, it doesn't appear like the image moves with you. The lens shifts over but the image stays where it is. I wonder if they are doing something like rendering the picture over as the screen moves. That is the wrong thing to do. I doubt it though since if they could do that, then the headset must be able to sense where the display is. If it could, I don't see why they wouldn't tell us what we have the IPD set to.
Thanks for that teardown picture. It's very helpful. I was wrong about it being a single screen. It's funny though. Since when you move the lens, it doesn't appear like the image moves with you. The lens shifts over but the image stays where it is. I wonder if they are doing something like rendering the picture over as the screen moves. That is the wrong thing to do. I doubt it though since if they could do that, then the headset must be able to sense where the display is. If it could, I don't see why they wouldn't tell us what we have the IPD set to.
I think since the lens and display are all in one piece that's why it doesn't seem like there is any movement of the display. Honestly though, this thing is super interesting. I'd like to see some side development for it because it has a ton of potential. I actually find it quite comfortable.
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Course 1 they are sold out and 2 I'm not sure many know of these and the little info that is out seems to be sour'd first impressions.
You use Nvidia.... I wonder if SteamVR's Motion Smoothing is messing with the head movement and causing the massive smear effect you're seeing?
Look under Applications and Video in the SteamVR settings. Either disable it or adjust it.
Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.
He has yet to test my WVR2, but I think it's already apparent that the issue has to do with his computer's build and/or drivers. I believe he said he had the latest nvidia drivers. I have the latest AMD.
Other difference worth noting: he's on a GTX 960 or something like that, I'm on an R9 290x. My card is much older, but beefier. I don't think his card technically meets the minimum specs.
Hope that helps. I'll update if we get more info.
Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.
He has yet to test my WVR2, but I think it's already apparent that the issue has to do with his computer's build and/or drivers. I believe he said he had the latest nvidia drivers. I have the latest AMD.
Other difference worth noting: he's on a GTX 960 or something like that, I'm on an R9 290x. My card is much older, but beefier. I don't think his card technically meets the minimum specs.
Hope that helps. I'll update if we get more info.
So now that you got it apart (awesome pic by the way!) can you tell me what prevents the unit from doing a smaller IPD like I need?
Is it just plastic I could cut out with tin-snips? Or is it that the 2 display screens literally hit each other, and there's no way they could get closer? I probably need like 3mm to make a big difference. but 5 would be awesome.
So now that you got it apart (awesome pic by the way!) can you tell me what prevents the unit from doing a smaller IPD like I need?
Is it just plastic I could cut out with tin-snips? Or is it that the 2 display screens literally hit each other, and there's no way they could get closer? I probably need like 3mm to make a big difference. but 5 would be awesome.
Hey you might have said this before, but do you use nVidia or AMD?
Also... I don't have the performance tab in Steam VR to turn off reprojection, but I think having the motion smoothing off helps. However, I definitely think an increase in framerate would help this a lot. It's now just slightly too choppy.
EDIT: Ok so I was able to edit the json file to turn off the reprojection and also motion smoothing. This isn't bringing up the refresh rate to 80hz. Would have been a cool thing though. Can we see a screen grab of your config file?
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Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.