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VR-Tek 2560x1440 Virtual Reality Headset w/ $20 Steam Gift Card Expired

$30
& More + Free In-Store Pickup
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Walmart.com has VR-Tek Virtual Reality Headset w/ $20 Steam Gift Card on sale from $29.99. Select free in-store pickup to save on shipping, otherwise, free shipping on orders $35 or more. Thanks cyciumx

Note, availability for in-store pickup may vary depending on location.

Available Options
  • VR-Tek Virtual Reality Headset + $20 Steam Gift Card (2560x1440) $29.99
  • VR-Tek Virtual Reality Headset + $20 Steam Gift Card (1440x1400) $44.99
Includes
  • VR-Tek Virtual Reality Headset w/ Built-In Controls
  • Wireless Controller
  • Adjustable Memory Foam Head Strap
  • $20 Steam Gift Card

Original Post

Written by
Edited February 27, 2019 at 08:07 PM by
VR-Tek Windows VR Glasses, FHD Resolution - 2560x1440 + $20 Steam GC
$29.99

VR-Tek Windows VR Glasses, Ultra HD Resolution 1440x1400 + $20 Steam GC
$44.99

There was a previous thread HERE.

The difference is the cheaper one shares a screen so its less resolution and no IPD adjustment since it is only one screen. The advantage is its only $10 bucks effectively since you get a $20 Steam Giftcard. Even the better headset only comes out to $25. Both come with a BlueTooth controller as well...heh

True, these were cheaper two months ago, but really... if you even a slight curiosity to VR, this is the cheapest price of admission. Reviews sway from horrible to worth it for the price.

I own a Rift and Odyssey+, but I still bought one. If its good enough for Elite: Dangerous, its an insane value.
https://www.walmart.com/co/VR-Tek.../903059996

Oddly enough Walmart reduces the price of the headset when tabulating the total so you pay less in tax and thus less overall with the extra Steam GC than with just the headset itself.
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Community Wiki

Last Edited by slippyfox April 17, 2019 at 07:32 AM
To add a bit of an index to some of the great work in this thread, I'm just linking to some posts within it. There isn't a chance I've gotten everything good in the thread, just some highlights I'm squeezing out in a half hour or so of rare downtime. Please forgive if your contribution was missed, and add it!

Entries in the list are clickable links to within this thread:

User's mentioned:
Quote from margroloc :
margroloc
Quote from ShrewdHalibut155 :
ShrewdHalibut155
Quote from HardenedMetapod :
HardenedMetapod
Quote from Crow550 :
Crow550
Quote from lancesunny :
lancesunny
Quote from shouthouse :
shouthouse

541 Comments

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Featured Comments

To answer any questions:

Is this an actual VR headset or do I need a phone to put in it?
It is an actual VR headset with all the electronics built in.

Does it have motion controllers and what about the sensors?
It has no motion controllers and it has no sensors other than the ones built into the headset themselves. You must play stationary either standing or sitting, but you dont need to physically move your body.

So then how is this VR?
Its VR as much as Oculus GO and DayDream and GearVR are concerned though using your PC should have way better graphics.

What games can it play?
You can use SteamVR natively. But really you should only be playing games that can be played with a controller, or external device like a racing wheel or flight hotas. So should be perfect for racing games and flight sims.

What about movies and ...stuff?
Yes.

I heard its got bad motion blur, only runs at 60hz and makes users wanna throw up?
Could be, spend the 10 or 25 dollars and find out yourselves... but you should know a new software update was released recently and at least in the case of the 1440 version the frame-rate goes to 90-120hz now.

I do use Steam so the gift card will be used, but I don't know if I should risk getting this for $10 or $25?
Then don't and stop burying this thread because you're too chicken to spend the price of a lunch on something potentially awesome.

Big Grin

Additional questions:

So what it the difference between the two - why is the power spec'd version more expensive?
It isn't. The 1440 x 1440 version is per eyeball, 2 times 1440 x 1440. The single 2560 x 1440 is a single screen split into two. Effectively 1280 x 1440 per eye, but since its the same physical screen you can't adjust for IPD which is how far apart your eyes are.

Okay, so what is IPD and why is it worth $15 more here?
IPD is the distance from your eye to your other eye. In the low-end model you cannot adjust this as they share the same screen. You will still be able to see, but depending on how far off your eyes are dead center from the default position it can cause various degrees of irritation and fatigue. Having dual screen in the pricier version allows this IPD adjustment making it literally easier on the eyes.

Back to the controls and games... what exactly can I play?
This comes with a wireless adapter as well as a wireless controller. Go into Steam and search for all their VR games. Go to the filters and check "Full Controller Support". You'll get a list of games you can use with a controller - those are the ones you can use with this system. Along with any game that can use custom controls like a Hotas for flight sims or a racing wheel for racing games - those should all work great too.
examples include: Elite: Dangerous, Resident Evil 7, Lucky Tales, Skyrim VR, Dirt Rally

What about support, I'm not much a techno-geek and might need help.
Sorry... It sucks, but part of the cheap cost is the lack of premium stuff like proper support. I hate to say it, but if you need more help than what Google can provide, and/or have high expectations for a flawless setup... its best you just skip this.

Are you a shill?
I could be if this product turns out to be good for what I expect... if not, this will get flamed to hell from me any time someone else posts it Big Grin
2560 total on a single screen. 1440 version is 1440 PER EYE.
Any source on 90-120hz?

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Joined Jan 2018
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> bubble2 2,888 Posts
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shinyraindrops
03-12-2019 at 05:35 PM.
03-12-2019 at 05:35 PM.
Quote from Fish_Tail :
This means I need the image on the screens closer together. So I suspect the screens are not 2, but one fixed shared one, and the IPD adjustment does NOT bring the screens closer together.
I've been saying this for a while. It quite easy to confirm. When you move a lens, the screen does not move with it.
Reply
Joined Dec 2015
na
> bubble2 4,126 Posts
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shouthouse
03-12-2019 at 05:51 PM.
03-12-2019 at 05:51 PM.
Quote from shinyraindrops :
I did my best to refrain from responding to your last post angrily. That's over. Your implication is clear. You want proof that it's running at 80Hz. You are calling all of us liars. We aren't liars. You are incompetent. There's your answer.
I don't think you're liars, but it's possible you may have a superiority complex. I'm happy you were able to get it to run at 80hz. I hope it keeps you in good spirits as you go along, ego in tow.


Edit: In any case. I think what is going on here is that they might sometimes manufacture the WVR3 with the display of the WVR2. They obviously do not actually have two screens in the WVR3 so it wouldn't be super hard for them to swap out displays to make sure to hit a quota. I bet I just got one of these with the WVR2 display inside that can't get up to the 80hz in Steam.
Reply
Last edited by shouthouse March 12, 2019 at 05:59 PM.
Joined Jan 2018
L7: Teacher
> bubble2 2,888 Posts
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shinyraindrops
03-12-2019 at 06:16 PM.
03-12-2019 at 06:16 PM.
Quote from shouthouse :
I don't think you're liars, but it's possible you may have a superiority complex. I'm happy you were able to get it to run at 80hz. I hope it keeps you in good spirits as you go along, ego in tow.
Yet you still wanted proof. Who's the one with a superiority complex? We who got it working and tried to help others out. Or you who couldn't and demanded proof since you find it inconceivable that anyone could if you couldn't. That's what a big ego is.

Quote from shouthouse :
Edit: In any case. I think what is going on here is that they might sometimes manufacture the WVR3 with the display of the WVR2. They obviously do not actually have two screens in the WVR3 so it wouldn't be super hard for them to swap out displays to make sure to hit a quota. I bet I just got one of these with the WVR2 display inside that can't get up to the 80hz in Steam.
I have a WVR2. It's running at 80Hz in Steam.

There's also another major problem with your theory. You would know it if you had a WVR2. The size of the headset is much deeper. Which means that the distance between the lenses and the screen is much wider. Which explains why the WVR2 lenses are clearer. They are lower power. It's easier to make a lens with a larger sweet spot if the lens is flatter. Which is what a lower power lens is. So they simply can't swap the display into a WVR3 since the registration distance is different. They would have to mount it closer since the WVR3 case is smaller. Then the lenses would only cover a fraction of the display. The resolution would be worse.

Anyways, it would be easy to tell. What resolution does the headset report?
Reply
Last edited by shinyraindrops March 12, 2019 at 06:24 PM.
Joined Aug 2014
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> bubble2 392 Posts
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Crow550
03-12-2019 at 06:22 PM.
03-12-2019 at 06:22 PM.
@shouthouse

What GPU are you use? Using it HDMI or through an adapter?
Reply
Joined Dec 2015
na
> bubble2 4,126 Posts
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shouthouse
03-12-2019 at 06:23 PM.
03-12-2019 at 06:23 PM.
Quote from shinyraindrops :
Yet you still wanted proof. Who's the one with a superiority complex? We who got it working and tried to help others out. Or you who couldn't and demanded proof since you find it inconceivable that anyone could if you couldn't. That's what a big ego is.



I have a WVR2. It's running at 80Hz in Steam.

There's also another major problem with your theory. You would know it if you had a WVR2. The size of the headset is much deeper. Which means that the distance between the lenses and the screen is much wider. Which explains why the WVR2 lenses are clearer. They are lower power. It's easier to make a lens with a larger sweet spot if the lens is flatter. Which is what a lower power lens is. So they simply can't swap the display into a WVR3 since the registration distance is different.


Anyways, it would be easy to tell. What resolution does the headset report?
Hey. I'm sorry I became frustrated and took it out on you. I agree that we should help each other out.

Good points. Yea, it's definitely not the WVR2 because the resolution is the correct one, and also what comes next here:

I want you to know that we were both wrong. It's not a single display. There are dual displays. Take a look at this picture of a teardown I've done.

https://i.imgur.com/sDq393L.jpg

Also. What I find super interesting is that the cable is just a USB C to USB 3 and HDMI cable. Further the screen does move with the lenses. I didn't perceive any display movement when adjusting the IPD but it absolutely is moving.


Quote from Crow550 :
@shouthouse

What GPU are you use? Using it HDMI or through an adapter?

Yea that'd be super helpful wouldn't it. Heh >.<

I'm running a 1060 6 GB.

EDIT: AND IT IS THROUGH HDMI DIRECTLY NO ADAPTER (Geez I've edited this post so much I didn't want you to miss that I actually did see your question)

Here is my full system: https://pcpartpicker.com/user/sho...ved/mdybjX


How many displays are you guys running?
Reply
Last edited by shouthouse March 12, 2019 at 06:29 PM.
Joined Jan 2018
L7: Teacher
> bubble2 2,888 Posts
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shinyraindrops
03-12-2019 at 06:29 PM.
03-12-2019 at 06:29 PM.
Quote from shouthouse :
Hey. I'm sorry I became frustrated and took it out on you. I agree that we should help each other out.

I want you to know that we were both wrong. It's not a single display. There are dual displays. Take a look at this picture of a teardown I've done.

https://i.imgur.com/sDq393L.jpg

Also. What I find super interesting is that the cable is just a USB C to USB 3 and HDMI cable. Further the screen does move with the lenses. I didn't perceive any display movement when adjusting the IPD but it absolutely is moving.
I'm sorry too. I regret we had to go there. Let's put it behind us and make a fresh start.

Thanks for that teardown picture. It's very helpful. I was wrong about it being a single screen. It's funny though. Since when you move the lens, it doesn't appear like the image moves with you. The lens shifts over but the image stays where it is. I wonder if they are doing something like rendering the picture over as the screen moves. That is the wrong thing to do. I doubt it though since if they could do that, then the headset must be able to sense where the display is. If it could, I don't see why they wouldn't tell us what we have the IPD set to.
Reply
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shouthouse
03-12-2019 at 06:32 PM.
03-12-2019 at 06:32 PM.
Quote from shinyraindrops :
I'm sorry too. I regret we had to go there. Let's put it behind us and make a fresh start.

Thanks for that teardown picture. It's very helpful. I was wrong about it being a single screen. It's funny though. Since when you move the lens, it doesn't appear like the image moves with you. The lens shifts over but the image stays where it is. I wonder if they are doing something like rendering the picture over as the screen moves. That is the wrong thing to do. I doubt it though since if they could do that, then the headset must be able to sense where the display is. If it could, I don't see why they wouldn't tell us what we have the IPD set to.
Yea, especially since you can move both separately which can be very hard to get right.

I think since the lens and display are all in one piece that's why it doesn't seem like there is any movement of the display. Honestly though, this thing is super interesting. I'd like to see some side development for it because it has a ton of potential. I actually find it quite comfortable.
Reply

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Crow550
03-12-2019 at 07:48 PM.
03-12-2019 at 07:48 PM.
We need more techy nerds to get ahold of these and have a discussion group to figure out cool driver and software tweaks and the like. Wink

Course 1 they are sold out and 2 I'm not sure many know of these and the little info that is out seems to be sour'd first impressions.

You use Nvidia.... I wonder if SteamVR's Motion Smoothing is messing with the head movement and causing the massive smear effect you're seeing?

Look under Applications and Video in the SteamVR settings. Either disable it or adjust it.
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viper5030
03-12-2019 at 10:43 PM.
03-12-2019 at 10:43 PM.
@shouthouse

Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.

He has yet to test my WVR2, but I think it's already apparent that the issue has to do with his computer's build and/or drivers. I believe he said he had the latest nvidia drivers. I have the latest AMD.

Other difference worth noting: he's on a GTX 960 or something like that, I'm on an R9 290x. My card is much older, but beefier. I don't think his card technically meets the minimum specs.

Hope that helps. I'll update if we get more info.
Reply
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shinyraindrops
03-13-2019 at 12:34 AM.
03-13-2019 at 12:34 AM.
Quote from viper5030 :
@shouthouse

Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.

He has yet to test my WVR2, but I think it's already apparent that the issue has to do with his computer's build and/or drivers. I believe he said he had the latest nvidia drivers. I have the latest AMD.

Other difference worth noting: he's on a GTX 960 or something like that, I'm on an R9 290x. My card is much older, but beefier. I don't think his card technically meets the minimum specs.

Hope that helps. I'll update if we get more info.
Try turning off motion reprojection on the machine with the nvidia card.
Reply
Joined Nov 2008
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> bubble2 2,697 Posts
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JoinUsInVR
03-13-2019 at 08:53 AM.
03-13-2019 at 08:53 AM.
Quote from shinyraindrops :
....When you move a lens, the screen does not move with it.
Quote from shouthouse :
.....It's not a single display. There are dual displays. Take a look at this picture of a teardown I've done.
https://i.imgur.com/sDq393L.jpg .......So [imgur.com]
So now that you got it apart (awesome pic by the way!) can you tell me what prevents the unit from doing a smaller IPD like I need?

Is it just plastic I could cut out with tin-snips? Or is it that the 2 display screens literally hit each other, and there's no way they could get closer? I probably need like 3mm to make a big difference. but 5 would be awesome.
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Joined Jul 2008
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viper5030
03-13-2019 at 12:35 PM.
03-13-2019 at 12:35 PM.
Quote from shinyraindrops :
Try turning off motion reprojection on the machine with the nvidia card.
If he turns on Motion Smoothing, it disables Motion Reprojection. If he turns off Motion Smoothing, it turns on Motion Reprojection. He can't get it to be like mine where both of those are turned off. Any ideas?
Reply
Last edited by viper5030 March 13, 2019 at 12:40 PM.
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shinyraindrops
03-13-2019 at 02:15 PM.
03-13-2019 at 02:15 PM.
Quote from viper5030 :
If he turns on Motion Smoothing, it disables Motion Reprojection. If he turns off Motion Smoothing, it turns on Motion Reprojection. He can't get it to be like mine where both of those are turned off. Any ideas?
See if there's a setting for it in the json config file. steamvr.vrsettings.

Reply
Joined Dec 2015
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shouthouse
03-13-2019 at 04:52 PM.
03-13-2019 at 04:52 PM.
Quote from Fish_Tail :
https://i.imgur.com/sDq393L.jpg .......So [imgur.com]
So now that you got it apart (awesome pic by the way!) can you tell me what prevents the unit from doing a smaller IPD like I need?

Is it just plastic I could cut out with tin-snips? Or is it that the 2 display screens literally hit each other, and there's no way they could get closer? I probably need like 3mm to make a big difference. but 5 would be awesome.
You should be able to remove some of the plastic that is between the IPD adjustments. I would say use a dremel and definitely take the headset apart to do this. It's super easy to take it all apart.


Quote from shinyraindrops :
See if there's a setting for it in the json config file. steamvr.vrsettings.

Hey you might have said this before, but do you use nVidia or AMD?

Also... I don't have the performance tab in Steam VR to turn off reprojection, but I think having the motion smoothing off helps. However, I definitely think an increase in framerate would help this a lot. It's now just slightly too choppy.

EDIT: Ok so I was able to edit the json file to turn off the reprojection and also motion smoothing. This isn't bringing up the refresh rate to 80hz. Would have been a cool thing though. Can we see a screen grab of your config file?
Reply
Last edited by shouthouse March 13, 2019 at 05:20 PM.

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Joined Aug 2014
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Crow550
03-13-2019 at 07:12 PM.
03-13-2019 at 07:12 PM.
Quote from viper5030 :
@shouthouse

Hope this helps: My coworker and I both got one. Me a WVR2 and he a WVR3. He had the motion blur problem and was stuck at 60hz with his nvidia GPU. I had no blurring and 80hz with AMD. We switched headsets. So now with the WVR3 I'm still getting 80hz and no blur.
What's your mini review on the WVR2 & WVR3 models now that you used them both?
Reply
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